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Tetris The Grand Master (Japan 980710)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Serie
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download tgmj.zip (12.63 MB)
Snapshot

Game infos

Description Tetris The Grand Master (Japan 980710)
Name tgmj
Manufacturer Arika / Capcom
Year 1998
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .083
Romset size 12.63 MB
Romset file 6 files
Romset zip 2 B
Language Japanese
Evaluation 90 to 100 (Best Games)
Genre Puzzle

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 4
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 78081g503.ic655 8192 upd78081 0 nodump no
arcade ate-01m.3a 4194304 a21c6521 560e4855f6e00def5277bdd12064b49e55c3b46b qsound 0 good no
arcade ate-05m.3h 4194304 50977f5a 78c2b1965957ff1756c25b76e549f11fc0001153 maskroms 0 good no
arcade ate-06m.4h 4194304 05973f16 c9262e8de14c4a9489f7050316012913c1caf0ff maskroms 400000 good no
arcade ate_02.2e 131072 f4f6e82f ad6c49197a60f456367c9f78353741fb847819a1 audiocpu 0 good no
arcade atej_04.2h 524288 bb4bbb96 808f4b29493e74efd661d561d11cbec2f4afd1c8 countryrom 0 good no
arcade cp10.ic652 8 7808fcef cp10.ic652 3c3fb8227b05dace042dc1429b9f2355b1a15638 cat702_1 0 good no
arcade cp11 8 22d77c59 8e837a2f1b0c146ff835f20f4b9f6f9eb7e5ff04 cat702_2 0 good no
arcade m534002c-59.ic353 524288 e860ea8b m534002c-59.ic353 66e7e1d4e426466b8f48a2ba055a91b475569504 maincpu:rom 0 good no

Chips list

name tag type clock
CXD8661R maincpu cpu 100000000
DSP16 qsound:qsound cpu 4000000
Q-Sound qsound audio 4000000
SPU spu audio 33868800
Speaker rspeaker audio
Z80 audiocpu cpu 8000000

Serie

Serie : Tetris - The Grand Master
  1. Tetris The Grand Master (Japan 980710) (1998)
  2. Tetris the Absolute The Grand Master 2 (2000)
  3. Tetris the Absolute The Grand Master 2 Plus (2000)

Categories

MAMEinfo

0.74u2 [?]

0.36RC1 [Testdriver]


Bugs

- MAME does not dither graphics. muf (ID 04667)

- Palette corruption. muf (ID 04665)

- Wrong framerate/refresh rate. muf (ID 04663)


WIP:

- 0.178: Added CAT702 protection key.

- 0.143u5: Changed 8-way Joystick to 4-way.

- 0.83: Re-added 'Tetris The Grand Master (JAPAN 980710)'.

- 0.82u2: Removed Tetris The Grand Master.

- 0.74u2: Added 'Tetris The Grand Master (JAPAN 980710)' (Capcom/Akira 1998).

- 0.36RC1: Added (Testdriver) Tetris The Grand Master (JAPAN 980710).


Other Emulators:

* ZiNc


Recommended Games (Tetris):

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Tetris / Bloxeed

Tetris (System E)

Tetris (Mirrorsoft bootleg)

Bloxeed

Xyonix

Tetris (Photon System)

Beauty Block

Final Tetris

Hot Blocks - Tetrix II

Super Tetris 2 + Bombliss (Super Famicom Box)

Magix / Rock

Tetris (D.R. Korea)

Tetris Plus

Tetris Plus 2

Magical Tetris Challenge

Multi 5 (Rocktris)

Tetris The Grand Master

Tetris the Absolute The Grand Master 2

Sega Tetris

Puzzle Club (Rocktris)

Tetris Fighters

Tetris Kiwamemichi

Tetris Giant / Tetris Dekaris

-

Block Out

Welltris

History


Arcade Video game published 21 years ago:

Tetris - The Grand Master (c) 1998 Arika.

- TECHNICAL -

Sony ZN-1 hardware

Main CPU : PSX (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

This game was released in Japan only (July 1998).

If you enter the initials '666', 'A ', 'AA ', 'AAA', 'AHO', 'ASS', 'AUM', 'DIE', 'ETA', 'FUC', 'FUK', 'HIV', 'IRA', 'KKK', 'OSI', 'PEE', 'PIS', 'PLO', or 'SEX', they will be changed to 'ARK', which stands for Arika, the company that made the game.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (TGM The Grand Master - PCCB-00372) on 19/05/1999.

Music from this game was remixed and included in Arika's music game 'Technic Beat' which saw a release in both arcades and on PS2.

- SCORING -

The higher your level, the more points you earn for clearing lines.
You also get more points if you press down to drop or lock a piece.
This game gives you a bonus for clearing lines in a 'Combo' with consecutive pieces.
If you manage to clear the screen entirely, 'BRAVOx4' will appear on the screen and you will get quadruple the points for those lines.

Here is a more technical description of the scoring formula :
Score = ((Level + Lines)/4 + Drop) x Lines x Combo x Bravo

Where (Level + Lines)/4 is rounded up and :
Level is the current level you are on.
Lines is the number of lines you just cleared.
Drop is the number of spaces you dropped the piece. The last space your piece falls does not contribute to this, however locking the piece once it has landed will add 1 to the Drop.
Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.
Combo returns to 1 by default every time a piece does not clear lines. Otherwise, it is :
Combo = Combo - 1 + (2 x Lines - 1)

- TIPS AND TRICKS -

* Conditions for Achieving the Grandmaster Grade : The higher you score, the better your grade will be. However, you need more than a high score to be graded a Grandmaster. You must be at least grade 1 when you reach level 300 and grade S4 when you reach level 500. Finally, you must be grade S9 and reach level 999 in under 13 minutes and 30 seconds (the tricky bit). Good luck!

* Basic Tips for Improving Speed :
1) When a piece is touching your stack, tapping 'down', will lock it in place instantly, saving you a fraction of a second. These really add up, so keep pushing the game forward as fast as you can handle!
2) It takes the same amount of time to clear a single line as it does to clear a double, triple, or Tetris, so try to be efficient and avoid clearing too many singles.
3) Your level increases by 1 for every line you clear. It also increases by 1 for every piece that appears. However, when you are at levels 99, 199, 299, etc. your level will not increase from falling pieces. You MUST clear a line to proceed (and change the background). Every second you spend without clearing a line is wasted time, so keep an eye on your level and try to have a line ready for the right moment.
4) If you intentionally keep your stack near the top of the screen it will take less time for pieces to fall and you will save time. This is most important at the beginning when pieces fall slowly, and again at level 200 when they slow to a crawl once more. By level 500, pieces will literally fall instantly and it will no longer make a difference how high your stack is.

* Advanced Rotation Techniques :
1) If you press and hold a rotate button before a piece appears, that piece will be rotated instantly as it appears in the field. The attract mode can give you a visual demonstration.
2) When you are rotating a piece, if there are any blocks preventing a rotation then the game will then try to see if there is room for a rotated piece 1 square to the right, and failing that, 1 square to the left. It sounds subtle, but you can use this to get pieces into seemingly impossible locations. Study the visual demonstrations of this in the attract mode.

* Predicting Upcoming Pieces :
1) At the top of the screen, the next piece is displayed.
2) Every piece has its own sound effect. Whenever a piece enters the screen, the sound of the upcoming piece is played. With practice, this knowledge can save you the effort of looking up to find out the next piece.
3) The pieces you get are not purely random. The game keeps a history of the 4 most recent pieces, and every time the game "rolls" a new piece, it will reroll if this piece is found in the history. The game will keep trying to give you a piece not contained in your history, re-rolling as many as 4 times, before finally giving you whatever the last of these rolls happened to be. The implications of this are subtle: You are both unlikely to get flooded with many of the same piece, and unlikely to get starved of any particular piece. Overall the pieces come more regularly than other versions of Tetris, allowing the player to build bold structures (in expectation of upcoming pieces) that would be far too risky with purer randomization. It is also interesting to note that this version of Tetris, a game named after the Greek word for 'four' and using pieces constructed with 4 squares, also keeps a history of 4 pieces and will re-roll up to 4 times.
4) The game will never give you an 'S', 'Z', or 'O' shape as your first piece. Also, every game begins with its history filled with 4 green 'Z' pieces, making these pieces initially unlikely. The odds of getting a Z shape as your second piece, for example, are fewer than 1/1000. Plan your opening moves accordingly.

* Title Screen Codes : Enter these codes at the title screen for the desired effect...
Big Mode (Pieces are much larger in size.) : Left(x4), Down, C, B, A.
Mono Mode (Play the game in black and white.) : Right(x3), Up, C, B, A.
TLS Mode (Pieces will still have shadows beyond lvl100) : A, B, C(x2), B, A(x2), C, B.
Uki Mode (A Japanese child will laugh when you clear lines.) : A, B, A, B, A, B, A, B, A, B, A, B, A, B, A, B(x2).
20G Mode (Starts the game with the highest gravity of 20 spaces per frame.) : Down(x8), C, B, A.
Rev Mode (Pieces rise instead of falling as you play Tetris in reverse.) : Down, Up(x2), Down, C, B, A.

* No Item Mode : To play a classic versus game without any items, hold down both player Start buttons when it says 'Here Comes a New Challenger'.

* Another Hidden Game Mode : As you play, leave the bottom left square unfilled so that that line doesn't clear. Also, leave the square up one and right one unfilled so that the second line won't clear. Continue like this, leaving holes diagonally, until you reach the right wall. Then continue diagonally to the left wall. You should be making a pattern that looks like '>'. It's actually rather hard to make the pattern entirely, but try to make as much as you can. After you die the game will recognize this pattern and give you an additional "Secret Grade", according to how much of the pattern you were able to make. Can you achieve Grandmaster in this challenging exercise ?

- SERIES -

1) Tetris The Grand Master (1998)
2) Tetris The Absolute - The Grand Master 2 (2000)
3) Tetris The Absolute - The Grand Master 2 Plus (2000)
4) Tetris The Grand Master 3 - Terror-Instinct (2005)
5) Tetris The Grand Master 4 - The Masters of Round (2009)

- STAFF -

Visual Design : Motokazu Sakai, Miroshi Chiba, Younosuke Naitou
Programmer : Gara, Nagatani
Programmer of the prototype : Akira K.
Music composed by : Shinji Hosoe (Megaten), Ayako Saso (AYA), Takayuki Aihara (J99)
Planner & Producer : Mihara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2875&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

jm2003_________________________69.920
gnu____________________________30.550
ballyballo_____________________27.754
jgabmurer______________________10.736