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U.S. Championship V'ball (US)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download vball.zip (998 KB)
Snapshot

Game infos

Description U.S. Championship V'ball (US)
Name vball
Manufacturer Technos Japan
Year 1988
Runnable yes
System arcade /
Number of players 4P sim
Added to MAME .129u5
Romset size 998 KB
Romset file 9 files
Romset zip 396 B
Language English
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 4
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 57.444853 6000000 384 0 256 272 8 248

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 25a2-4.124 65536 06d0c013 e818ae0ffb32bcf97da2651a9b8efbd4859b2f4c maincpu 0 good no
arcade 25j0-0.78 131072 8e04bdbf baafc5033c9442b83cb332c2c453c13117b31a3b oki 0 good no
arcade 25j1-0.47 32768 10ca79ad aad4a09d6745ca0b5665cb00ff7a4e08ea434068 audiocpu 0 good no
arcade 25j3-0.5 131072 c6afb4fa 6d7c966300ce5fb2094476b393434486965d62b4 sprites 20000 good no
arcade 25j4-0.35 131072 877826d8 fd77298f9343051f66259dad9127f40afb95f385 sprites 0 good no
arcade 25j5-0.144 2048 a317240f bd57ad516f7a8ff774276fd26b02dd34659d41ad proms 0 good no
arcade 25j6-0.143 2048 1ff70b4f a469baa0dda844ba307c09ddefb23f239cfe7b5f proms 0 good no
arcade 25j7-0.160 2048 2ffb68b3 d560fdcd5e5c79d37e5b5bde22fbaf662fe89252 proms 800 good no
arcade trj-101.96 524288 f343eee4 1ce95285631f7ec91fe3f6c3d62b13f565d3816a fg_tiles 0 good no

Chips list

name tag type clock
M6502 maincpu cpu 2000000
OKI6295 oki audio 1056000
Speaker rspeaker audio
YM2151 ymsnd audio 3579545
Z80 audiocpu cpu 3579545

Categories

MAMEinfo

0.129u5 [Smitdogg]

0.37b12 [Paul Hampson]


WIP:

- 0.176: Simplified rom loading [Osso].

- 0.159: Osso added save state support to U.S. Championship V'ball.

- 0.153: Reverted Technos flipscreen adjustments since it's not needed anymore: Fixed sprites right offset in V'ball with flipscreen on [Osso].

- 0.146u2: Smitdogg and The Dumping Union added clone U.S. Championship V'ball (bootleg of Japan set). Changed description of clone (bootleg) to 'U.S. Championship V'ball (bootleg of US set)'.

- 0.143u1: Brian Troha added DIP locations to the U.S. Championship V'ball sets.

- 0.134u4: Fixed loading (vball) a second time from the MAME game selection screen corrupts the sprite colors.

- 0.130u3: Aaron Giles merged memory maps in U.S. Championship V'ball.

- 0.129u5: Smitdogg added U.S. Championship V'ball (US). Changed 'U.S. Championship V'ball (set 1)' to clone 'U.S. Championship V'ball (bootleg)'. Renamed (vball) to (vballb).

- 0.129: Mamesick converted the V'ball driver to use scanline interrupts, partial updates and raw video parameters. Changed visible area to 256x240 and VSync to 57.444853 Hz.

- 0.122u4: Bryan McPhail fixed slowdown in U.S. Championship V'ball.

- 0.77u3: Jarek Burczynski updated V'ball (Japan) to use graphics extracted from original PCB. Version (Japan) uses like (set 1) the gfx1 roms from a bootleg before. The (Japan) board has the image data stored in a special ceramic embedded package made by Toshiba with part number 'TOSHIBA TRJ-101', which has been dumped using a custom made adapter. There are a few bytes different between the bootleg and the original (the original is correct though!).

- 4th December 2003: Jarek Burczynski fixed the ROM names and background data in U.S. Championship V'ball (Japan).

- 12th September 2003: Guru - Finally completed the adapter to read the nasty Toshiba embedded ROM on US Championship V'Ball. Still some work to do though, it's not quite giving us the correct read yet... it's taken Jarek and I many hours over several months to get to this point, we're not far off now!

- 0.69u3: Guru corrected various clocks in the V'ball driver. Changed M6502 CPU1 clock speed to 2MHz and MSM6295 to 8000 Hz. Changed description of clone (Japan bootleg) to 'U.S. Championship V'ball (Japan)'.

- 25th May 2003: Guru - Received US Championship V'Ball (Technos 1988) from Japan. Thanks to Karasu Tojo.

- 0.67: Steve Ellenoff submitted various graphics emulation improvements to the U.S. Championship V'ball driver. Changed visible area to 240x240, scrolling, background tiles and dipswitches.

- 0.37b12: Paul Hampson added 'U.S. Championship V'ball (set 1)' (Technos 1988) and clone (Japan bootleg). TODO: Needs to be tilemapped. The background layer and sprite layer are identical to spdodgeb, except for the back-switched graphics roms and the size of the pallete banks. Someone needs to look at Naz's board, and see what PCM sound chips are present.

- 12th November 2000: Paul Hampson submitted an almost perfect US Championship V'Ball driver, only some sound problems remain.


LEVELS: 9


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History


Arcade Video game published 31 years ago:

U.S.Championship Beach Volley - V'Ball (c) 1988 Technos Japan Corp.

The player takes control of a pair of beach bums named George and Michael who make their living playing beach volleyball against locals. One day, they find a flyer for a nationwide beach volleyball tournament offering the winning team a $2,500,000 cash prize.

In single-player mode, one person controls both characters on a team. In two-player mode, the players either cooperate by playing on the same team or compete against each other by controlling opposing teams. The American version allows the game to be played by up to four players (if the cabinet allows it). The single-player mode consists of two cycles with four stages: the Minor Circuit and the Major Circuit. The stages in the game are Daytona Beach, New York, Los Angeles and Hawaii. After completing the Major Circuit, the player faces against the U.S. Navy team, set in a naval base.

The controls consist of an eight directional joystick and two buttons for jumping and receiving. The characters perform several moves including power spiking, back spiking, jump-serving, blocking and diving.

There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2.

- TECHNICAL -

Game ID : TA-0025

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

U.S.Championship Beach Volley was released in December 1988.

V'Ball stands for 'VolleyBall'.

- PORTS -

* CONSOLES:
Nintendo Famicom (1989, US : "Super Spike V'Ball", Japan : "US Championship V'Ball")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3038&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

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