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Van-Van Car

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download vanvan.zip (29 KB)
Snapshot

Game infos

Description Van-Van Car
Name vanvan
Manufacturer Sanritsu
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .036rc1
Romset size 29 KB
Romset file 9 files
Romset zip 18 B
Language English
Genre Maze

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 60.606061 6144000 384 16 272 264 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 6301-1.37 256 4b803d9f 59b7f2e22c4e0b20ac3b12d88996a6dfeebc5933 proms 20 good no
arcade 6331-1.6 32 ce1d9503 b829bed78c02d9998c1aecb8f6813e90b417a7f2 proms 0 good no
arcade van-1.50 4096 cf1b2df0 938b4434c0129cf9151f829901d00e47dca68956 maincpu 0 good no
arcade van-2.51 4096 df58e1cb 5e0fc713b50d46c7650d6564c20882891864cdc5 maincpu 1000 good no
arcade van-20.18 4096 60efbe66 ac398f77bfeab3d18ffd496e117825bfbeed4b62 gfx1 0 good no
arcade van-21.19 4096 5dd53723 f75c869ac364f477d532e695347ceb5e281f9efa gfx1 1000 good no
arcade van-3.52 4096 15571e24 d259d81fce16e151b32ac81f94a13b7044fdef95 maincpu 2000 good no
arcade van-4.53 4096 b724cbe0 5fe1d3b81d07c538c31daf6522b26bbf35cfc512 maincpu 3000 good no
arcade van-5.39 4096 db67414c 19eba21dfea24507b386ea1b5ce737c5822b0696 maincpu 8000 good no

Chips list

name tag type clock
SN76496 sn2 audio 1789750
Speaker mono audio
Z80 maincpu cpu 3072000

Categories

MAMEinfo

0.57 [?]

0.35b9 [Allard van der Bas]


WIP:

- 0.141u4: hap fixed corrupted graphics in Van-Van Car and clones.

- 0.138u1: Changed description of clones (Karateco) to 'Van-Van Car (Karateco set 1)' and (set 3) to 'Van-Van Car (Karateco set 2)'.

- 0.90u4: Dave Widel added clone Van-Van Car (set 3). Bootleg but it looks earlier.

- 0.61: Added dipswitches 'Bonus Life' and 'Coinage'.

- 0.57: Nicola Salmoria fixed background color in Van-Van Car. Changed visible area to 224x256. Removed 2nd coin slot. Changed clone (Sanritsu) to parent 'Van-Van Car' and 'Van Van Car' to clone 'Van-Van Car (Karateco)'. Renamed (vanvan) to (vanvank) and (vanvans) to (vanvan).

- 0.36RC1: Added clone Van Van Car (Sanritsu). Removed clone Van Van Car (bootleg). Added 'Invulnerability' and 7x 'Unknown' dipswitches.

- 0.35b10: Added color proms ($0, 20).

- 0.35b9: Allard van der Bas added 'Van Van Car' (Karateco 1983) and clone (bootleg).

- 30th March 1999: Nicola added new PROMs to Van Van Car.

- 12th March 1999: Allard van der Bas added Van Van Car to the Pacman driver.


Other Emulators:

* CottAGE

* FB Alpha

* JEmu

* VAntAGE


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Car Hunt / Deep Scan (France)

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Invinco / Head On 2

Rolling Crash / Moon Base

Space Chaser

Dora-chan

Rally X

Namco Classic Collection Vol.2 (Rally X)

New Rally X

Spectar

Targ

Armored Car

Route 16

Thief

Van-Van Car

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Fast Lane

Counter Run

Raimais

'96 Flag Rally

Pang Pang Car

History


Arcade Video game published 36 years ago:

Van-Van Car (c) 1983 Sanritsu.

The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: (2x) Texas Instruments SN76496 (@ 1.78975 Mhz)

Players: 2
Control: 4-way joystick
Buttons: 1

- TRIVIA -

Van-Van Car was released in March 1983 in Japan.

- SCORING -

Balloon : 200 points.
Jumping Enemy Car : 100 points.
Destroying Enemy Car : 1000 points.
Bonus Balloon : 500 points for each remaining balloon.
End of level bonus : Extra points awarded for time remaining.

- TIPS AND TRICKS -

* Van Van Car is not a hard game, but it will have you pounding walls, the controls, or younger siblings in frustration. Be prepared to die a lot of very stupid deaths, particularly when you're learning the game. The game is about minimalist control - try to avoid making sudden movements or jerky motions, as you'll generally end up accidentally switching tracks or losing speed and being rammed. Also try to avoid twitch jumping when enemy cars are close - while in the air, you have no control over your car, so enemies will run right underneath you, and they do not make for a soft landing. Try to plan a path and move smoothly through the maze, avoid sharp turns, and jump cars coming head on only. If you're being pursued closely, look for a break in the maze that you can jump over and gain an extra second or two on your pursuer. DO NOT try to turn and jump. You're asking for a crash.

* The bonus balloon appears when there are eight balloons left on screen. Try to collect it without bursting any more balloons as they are worth a total of 3,500 points when you collect the bonus.

* Try to save your missiles to fire them in a long straight line picking off as many balloons as possible, and hopefully destroying more than one car.

* Don't collect another energy balloon until you have fired the missile awarded by the last one, otherwise the second missile will be wasted because you can only carry one at a time.

* Enemy cars cannot pass through balloons; they have to go around them. This can be used to the player's advantage as the player can jump on a balloon while being pursued by an enemy, and the enemy has to back off and go around.

* When you fire a missile, and an enemy car is turning near the axis you fired on (but is not actually on the axis) the missile will destroy the car, even though it technically does not hit it!

* Enemy cars do not beeline for you automatically. Only after popping a certain quota of balloons (or perhaps by taking a certain amount of time) do they start coming directly for you. Therefore, for the first little while in a level, you have time to plan out which balloons you need to go for immediately and which you can save for later. You also want to save your missiles for when enemy cars are actually chasing you - not merely idling around the maze.

* It's important to note that some tracks can be deceptive - balloons will cover up key turning points, making it appear that there is straight road where there are actually curves. These are good balloons to take out early on in the maze when you aren't being heavily pursued.

* Oil slicks are a useful item in the game. Since you speed up by running over one (although you can't jump, you gain about 2x your normal speed while spinning), they allow you to make a quick escape from enemies, particularly when said enemy is right on your tail.

* The game repeats itself after 12 or 14 levels, starting back on level 1 and slowing down considerably.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3048&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys_________________________260.700
hulkiii________________________37.700