0.37b7 [Olivier Galibert]
0.36b4 [Testdriver]
Bugs:
- xexex, xexexa, xexexj: Stage clear music overlapping boss music after finishing a level. Kitsune Sniper (ID 01604)
- Has wrong graphics when the flip screen is activated or is the 2-player turn in cocktail mode. Kale (ID 00807)
WIP:
- 0.169: Ryan Holtz, Smitdogg and The Dumping Union added clone Orius (ver UAA). Note: Nice to have this finally confirmed as a real alt. title for the game.
- 12th December 2015: Smitdogg - We got the most elusive undumped "clone" of all time - the fabled Orius. I have hunted PCBs for 15 years and have never seen it before now.
- 0.154: Small cleanup to audiocpu banking. Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson].
- 0.152: Use actual XTAL in machine_config and use unique names for EEPROM [Brian Troha]. Added Xexex PCB README [Guru]. Changed K054539 sound clock speed to 18432000 Hz. Fixed rom names.
- 0.142u5: O. Galibert turn the K053250 into a modern device. MooglyGuy fixed crash during Mask Rom Test in Xexex. Changed region gfx3 to k053250.
- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Xexex.
- 0.138: hap fixed shadow/highlight in emu\drawgfxm.h. This fixed missing gfx effect in Xexex.
- 0.137: David Haywood implemented default EEPROMs to Xexex.
- 0.136u1: Fabio Priuli added driver data struct and save states to Xexex.
- 0.135u4: Fabio Priuli updated Xexex to use EEPROM device and to use the new Konami video devices.
- 0.127u8: R. Belmont fixed Xexex checks halt with "VERSION ERROR".
- 0.125u7: Changed VSync to 54.253472.
- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
- 0.105u3: Corrado Tomaselli added clone Xexex (ver AAA). Fixed rom names.
- 25th April 2006: Corrado Tomaselli dumped Xexex (ver AAA).
- 0.98u2: Changed description to 'Xexex (ver EAA)' and clone (Japan) to 'Xexex (ver JAA)'.
- 0.93: Added 4x Volume_Filter.
- 0.70u1: Konami updates and fixes [Acho A. Tang].
- 0.70: Changed Z80 CPU2 clock speed to 8MHz.
- 0.68: Various Konami related fixes and improvements [Acho A. Tang, R. Belmont].
- 5th June 2003: Acho A. Tang fixed various graphics, sound and gameplay glitchers in the Xexex driver.
- 0.57: Olivier Galibert added reverb to the 054539, improving sound in Xexex.
- 19th August 2001: Olivier Galibert fixed bugs in the tilemap and drawgfx routines which affected Xexex graphics.
- 25th February 2001: Olivier Galibert added road layer emulation and save states support to Xexex. However, the driver needs to be updated to include the save states.
- 0.37b12: All new set of functions for alpha blending support, used in Xexex [Olivier Galibert]. K054539 sound emulation, used in Xexex [Olivier Galibert].
- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.
- 2nd February 2001: Olivier Galibert added alpha blending support to the core and implemented it in Xexex.
- 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound.
- 28th January 2001: Nicola Salmoria fixed Xexex crashes on startup.
- 0.37b10: GFX fixes to Xexex [Olivier Galibert].
- 0.37b8: Added Z80 (5MHz) CPU2, YM2151 (4MHz), 054539 (48000 Hz) sound and sound1 roms ($0, 200000).
- 0.37b7: Olivier Galibert added 'Xexex (World)' (Konami 1991) and clone (Japan).
- 31st August 2000: Nicola speed up the graphics decoding a bit and did some cosmetic changes to Xexex, but most of the graphics is still missing.
- 29th November 2000: Olivier Galibert sent in a huge Xexex driver update with a lot better graphics emulation, some sound-related and other fixes, however alpha blending layers are still not emulated.
- 30th August 2000: Olivier Galibert has resumed work on the Xexex driver, adding preliminary sprites and background emulation. Fortunately Olivier has vowed to perfect them at a later date, so you will see more and better pictures then.
- 0.36b4: Olivier Galibert added (Testdriver) Xexex.
- 24th August 1999: Olivier Galibert sent in a preliminary Xexex driver with graphics and sprites missing.
LEVELS: 7
Other Emulators:
* FB Alpha
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Xexex
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Arcade Video game published 28 years ago:
Xexex (c) 1991 Konami.
Xexex is a horizontally-scrolling shoot-em-up in which players pilot a ship called the 'Flintlock' and must save the blue-haired Princess Irene of the planet E-Square from an evil lord named Klaus.
The player's ship has a detachable orb attachment called the Flint, which behaves in a similar fashion to the 'Force Device' from Irem's "R-Type" series. Power-ups can be obtained to increase the Flint's power, movement speed, change the main weapon, or even give the player an extra life.
The player starts the game armed with the Proton Laser, which emits thin stream of weak bullets. Defeating certain enemies will drop other weapons:
* Homing Laser: A 3-way laser with weak "bending" homing for top and bottom lasers.
* Shadow Laser: A laser beam that creates a damage-inflicting shadow as the ship moves up and down.
* Round Laser: An unusual spread shot (different from the overseas version's main weapon)
* Spiral Laser: A spiral laser of considerable width.
* Search Laser: A laser with strong homing that travels in square trajectories.
* Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travels along the ground.
The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon.
- TECHNICAL -
Game ID: GX067
PROM Stickers: 067
Main CPU: Motorola 68000
Sound CPU: Zilog Z80
Sound Chips: Yamaha YM2151, K054539, (4x) Volume
Players: 2
Control: 8-way joystick
Buttons: 2
- TRIVIA -
King Records released a limited-edition soundtrack album for this game (Xexex: Konami Kukeiha Club - KICA-7508) on 21/01/1992.
Konami released two Yu-Gi-Oh cards, Flint and Flint Lock, as a reference to this game.
- UPDATES -
The game is notable for different gameplay mechanics between the original Japanese release and the overseas releases. The Japanese version has lives (with re-spawn points) instead of a life-bar and a much larger variety of weapons. The enemy patterns are also changed slightly.
- STAFF -
Directored by : Tom Murchie
Program design by : Tom Murchie, Baumann, Wady Teits
Graphic design by : Mickey, James K kark, Cha Heifetz
Sound designers : Carol Queen, Michael Oldriver, Rosetta Stone, Shanghai Manmos
Hardware design by : Jean Simons
Title design by : Nissy Balvoa
Character design by : Ken.Heine
Art directed by : Maguro Banda
Special design by : Nori Tama
Special effect by : Screaming (Mt.Fuji)
Sub special effect by : Tamaya Jp
Screen play by : Coszo Gi Ken
Planning produced by : Studio Sumomo
- PORTS -
It took 16 years for Xexex to get a home port.
* CONSOLES:
[JP] Sony PSP (jan.25, 2007) "Salamander Portable [Model ULJM-05219]"
[JP] Sony PSP (mar.13, 2008) "Salamander Portable [Konami The Best] [Model ULJM-05322]"
- CONTRIBUTE -
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