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Tenkomori Shooting (Asia, TKM2/VER.A1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download tenkomor.zip (48.5 MB)
Snapshot

Game infos

Description Tenkomori Shooting (Asia, TKM2/VER.A1)
Name tenkomor
Manufacturer Namco
Year 1998
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .097u4
Romset size 48.5 MB
Romset file 13 files
Romset zip 29 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Multiplay

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 640 480 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade tkm1fl1l.9 2097152 071ef722 7c0317b3bca2763dbbac5454901cd48a0b195edd user2 1000000 good no
arcade tkm1fl1u.10 2097152 580f8391 2205c80721631ea8016efbe6d79f5ea7d1924278 user2 1000001 good no
arcade tkm1fl2l.7 2097152 bd54efe3 ff3573066ad2498a33ceabf378a3c69af11ee7db user2 1400000 good no
arcade tkm1fl2u.8 2097152 6e4e6320 8d220b0028cfc2f02eb34df41a5dbb23be3e7908 user2 1400001 good no
arcade tkm1fl3l.5 2097152 a31ffb10 4f8e41e263611a7f9a63bd53ebee4e68ad0095e6 user2 1800000 good no
arcade tkm1fl3u.6 2097152 bc566162 db40d28c57dbf1351adfa2dd740edbe0b897307f user2 1800001 good no
arcade tkm1rom0l.12 8388608 dddebb39 44169b0c6be4d387e7b6087ce723476ee96b09b4 user2 0 good no
arcade tkm1rom0u.11 8388608 dbcc3838 c4e11800c5e8122044914152227b8a29e9446c9d user2 1 good no
arcade tkm1vera.11s 524288 0b414dae a8f77ae7ee0dc516cd9aaf944431a9a0c9dc7def sub 0 good no
arcade tkm1wave0.2 8388608 6085387d a2a55f6ebe9de2d5415a1c4f3ec7975af95b45b4 c352 0 good no
arcade tkm1wave1.1 8388608 7567796b 99e4b867477da2ccddfa9bebc4be84adc5cba53c c352 800000 good no
arcade tkm2vera.2e 2097152 a9b81653 9199505019234140b0d89e199f0db307d5bcca02 maincpu:rom 0 good no
arcade tkm2vera.2j 2097152 28cff9ee d1996d45cca3a9bbd6a7f39721b2ec9f3d052422 maincpu:rom 1 good no

Chips list

name tag type clock
C352 c352 audio 25401600
CXD8661R maincpu cpu 100000000
H8/3002 sub cpu 16934400
Speaker rspeaker audio

Categories

MAMEinfo

0.97u4 [smf]


WIP:

- 0.151: smf fixed namcos12_rom_read. This fixed Tenkomori Shooting and clone crashes on "collect X medals" minigame.

- 0.142u2: Changed description to 'Tenkomori Shooting (Asia, TKM2/VER.A1)'. Renamed (tenkomorj) to (tenkomorja).

- 0.133u1: Renamed (tenkomoj) to (tenkomorj).

- 0.130u1: Changed description of clone (TKM1/VER.A1) to 'Tenkomori Shooting (Japan, TKM1/VER.A1)'.

- 0.102u5: Guru added clone Tenkomori Shooting (TKM1/VER.A1).

- 13th October 2005: Guru - The Japanese version of Tenkomori Shooting arrived a few days ago. Thanks to Tormod.

- 0.97u4: smf added 'Tenkomori Shooting (TKM2/VER.A1)' (Namco 1998).

- 29th June 2005: smf - It took about half an hour to get Tenkomori Shooting up and running as there were alot more protection checks than other System 12 games. There were a couple of problems with the graphics though. I spent some more time studying the protection checks, which allowed me to remove all the rom patches from the games that previously required them. Unfortunately this didn't help and it hasn't got Soul Calibur or Tekken Tag any closer to being emulated either. I started looking closer to home and I discovered it was using a little known feature of the PSX, that allows you to flip sprites. None of the unofficial GPU docs mention it at all and Pete Bernert has only supported x flipping in his GPU plugins, no game had used y flipping until now. After adding x & y flipping it looks much better. I had to verify which was which as they were always setting both or none. So after verifying the sprite flipping bits on a console I sent the information to Pete to add to his renderers. The only issue now was the intro didn't look quite right. This took a while to track down, eventually I realised that they were dma'ing 1792 bytes at a time from the mdec output. Each block is 512 bytes, which makes 3 and a half blocks. The code in MAME & most other emulators can't cope with this. With a fix for this issue the intro looks great too. It's not over yet. Although Pete had added the y sprite flip to the GPU plugins, the game wouldn't even boot in ZiNc. It took alot of tracing and comparing to MAME, but I eventually found it. I had to retrofit the MDEC fix onto ZiNc's MDEC decoder as well.

- 7th April 2005: Guru - Tenkomori Shooting (Namco 1998, System12 hardware) arrived. Thanks to R. Belmont!


LEVELS: 4/8/11 (easy/medium/hard)

History


Arcade Video game published 21 years ago:

Tenkomori Shooting (c) 1998 Namco.

- TECHNICAL -

Namco System 12 hardware
Game ID : TKM

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Screen orientation : Vertical
Video resolution : 480 x 640 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 2
Control : 8-way Joystick
Buttons : 6

- TRIVIA -

Released in November 1998.

- UPDATES -

TKM1/VER.A1 (Japan)
KM2/VER.A1 (World)
* Build date : 07:56:12, NOV 3. ....

- STAFF -

Main Planner & Director: Yutaka Kounde
Planner: Kentaro Arai, Yuji Yamamura, Tadashi Iguchi, Eiji Yoshida
Main Program: Yousuke Kuroda
Game Program: Tatsuhiko Mochizuki, Mitsugu Nakino, Shinji Miyazaki, Mishio Yamada, Yasumichi Ohnishi, Takashi Koshigoe, Yoshihito Iwanaga
Test Program: Kiyoshi Minami
Design Director: Masanori Kimura
Designer: Eri Takahashi, Kaname Takai, Miki Maemori, Sachiko Inoue, Takehito Sasaoka, Yutaka Gotoh, Taro Okamoto, Kanako Iwasaki, Hiroko Noguchi, Masahiro Shiraishi, Katsumi Aoki, Masato Inagaki, Yoshinari Mizushima, Masahi Kubo, Tatsuya Matsue, Kazuaki Fujimoto, Shinichiro Yoda, Nana Kaneda, Haruka Kando
Logo & Sales Promotion Design: Hideaki Ito, Kiyotaka Tamiya, Akira Nakajima
Music Composer: Takanori Otsuka
Sound Effect: Yu Miyake
Tuning Director: Ryouzi Ichikari
Tuning Unit: Yasuki Nakabayashi, Masanao Kuroda, Makoto Kiyokawa, Takashi Kohara
Research & Debug Unit: Tsuyoshi Kiuchi, Akiya Ikeda, Takeharu Kondou, Shinji Takino
Overseas Version Assistant: Kohei Teraoka, Yuta Fujishige, Jason Arney at NAI
Sales Promotion: Hiroshi Goshowaki, Akihiko Arai
Supervisor: Junichi Kawamura, Satoru Yamada, Hiroyuki Kawada
Producer: Hajime Nakatani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4438&o=2

High scores

MAMESCORE records : 02/04/2017 13:01



mode: easy

fordie________________________879.270
gerhard_schindler_____________875.950