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Star Wars (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download starwars.zip (73 KB)
Snapshot

Game infos

Description Star Wars (set 1)
Name starwars
Manufacturer Atari
Year 1983
Runnable yes
System arcade /
Number of players 1P
Added to MAME .035b11
Romset size 73 KB
Romset file 13 files
Romset zip 44 B
Language English
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
stick 0 255 70 30 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
vector 0 no 41.015625

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 136021-105.1l 256 82fc3eb2 184231c7baef598294860a7d2b8a23798c5c7da6 user1 0 good no
arcade 136021.102.1hj 8192 f725e344 f8943b67f2ea032ab9538084756ba86f892be5ca maincpu 8000 good no
arcade 136021.104.1kl 8192 7e406703 981b505d6e06d7149f8bcb3e81e4d0c790f2fc86 maincpu c000 good no
arcade 136021.105 4096 538e7d2f 032c933fd94a6b0b294beee29159a24494ae969b maincpu 3000 good no
arcade 136021.107 8192 dbf3aea2 c38661b2b846fe93487eef09ca3cda19c44f08a0 audiocpu 4000 good no
arcade 136021.110 1024 810e040e d247cbb0afb4538d5161f8ce9eab337cdb3f2da4 user2 0 good no
arcade 136021.111 1024 ae69881c f3420c6e15602956fd94982a5d8d4ddd015ed977 user2 400 good no
arcade 136021.112 1024 ecf22628 4dcf5153221feca329b8e8d199bd4fc00b151d9c user2 800 good no
arcade 136021.113 1024 83febfde e13541b09d1724204fdb171528e9a1c83c799c1c user2 c00 good no
arcade 136021.203.1jk 8192 f6da0a00 dd53b643be856787bbc4da63e5eb132f98f623c3 maincpu a000 good no
arcade 136021.206.1m 8192 c7e51237 4960f4446271316e3f730eeb2531dbc702947395 maincpu e000 good no
arcade 136021.208 8192 e38070a8 c858ae1702efdd48615453ab46e488848891d139 audiocpu 6000 good no
arcade 136021.214.1f 16384 04f1876e c1d3637cb31ece0890c25f6122d6bcd27e6ffe0c maincpu 6000 good no

Chips list

name tag type clock
M6809 audiocpu cpu 1512000
POKEY pokey4 audio 1512000
Speaker mono audio
TMS5220 tms audio 672000

Serie

Serie : Star Wars
  1. Star Wars (1978)
  2. Star Wars - The Empire Strikes Back (1982)
  3. Star Wars: The Empire Strikes Back (1983)
  4. Star Wars - The Arcade Game (1983)
  5. Star Wars (set 1) (1983)
  6. Star Wars: The Arcade Game (1983)
  7. Star Wars (set 2) (1983)
  8. Star Wars (set 3) (1983)
  9. Return of the Jedi (1984)
  10. Return Of The Jedi - Death Star Battle (Prototype) (1984)
  11. Return Of The Jedi - Death Star Battle (1984)
  12. Star Wars - The Arcade Game (1984)
  13. Star Wars - The Arcade Game (1984)
  14. Star Wars: The Arcade Game (1984)
  15. Star Wars (Prototype) (1984)
  16. Star Wars (1984)
  17. Star Wars - The Arcade Game (1984)
  18. Star Wars (Prototype, Alt) (1984)
  19. The Empire Strikes Back (1985)
  20. Star Wars (Arab) (1986)
  21. Star Wars (Euro) (1986)
  22. Star Wars (1987)
  23. Star Wars (1987)
  24. Star Wars (1987)
  25. Star Wars (UK) (1987)
  26. Star Wars (UK) (CPM) [Original] (1987)
  27. Star Wars (1987)
  28. Star Wars (1987)
  29. The Empire Strikes Back (1988)
  30. The Empire Strikes Back (1988)
  31. The Empire Strikes Back (1988)
  32. Star Wars - The Empire Strikes Back (UK) (1988)
  33. Return of the Jedi (1988)
  34. Return of the Jedi (1988)
  35. Return of the Jedi (1988)
  36. Star Wars - The Empire Strikes Back (Euro, The Star Wars Trilogy) (1989)
  37. Star Wars - Return of the Jedi (UK) (1989)
  38. Star Wars - Return of the Jedi (1989)
  39. Return of the Jedi (Euro, The Star Wars Trilogy) (1989)
  40. Star Wars (198?)
  41. Star Wars (198?)
  42. Star Wars - Attack on the Death Star (1991)
  43. Star Wars - The Empire Strikes Back (Euro) (1992)
  44. Star Wars (Euro, USA, Rev. A) (1992)
  45. Star Wars (Euro) (1992)
  46. Super Star Wars (Euro, Rev. A) (1992)
  47. Star Wars - The Empire Strikes Back (Euro) (1993)
  48. Super Star Wars - The Empire Strikes Back (Euro, Rev. A) (1993)
  49. Star Wars (Euro) (1993)
  50. Star Wars (Euro, Bra) (1993)
  51. Super Star Wars - Return of the Jedi (Euro, Rev. A) (1994)
  52. Super Star Wars - Return of the Jedi (Euro, USA) (1995)
  53. Star Wars (Rus) (199?)
  54. Return of the Jedi (Zen Intergalactic Ninja pirate) (19??)
  55. STARWARS (19??)
  56. Star Wars (Ned) (19??)
  57. STARWARS (19??)
  58. Star Wars 7800 (PAL, Hack) (2007)

Categories

MAMEinfo

0.35b11 [Brad Oliver]

0.27 [Steve Baines, Frank Palazzolo, Brad Oliver]


Artwork available


Bugs:

- Tie fighter 'roar' sound broken. cyberfrem (ID 04244)

- starwars and clones: Dipswtich changes have no effect. russ h. (ID 04383)

- starwars, starwar1: Reference video from original machine. Smitdogg (ID 03010)


WIP:

- 0.157: Andrew Welburn added clone Star Wars (set 3). Fixed rom names. Changed parent description to 'Star Wars (set 1)' and clone (rev 1) to 'Star Wars (set 2)'.

- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 41.015625 Hz.

- 0.149: MooglyGuy fixed various vector games crashed/freezed in MAME like Star Wars.

- 0.148u5: Andrew Welburn removed garbage in unused bits of 4 bit mathbox proms in Star Wars (rev 2) and clone (rev 1).

- 0.142u6: Force TMS5220 OLDP and OLDE to be updated only on the A subcycle of IP=0 PC=0; this has no effect whatsoever on the output, it is merely to better document how the chip works [Lord Nightmare]. Emulate TMS5220 circuit 412 from the patent, which should prevent spurious clicks on interpolation-inhibited frame transitions; This may improve the tie fighter sounds in Star Wars [Lord Nightmare].

- 23rd April 2011: Mr. Do - The day after the last release, I receive an email from LASooner, with an attachment called starwars.zip. I dropped in my artwork folder and played. After I picked my jaw up off the floor, I dug around and found the Star Wars scans from the BYOAC / CAG artwork, sent them back his way, and asked if he'd mind making it look even better. He took up the offer, and the end result is fantastic! So, we now have really cool artwork for Star Wars and Empire Strikes Back. Each file includes the full view, and a cropped view. Thanks again to LASooner. Maybe he'll grace us with some more surpises in the future.

- 0.139u4: Aaron Giles converted X2212 to a modern device. Changed X2212 device to return unmapped bits for the upper 4 bits. Added e2prom address space to X2212 so that the latched contents can be viewed. Updated starwars driver.

- 0.139u3: Aaron Giles removed vestigial NVRAM from Star Wars driver, which is now covered by the x2212 device.

- 0.138u2: X2212 now uses device template. Also changed all handlers to use DEVCB prototypes. Default NVRAM contents should be in region named same like device tag. Hooked up X2212 in the Star Wars driver [Couriersud].

- 0.137u3: Lord Nightmare updated Star Wars to use proper clocks for the TMS5220 and the Pokey's. Changed clock speed of the 4x POKEY to 1512000 Hz and TMS5220 to 672000 Hz.

- 0.133u1: Renamed (starwar1) to (starwars1).

- 0.132u1: Tafoid added DIP locations and made default settings changes to match manuals for Star Wars.

- 0.126u2: Aaron Giles changed the 6532 RIOT device into a proper device. Rewrote the logic to be simpler and leverage the new attotime functions. Changed the I/O port setters to specify a mask, and changed the I/O port callbacks to pass in the previous value. Converted audio\starwars.c to use the new RIOT implementation instead of rolling their own.

- 0.121u4: Mathis Rosenhauer implemented status flag in Star Wars matrix processor, which affects gameplay speed.

- 0.115u1: Changed region proms to user1/2.

- 0.113u3: Derrick Renaud fixed analog controls in Star Wars by adding back a faux VBLANK timing.

- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6809 CPU1/2 clock speeds to 1512000 Hz and VSync to 40Hz. Added prom ($1000 - AVG PROM). Removed flags dispose from region proms.

- 0.104u1: Mathis Rosenhauer improved Star Wars sound synchronization.

- 0.104: Mathis Rosenhauer fixed NVRAM handling in Star Wars/ESB (only affects test mode).

- 0.103u1: Mathis Rosenhauer rewrote the Star Wars mathbox multiplier from the schematics.

- 24th July 2005: 3D ARCADE - New 3D model for Star Wars Cockpit from btribble.

- 0.80u2: Reverted some Star Wars code back to older working version (machine\starwars.c), this fixes bad trench vectors in Star Wars.

- 0.79: Aaron Giles fixed a problem with Star Wars.

- 0.71u3: Frank Palazzolo removed "bad trench vectors hack" from Star Wars which he created in 1997. Appears not to be necessary any more.

- 0.58: Changed palettesize from 256 to 32768 colors.

- 0.53: Moved the cpu1 roms ($0, 400, 800, c00) to Mathbox proms.

- 0.35RC2: Changed input from 2 to 4 buttons. Known issues: The dipswitches only have effect when the EEPROM is invalid (that is, when there is no starwars.hi file). Afterwards, settings can be changed in the service menu.

- 0.35b11: Brad Oliver added Star Wars (rev 2). Changed 'Star Wars' to clone 'Star Wars (rev 1)'. Renamed (starwars) to (starwar1).

- 0.31: Known issues: Sometimes, after the TIE level, instead of zooming into the Death Star the game sits there endlessly.

- 18th April 1999: Brad Oliver added another Star Wars romset.

- 0.30: Frank Palazzolo added a TI TMS5220 emulator. This handles speech in Star Wars and other games. Bernd Wiebelt fixed Star Wars brightness. Support for true analog joystick input in games like Star Wars [Bernd Wiebelt]: Moreover, the whole range of joystick types supported by Allegro is now supported. To handle that, use the new command line option -joy N, where N can be 0 - normal 2 button joystick, 1 - CH Flightstick Pro, 2 - Stick/Pad with 4 buttons, 3 - Stick/Pad with 6 buttons, 4 - dual joysticks and 5 - Wingman Extreme (or Wingman Warrior without spinner). Press F7 to calibrate the joystick. Calibration data will be saved in mame.cfg. If you're using different joytypes for different games, you may need to recalibrate your joystick every time. Note that if you enable joystick support, games like Star Wars will work ONLY with the joystick - mouse emulation will be disabled.

- 0.29: Some fixes to the Star Wars mathbox [Aaron Giles]. Aaron Giles did some optimizations to the 6809, and modified it to always fetch opcodes directly from RAM (much faster). The Ghosts 'n Goblins, Star Wars and Williams drivers needed reworking to support that.

- 0.28: John Butler provided a new 6809 emulator. It is faster than the previous one, and fixes some bugs including the ship moving in the wrong direction on the tower level of Star Wars and the bonus maze in Pac & Pal. Steve Baines fixed color intensities in Star Wars - objects now fade out properly. You might find it a bit too dark now, but this is done to reproduce the differences in brightness that the original has. Frank Palazzolo fixed the "bad tranch vectors" and "fail to approach Death Star" bugs in Star Wars.

- 0.27: Steve Baines, Frank Palazzolo and Brad Oliver added 'Star Wars' (Atari 1983). It's playable, but far from perfect. There's even some preliminary sound support (slows the game down a lot). Control: Arrows = Flight Yoke, CTRL = L Fire (thumb), ALT = R Fire (thumb), 7 = Self Test (keep it pressed), 5 = Aux Coin (toggles through tests), 1 = L Fire (trigger)/Start game and 2 = R Fire (trigger)/Start game. Known issues: Dipswitches not functional, but you can change game settings through the self test menus. May not approach Death Star after dogfight. Left/Right control is backwards on tower level. Some vectors drawn wrong in trench. Music is not complete. Speech is not implemented.

- 19th October 1992: Dumped Star Wars (rev 1).


STORY:

- Obi-Wan Kenobi is gone but his presence is felt within the force. The Empire's Death Star, under the command of Darth Vader, nears the rebel planet. You must join the rebellion to stop the Empire. The force will be with you - Always.


FLIGHT INSTRUCTIONS to Red Five:

- Your X-Wing is equipped with an invisible deflector shield that will protect you for 6 collisions.

- Deflector strength is lost when a fireball impacts your shield or when you strike a Laser Tower or Trench Catwalk.

- Aim your lasers with cursor to explode Empire Tie Fighters, Laser Tower tops and Trench Turrets.

- Shoot fireballs before they impact your shield.

- The Rebel Force is depending on you to stop the Empire by blowing up the Death Star.


LEVELS: 3


Other Emulators:

* AAE

* Retrocade

* Oscilloscope: http://gizmodo.com/gadgets/video-of-star-wars-arcade-in-oscilloscope/video-of-classic-star-wars-arcade-running-on-a-oscilloscope-331078.php


Movie: Star Wars

Genre: Sci-fi

Year: USA 1977

Director: George Lucas

Studio: 20th Century-Fox

Cast: Mark Hamill, Harrson Ford, Carrie Fisher, Alec Guinness, David Prowse, Peter Cushing


Recommended Games (Star Wars):

Star Wars

The Empire Strikes Back

Return of the Jedi

Star Wars Arcade

Star Wars Trilogy

Star Wars Pod Racer

Star Fire

Tunnel Hunt

-

Star Wars Trilogy (Pinball)

Pinball 2000: Star Wars Episode 1


Recommended Games (Starfighter 2):

Starship 1

Star Fire

Star Fire 2

Star Hawk

Tailgunner

Warp Speed

Space Seeker

Buck Rogers: Planet of Zoom

Explorer (DECO Cassette)

Star Trek

Tac/Scan

Ambush

Blaster

Cube Quest

I, Robot

Star Wars

The Empire Strikes Back

Star Wars Arcade

Star Wars Trilogy

Star Wars Pod Racer

The Last Starfighter (prototype)

High Voltage

Vs. Star Luster

Shrike Avenger

Thunder Ceptor

Galaxy Force 2

Starblade

Galactic Storm

Space Lords

Galaxian 3 - Theater 6 : Project Dragoon

Solar Assault

Star Trek: Voyager

History


Arcade Video game published 36 years ago:

Star Wars (c) 1983 Atari, Incorporated.

Star Wars is a single-player 3-D shoot-em-up based on the legendary movie franchise of the same name. This game is specifically based on the very first Star Wars movie, 'Episode IV: A New Hope'. The player takes on the role of Luke Skywalker (Red Five) whose goal is to blow up the infamous "Death Star" by firing a Proton Torpedo into an exposed exhaust port situated on the Death Star's surface.

Before reaching the exhaust port, players must survive three attack phases.

PHASE 1 : The game begins in outer space above the Death Star. Players must engage in a dog fight with Darth Vader and numerous enemy TIE Fighters. All but Vader's fighter can be shot and destroyed. Incoming enemy fire must be avoided or shot to prevent damage to the player's Deflector shields.

PHASE 2 : The X-Wing flies down to the surface of the Death Star and is confronted with a barrage of laser turrets and towers as the X-Wing flies across the Death Star's surface. Any collisions with either the towers or incoming enemy shots will cause damage to the player's Deflector Shields.

The laser tower tops have a progressive scoring incentive that is displayed at the top center of the screen, along with the number of remaining laser tower tops that need to be destroyed before the X-Wing enters the exhaust port trench. If the player manages to destroy all of the towers, a sizeable point bonus is awarded.

PHASE 3 : The X-Wing begins its approach down the trench of the Death Star, heading for the exhaust port situated at the end of the trench. The trench walls are lined with red laser-gun turrets that fire at the player as he makes his approach. Incoming fire must either be avoided or shot. Trench catwalks of varying shapes and heights also appear in later trench runs. These must be avoided as any collision results in damage to Red 5's deflector shields.

If the player survives the trench run, the voice of 'Han Solo' will advise that 'You're all clear, Kid' and the player must quickly shoot the exhaust port to destroy the Death Star. If a trench run is completed without the player having fired any shots other than the shot into the exhaust port, a sizeable point bonus is awarded for 'using the force'. If the exhaust port is missed, Red 5 will plough through the wall at the end of the trench and lose one deflector shield, after which the trench run will start over.

If the player succeeds in blowing up the Death Star, Red 5 makes its escape before turning to view the colourful explosion. Bonus points for Remaining Shield Energy is now scored.

The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run.

- TECHNICAL -

[Upright model]

Game ID : 136021

Main CPU : Motorola M6809 (@ 1.512 Mhz)
Sound CPU : Motorola M6809 (@ 1.512 Mhz)
Sound Chips : (4x) POKEY (@ 1.512 Mhz), Texas Instruments TMS5220 (@ 640 Khz)

Screen orientation : Horizontal

Players : 1
Control : Flight Yoke (Custom Specs)
Buttons : 4

The Star Wars Yoke pivots left to right to control the X position. But unlike normal fight yokes which slide (linear) in and out... the handles instead rotate (circular) forwards and backwards to control the Y position.

The Yoke uses 2 Pots for tracking.
X Pot = Left & Right Aim movement
Y Pot = Up & Down Aim movement

Button 1 (Left Forwards) = Fire
Button 2 (Left Rear) = Fire
Button 3 (Right Forward) = Fire
Button 4 (Right Rear) = Fire

- TRIVIA -

Star Wars was released in May 1983. 10,245 Upright units were sold ate the price of $2,295.

Also released as "Star Wars [Cockpit model]".

The basic game engine for Star Wars was converted from a 2-year old space game project called 'Warp-Speed', which was designed to develop 3-D image capabilities. The controls were adapted from the controls used for Army "Battle Zone".

Star Wars was the first Atari game to have speech. The game featured several digitized samples of voices from the movie. The most memorable was the voice of Obi-Wan Kenobi, after losing the game, stating 'The force will be with you--always'.

Hidden In-game Message : On odd-numbered levels, when approaching the Death Star and right after hitting the exhaust port, the message 'MAY THE FORCE BE WITH YOU' is visible on the surface of the Death Star. On even-numbered levels, the programmer's names appear on the Death Star :
'HALLY'
'RIVERA'
'MARGOLIN'
'AVELLAR'
'VICKERS'
'DURFEY'

Attract mode has the following screens :

FLIGHT INSTRUCTIONS TO RED FIVE

1. YOUR X-WING IS EQUIPPED WITH AN INVISIBLE DEFLECTOR SHIELD THAT WILL PROTECT YOU FOR 6 COLLISIONS.
2. DEFLECTOR STRENGTH IS LOST WHEN A FIREBALL IMPACTS YOUR SHIELD OR WHEN YOU STRIKE A LASER TOWER OR TRENCH CATWALK.
3. AIM YOUR LASERS WITH CURSOR TO EXPLODE EMPIRE TIE FIGHTERS, LASER TOWER TOPS AND TRENCH TURRETS.
4. SHOOT FIREBALLS BEFORE THEY IMPACT YOUR SHIELD.
5. THE REBEL FORCE IS DEPENDING ON YOU TO STOP THE EMPIRE BY BLOWING UP THE DEATH STAR.

OBI-WAN KENOBI IS GONE BUT HIS PRESENCE IS FELT WITHIN THE FORCE. THE EMPIRE’S DEATH STAR, UNDER THE COMMAND OF DARTH VADER, NEARS THE REBEL PLANET. YOU MUST JOIN THE REBELLION TO STOP THE EMPIRE. THE FORCE WILL BE WITH YOU. ALWAYS

Default high score table (Princess Leia's Rebel Force):
1. OBI 1285353
2. WAN 1110986
3. HAN 1024650
4. GJR 872551
5. MLH 813553
6. JED 704899
7. NLA 518000
8. EJD 492159
9. EAR 384766
10. RLM 380655

A sequel was planned as 'Star Wars II' the same year (idea form only) with a serial communication concept (link between 2 or more cabinets) - this idea never was born.

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including STARWARS.

A Star Wars upright unit appears in the 1984 movie 'Gremlins'.

- SCORING -

TIE fighters : 1000 points
Darth Vader's ship : 2000 points per hit
Laser bunkers : 200 points
Laser towers : 200 points, increasing by 200 points per tower
Trench turrets : 100 points
Fireballs : 33 points
Exhaust Port : 25000 points
Destroying all tower tops : 50000 points

End of wave bonus :
5000 points per shield remaining
Starting on medium difficulty (wave 3) : 400000 points bonus
Starting on hard difficulty (wave 5) : 800000 points bonus

'Use the Force' : bonus for not shooting in the trench until the very end :
Wave 1 : 5000 points
Wave 2 : 10000 points
Wave 3 : 25000 points
Wave 4 : 50000 points
Wave 5 and above : 100000 points

- TIPS AND TRICKS -

* In the tower scene, you can shoot fireballs that are hidden behind the towers. In the trench scene, you can shoot fireballs through the catwalks.

* Moving the flight yoke far left and far right during the attract mode will switch between the instructions and the high score list.

* In the trench you can 'use the force' and get bonus points by not shooting ANYTHING until you reach the exhaust port. The text 'USE THE FORCE' is shown at the top of the screen until you shoot. The bonus is actually awarded just before you have to shoot the exhaust port, so it's possible to take out some of the gun turrets at the end, too.

- SERIES -

1. Star Wars [Cockpit model] (1983)
1. Star Wars [Upright model] (1983)
2. Return of The Jedi (1984)
3. The Empire Strikes Back (1985)

- STAFF -

Designed by : Mike Hally (MLH)
Programmed & developed by : Greg Rivera (GJR), Norm Avellar (NLA), Erik Durfey (EJD), Jed Margolin (JED), Earl Vickers (EAR), Rick Moncrief (RLM)

- PORTS -

* CONSOLES:
[US] Atari 2600 (1983) [Model PB5540]
Colecovision [US] (1984) [Model 9940]
[US] Atari 5200 (1984) [Model 9040]
Atari XEGS
Nintendo GameCube [US] (2003, "Star Wars Rogue Squadron III - Rebel Strike Limited Edition Preview Disc [Model DOL-DLSE-USA]")
Nintendo GameCube [US] (oct.15, 2003; "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRE-USA]"
[EU] Nintendo GameCube (nov.7, 2003; "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRP-EUR]"
Nintendo GameCube [JP] (nov.21, 2003; "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRJ-JPN]"

NOTE: "Star Wars Rogue Squadron III - Rebel Strike" for the Nintendo GameCube contains the original game accessible via a password.

* COMPUTERS:
[EU] Commodore C64 (1983)
[US] Commodore C64 (1983) [Model PB1840]
BBC Micro [EU] (1987)
Tandy Color Computer [US] (1984, "Space Wrek")
Atari ST [US] [EU] (1987)
[EU] Sinclair ZX Spectrum (1987)
[EU] Amstrad CPC (1988)
Commodore Amiga [US] [EU] (1988)
[US] Commodore C64 [EU] (1988)
PC [MS-DOS] [US] (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2623&o=2

High scores

MAMESCORE records : 02/04/2017 13:01



mode: wave-1-easy

dark_kariya___________________134.813
cessna________________________134.077
olivier_______________________113.186
sawys_________________________107.382