0.141u3 [f205v, Brian Troha]
0.104 [Tomasz Slanina, Guru]
0.31 [Zsolt Vasvari]
WIP:
- 0.149u1: Added DIP locations to 'The Pit' [Brian Troha]. Added 'Diagnostic Tests' dipswitch.
- 0.148u1: hap changed description of clones (US, set 1) to 'The Pit (US set 1)' and (US, set 2) to 'The Pit (US set 2)'.
- 0.141u4: Siftware added clone The Pit (US, set 2). Fixed rom names. Changed description of clone (US) to 'The Pit (US, set 1)'. Renamed (thepitu) to (thepitu1).
- 0.141u3: hap fixed parent/clone relationship in ThePit driver. Changed clone (bootleg) to parent 'The Pit', 'The Pit' to clone 'The Pit (Japan)' and (Centuri) to 'The Pit (US)'. Renamed (thepit) to (thepitj), (thepitb) to (thepit) and (thepitc) to (thepitu).
- 0.136u4: Andrew Welburn and David Haywood added clone The Pit (bootleg on Moon Quasar hardware).
- 2nd March 2010: Smitdogg - Andrew Welburn dumped a bootleg of The Pit running on Moon Quasar(?) hardware.
- 0.106u3: Fixed 'Coinage' dipswitch.
- 0.105u3: Brian Troha added clone The Pit (Bootleg).
- 20th April 2006: f205v dumped The Pit (Bootleg).
- 0.104: Tomasz Slanina and Guru added 'The Pit' (Taito 1982). Changed 'The Pit' to clone 'The Pit (Centuri)'. Renamed (thepit) to (thepitc).
- 27th January 2006: Tomasz Slanina - Added Taito version of The Pit (dumped by Guru). Gfx and gameplay are a bit different.
- 18th February 2005: Guru - The Pit (?) arrived from Japan.
- 12th July 2004: 3D ARCADE - New 3D cabinet model for The Pit from Pariah.
- 0.34b1: Added 2nd AY-8910 (1536000 Hz) sound.
- 0.33b7: Added color rom ($20).
- 0.31: Zsolt Vasvari added 'The Pit' (Centuri 1982).
PLAY INSTRUCTIONS:
- The object of this game is to dig down to the bottom pit and collect at least one large jewel and then return to ship thru upper pit.
Other Emulators:
* FB Alpha
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Arcade Video game published 37 years ago:
The Pit (c) 1982 Zilec Electronics.
The player's avatar (described as "The Astronaut-Explorer" by the game manual) lands in a spaceship and must dig their way into a series of underground tunnels. While there, they must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. Instead of a traditional timer, is a tank shooting away a mountain near the player's spaceship. After collecting the treasure, the only route back to the spaceship is by crossing "The Pit", which is a room with a sliding retractable floor underneath containing a monster that will devour the player and acid which will also kill.
The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems.
- TECHNICAL -
CPU on main board:
2x MK3880N-Z80CPU
1x AY-3-8910
1x oscillator 18.000Hz
on lower board:
1x oscillator 18432Hz
ROMs on main board:
1x AM2732 (1)
4x HN462732G (2,3,4,5)
1x MK2716J (6)
1x MMI6331
on lower board:
2x MK2716J (7,8)
Note 1x 22x2 edge connector
1x trimmer (volume)
2x 4 switches dip
- TRIVIA -
The Pit was released in April 1982.
The tank is labeled "Zilec" in the U.K. and U.S. versions, and "Taito" in the Japanese version. Other noticeable differences in the Japanese version include: a different color palette, boulders disappear when dislodged, spikes do not always fall from the roof of the large gem room, and the monster is absent from the acid pit.
- PORTS -
* COMPUTERS:
Commodore C64 (1983)
* OTHERS:
LSI Portable game (1982, "Zackman" - Bandai Elec. licensed by AW Zilec Electronics, Ltd.)
- CONTRIBUTE -
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