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Time Pilot

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download timeplt.zip (53 KB)
Snapshot

Game infos

Description Time Pilot
Name timeplt
Manufacturer Konami
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .012
Romset size 53 KB
Romset file 11 files
Romset zip 27 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60 3932160 256 0 256 256 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade timeplt.b4 32 34c91839 f62e279e21fce171231d3139be7adabe1f4b8c2e proms 0 good no
arcade timeplt.b5 32 463b2b07 9ad275365eba4869f94749f39ff8705d92056a10 proms 20 good no
arcade timeplt.e12 256 f7b7663e 151bd2dff4e4ef76d6438c1ab2cae71f987b9dad proms 140 good no
arcade timeplt.e9 256 4bbb2150 678433b21aae1daa938e32d3293eeed529a42ef9 proms 40 good no
arcade tm1 8192 1551f1b9 c72f30988ac00cbe6549b71c3bcb414511e8b997 maincpu 0 good no
arcade tm2 8192 58636cb5 ab517efa93ae7be780af55faea82a6e83edd828c maincpu 2000 good no
arcade tm3 8192 ff4e0d83 ef98a1abb45b22d7498a0aca520f43bbee248b22 maincpu 4000 good no
arcade tm4 8192 7e437c3e cbe2ccd2cd503af62f009cd5aab73aa7366230b1 gfx2 0 good no
arcade tm5 8192 e8ca87b9 5dd30d3fb9fd8cf9e6a8e37e7ea858c7fd038a7e gfx2 2000 good no
arcade tm6 8192 c2507f40 07221875e3f81d9def67c57a7ccd82d52ce65e01 gfx1 0 good no
arcade tm7 4096 d66da813 408fca4515e8af84211df3e204c8776b2f8adb23 tpsound 0 good no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1789772
RC Filter filter.1.2 audio
Speaker mono audio
Time Pilot Audio timeplt_audio audio
Z80 tpsound cpu 1789772

Serie

Serie : Time Pilot
  1. Space Pilot (1982)
  2. Time Pilot (1982)
  3. Time Pilot (Atari) (1982)
  4. Time Pilot (Centuri) (1982)
  5. Time Pilot (1983)
  6. Time Pilot (1983)
  7. Time Pilot (Jpn) (1983)
  8. Time Pilot (Jpn, Alt) (1983)
  9. Time Pilot '84 (set 1) (1984)
  10. Time Pilot '84 (set 2) (1984)
  11. Time Pilot '84 (set 3) (1984)
  12. Time Fighter (Time Pilot conversion on Galaxian hardware) (198?)
  13. Time Pilot (Jpn) (19??)
  14. Time Pilot (19??)

Categories

MAMEinfo

0.12 [Nicola Salmoria, Mike Cuddy, Alan J. Mccormick]


Artwork available


WIP:

- 0.144u7: Kanikani updated Time Pilot dipswitches.

- 16th April 2011: Mr. Do - Time Pilot was a real group effort. Aaron Giles first purchased and scanned this over three years ago. Ad_Enuff took care of the background and color matching, Zorg vectored all the vehicles, Jcroach vectored all the clouds, and thanks to my job laying me off for a week, I was able to finish up the asteroids to complete it.

- 0.135u3: Fabio Priuli added common driver data struct to Time Pilot driver.

- 0.130u3: Removed 3rd coin slot.

- 0.122u8: Changed palettesize to 384 colors.

- 0.93: Added 6x RC_Filter.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Time Pilot from Pariah.

- 0.79u1: Chris Hardy added clone Time Pilot (Atari).

- 20th January 2004: Chris Hardy added an Atari version of Time Pilot.

- 0.37b12: Accurate emulation of sprite multiplexing in Time Pilot [Nicola Salmoria].

- 22nd August 1999: Nicola fixed Time Pilot graphics.

- 0.35b8: Implemented the RC filters in early Konami games (Time Pilot, Pooyan, etc.) [Zsolt Vasvari]. Changed Z80 CPU clock speed to 1.789772 MHz.

- 18th March 1999: Zsolt Vasvari has added RC filter functions to all the games which use the Time Pilot sound board (early Konami games like Time Pilot, Pooyan, etc).

- 12th March 1999: Nicola Salmoria converted Time Pilot to tilemap system and fixed a few bugs along the way.

- 0.34b7: Nicola Salmoria added clone Time Pilot (Centuri).

- 0.34b1: Added color proms ($0, 20, 40, 140 - 2x palette, sprite and char lookup table).

- 0.33b7: Changed description of clone (bootleg Time Pilot) to 'Space Pilot'.

- 0.31: Jim Hernandez fixed music tempo and pitch in Time Pilot.

- 0.29: Clouds in Time Pilot are correct [Edward Massey].

- 0.27: Changed description of clone 'Space Pilot' to 'Space Pilot (bootleg Time Pilot)'.

- 0.22: Time Pilot has now 100% correct colors (thanks Alan J. McCormick!).

- 0.18: Some changes to music tempo in Time Pilot [Nicola Salmoria].

- 0.16: Nicola Salmoria solve the problem with garbled text messages in Time Pilot, modified the GameDriver structure replacing letters_start and numbers_start with the array charset[36].

- 0.15: Sound support in Time Pilot [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU rom tm7.

- 0.14: Nicola Salmoria added high score saving to Time Pilot.

- 0.12: Nicola Salmoria added 'Time Pilot' (Konami 1982) and clone Space Pilot. The games runs on the same hardware as Pooyan. Colors come straight from Mike Cuddy's emulator. Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Fire. Known issues: The ROM copyright message and the dipswitch menu are unreadable. Time Pilot doesn't have consecutive letters in the graphics ROms, I'll have to modify my text routines to handle that. This game uses double-width sprites for the clouds, but I haven't yet figured out they are selected. The code is currently a hack - just double the sprites which I know are used for clouds. The memory mapped read port at c000 puzzles me.


ARCADE RELEASE: Time Pilot (Konami) - 1982/Nov


LEVELS: 5 (endless)


Other Emulators:

* FB Alpha

* HiVE

* Retrocade


Recommended Games:

Konami 80's AC Special (Time Pilot)

Time Fighter (Time Pilot conversion on Galaxian hardware)

Time Pilot '84


Recommended Games (Dog-Fight):

Jet Fighter/Launch Aircraft

Ace

Biplane 4

Attack

Sky Skipper

Time Pilot

Konami 80's AC Special (Time Pilot)

Time Fighter (Time Pilot conversion on Galaxian hardware)

Dog Fight

Acrobatic Dog-Fight

Two Tigers

Istrebiteli

Sky Kid

Sky Kid Deluxe

Vs. Super SkyKid

Wing War

History


Arcade Video game published 37 years ago:

Time Pilot (c) 1982 Konami Industry Company, Limited.

Time Pilot is a multi-directionally scrolling shoot-em-up in which the player controls a futuristic jet fighter and takes on the role of pilot trying to rescue fellow pilots who are trapped in different time eras. The game consists of five different stages of play, each of which is set in a different time period.

As well as waves of attacking aircraft, each stage also features a large 'mother-ship' boss that must be destroyed to progress to the next stage. The game's five eras, common enemies and the mother-ships are as follows:

* 1910 The age of Biplane: Common enemies are biplanes, the mother-ship is a blimp

* 1940 The age of Monoplane: Common enemies are WWII monoplanes, the mother-ship is a B-25 Bomber.

* 1970 The age of Helicopter: Common enemies are helicopters, the mother-ship is a large, blue CH-46 Sea Knight

* 1982 The age of Jet plane: Common enemies are fighter jets, the mother-ship is a B-52 Bomber

* 2001 The age of U.F.O.: Common enemies are UFOs, the mother-ship is a large alien space craft

In the 1910 stage, the biplanes can fire bombs as well as slow-moving yellow bullets. The bombs are initially fired vertically but are affected by gravity, meaning that they will move faster as they fall to the bottom of the screen.

In the 1940 stage, red-and-yellow supply planes sometimes fly horizontally across the screen. These require multiple hits to take down (much like the mother-ship) and reward the player 1,500 points upon their destruction. They cannot fire at the player and pose no real threat as long as the player does not crash into them.

In the 1970 stage, the helicopters fire homing missiles as well as yellow bullets. The missiles travel slightly faster than the player but cannot make sharp turns. The player can destroy missiles by shooting them or can avoid them by turning sharply.

In the 1982 stage, the jets can fire homing missiles as well as yellow bullets and are aggressive.

In the 2001 stage, the UFOs fire fast-moving circular bullets that blend in with the background. The asteroids on screen will not hurt the player but will serve to camouflage the enemies and their missiles.

All stages except the 2001 stage have parachutes that can be collected (these are the aforementioned trapped pilots). The mother-ships are destroyed with seven direct hits and once all five eras have been completed, the stages start over again with an increased level of difficulty.

- TECHNICAL -

Game ID : GX393

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.789772 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Time Pilot was released in November 1982.

Yoshiki Okamoto was told to design a driving game. When he learned of the game's concept, he balked at making it and started on Time Pilot. As development continued, Okamoto showed his boss design docs for the driving game, all the while working on Time Pilot. Although his boss told him to do the driving game instead, he tried to take the credit for Time Pilot. Okamoto decided not to disgrace his boss and let the episode go!!

The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.

The 1910 and 2001 stages are never played in the attract mode.

- UPDATES -

Centuri and Atari versions :
* The jet plane stage is 1983 instead of 1982.
* The 2001 stage IS played in the attract mode.

- SCORING -

Biplane/Fighter/Helicopter/Jet/UFO : 100 points.
Bomb/Missile : 100 points.
Mother Ship : 3,000 points.
Bomber (1940 stage only) : 1,500 points.
Formation Bonus : 2,000 points.
Parachute : 1,000, 2,000, 3,000, 4,000, 5,000 points.

- TIPS AND TRICKS -

* GAME INSTRUCTIONS :
l. Control your plane with joystick. Avoid being hit by bullets, bombs and missiles. Do not crash into enemy planes.
2. Advance to next stage by destroying 56 enemies and 7 hits on Mother Ship.
3. Dock with parachutes for bonus points.
4. Bonus plane after 10,000 points, 60,000 points and each additional 50,000 points.
5. Game over when all of your planes are destroyed.

* The enemy planes/ships find it hardest to shoot you when you are moving in a diagonal direction, so move this way the majority of the time. Just remember to watch your back!

* Since your ship is very maneuverable you can turn through 180 degrees very quickly to pick off an enemy directly behind you. Simply move the joystick or use the keys to face in the opposite direction and you will flip round.

* Homing missiles - keep firing to destroy them. Alternatively, move your fighter so that the missiles move off screen, and they do not return.

* The Mother Ships always move horizontally across the screen. Wait until they pass you, and then move directly behind them. You can then shoot them at will to destroy them. Again, it takes seven hits to destroy a Mother Ship.

* Concentrate on collecting the parachutists where possible, as these represent your biggest potential points haul. On Stage 2 (A.D. 1940), you can leave a few planes remaining and collect parachutists for as long as possible, as this stage has no homing missiles and also more parachutists than Stage 1.

* If you are killed by colliding with an enemy ship, you are registered with the points as if you had shot it. This means extra lives are still awarded and also if you collide with the Mother Ship, you will advance to the next stage, providing you have at least one life remaining.

* A Way To Get A Great Score : Finish the 1910 stage as soon as possible. On the 1940 stage, don't shoot anything!! Eventually, parachutes will start to appear. Collect the parachutes while avoiding the planes. Each parachute (after #4) will give you 5,000 points. It's possible to roll the machine over (999,999+ points) while remaining on Stage 2 using this strategy. By the way, while using this cheat you can also shoot the 1,500-point bombers without causing the time bar to be shortened.

- SERIES -

1. Time Pilot (1982)
2. Time Pilot '84 - Further Into Unknown World (1984)

- STAFF -

Programmed by : Toshio Arima
Designed by : Yoshiki Okamoto
Character by : Hideki Ooyama
Sound by : Mashahiro Inoue

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]"
[JP] Sony PS2 (jul.21, 2005) "Time Pilot [Oretachi Geasen Zoku] [Model SLPM-62644]"
Microsoft XBOX 360 [XBLA] [JP] (aug.30, 2006)

* HANDHELDS:
[JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]"
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]"

* COMPUTERS:
[JP] MSX (1983)

* OTHERS:
i-mode Mobile Phones [JP] (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2906&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

topmav________________________522.300
dinkky________________________384.000
sawys_________________________354.000
majygool______________________300.900
gerhard_schindler_____________289.900
ezequiel______________________238.800
bipbip________________________209.300
ballyballo____________________186.200
olivier_______________________184.500
cessna________________________105.000
hulkiii________________________90.700
jgabmurer______________________17.900