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Rally X

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Samples list
  12. Serie
  13. Categories
  14. History
Download rallyxa.zip (0 B)
Snapshot

Game infos

Description Rally X
Name rallyxa
Manufacturer Namco
Year 1980
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .134u2
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Maze

Parent and clones

Parent rallyx : Rally X (32k Ver.?) (1980)

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 288 224 60.60606

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade rx1-1.11n 32 c7865434 rx1-1.11n 70c1c9610ba6f1ead77f347e7132958958bccb31 proms 0 good no
arcade rx1-2.4n 32 8f574815 rx1-2.4n 4f84162db9d58b64742c67dc689eb665b9862fb3 proms 120 good no
arcade rx1-3.7k 32 b8861096 rx1-3.7k 26fad384ed7a1a1e0ba719b5578e2dbb09334a25 proms 140 good no
arcade rx1-4.2m 256 77245b66 rx1-4.2m 0c4d0bee858b97632411c440bea6948a74759746 namco 100 good no
arcade rx1-5.3p 256 4bad7017 rx1-5.3p 3e6da9d798f5e07fa18d6ce7d0b148be98c766d5 namco 0 good no
arcade rx1-6.8m 256 3c16f62c rx1-6.8m 7a3800be410e306cf85753b9953ffc5575afbcd6 gfx2 0 good no
arcade rx1-7.8p 256 834d4fda rx1-7.8p 617864d3df0917a513e8255ad8d96ae7a04da5a1 proms 20 good no
arcade rx1_chg_1.8e 2048 1fff38a4 5f6ccce2e0daad5915d017e8d067f187eb2ed41d gfx1 0 good no
arcade rx1_chg_2.8d 2048 68dff552 5dad38db45afbd79b5627a75b295fc920ad68856 gfx1 800 good no
arcade rx1_prg_1.1b 2048 ef9238db 44313381652916a59a8d9959fb170184578472af maincpu 0 good no
arcade rx1_prg_2.1c 2048 7cbeb656 ff6e669f7d3e91c1cc835106cccefcd81aa28bb8 maincpu 800 good no
arcade rx1_prg_3.1d 2048 334b1042 348a303eb8f03f19e5060d81f733d3145113abd5 maincpu 1000 good no
arcade rx1_prg_4.1e 2048 d6618add 4c66160996f3195a83628f486789721935d2cf5b maincpu 1800 good no
arcade rx1_prg_5.bin 2048 3d69f24e fe5a43b7144f62d28aaf0dd92e1d02ef9199b132 maincpu 2000 good no
arcade rx1_prg_6.bin 2048 e9740f16 02a134ccd3d6557d46492747b04da02e933aa6b4 maincpu 2800 good no
arcade rx1_prg_7.1k 2048 843109f2 7241d1025f249d23a0d15b5e31fdb2f5297ffbf4 maincpu 3000 good no
arcade rx1_prg_8.1l 2048 9b846ec9 1fd8cce517f31a15e06cf250bc50b5a663424877 maincpu 3800 good no

Chips list

name tag type clock
Namco namco audio 96000
Samples samples audio
Speaker mono audio
Z80 maincpu cpu 3072000

Samples list

name
bang

Serie

Serie : Rally X
  1. Rally X (32k Ver.?) (1980)
  2. Rally X (1980)
  3. Rally X (Midway) (1980)
  4. Rally X (Model Racing bootleg) (1980)
  5. New Rally X (1981)
  6. New Rally X (bootleg?) (1981)
  7. Rally-X (NTSC) (1981)
  8. Rally-X (1984)
  9. Rally-X (Jpn) (1984)
  10. Rally-X (Euro) (1984)
  11. Rally-X (Alt) (1984)
  12. Rally-X (Jpn, Alt) (1984)
  13. Rally-X (Tw) (1986?)
  14. Rally-X (1988)
  15. Rally Cross (Euro) (1989)
  16. Rally Cross (USA) (1997)
  17. Rally-X (Jpn) (19??)
  18. Rally-X (19??)
  19. Rally-X (Jpn, Alt) (19??)

Categories

History


Arcade Video game published 39 years ago:

Rally-X (c) 1980 Namco, Limited.

In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend.

In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound.

Players : 2
Control : 4-way joystick
Buttons : 1 (SMOKE SCREEN)

- TRIVIA -

Rally-X was released in October 1980 in Japan.

- UPDATES -

In the introduction to the bonus stages, the Namco version misspells 'Challenging' as 'Charanging'. This was corrected in the Midway version.

- SCORING -

Collecting a flag : 100 points x the flag collected up to a maximum of 1,000 points. If you lose a life, the points awarded will reset to 100 when you restart.

Collecting the Special Flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the round or lose a life. If you clear the entire round without losing a single life, the tenth flag is always worth 2,000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you restart.

End of stage bonus : Points for remaining fuel

- TIPS AND TRICKS -

* Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right.

* The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, red dots represent the enemy cars, and the dot flashing black and gray represents you.

* The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain.

* In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise.

* Challenging stages occur before each maze change, which occurs each time the round number is one less than a multiple of four (the challenging stages occur on the third, seventh, and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful.

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6)
3) '(c) Namco LTD. 1980' will be added at the bottom of the screen.

- SERIES -

1. Rally-X (1980, Arcade)
2. New Rally-X (1981, Arcade)
3. Rally-X Arrangement (1996, Arcade): part of "Namco Classics Collection Vol.2"
4. New Rally-X Arrangement (2005, PSP): part of "Namco Museum Battle Collection"
5. Rally-X Remix (2007, Wii): part of "Namco Museum Remix"
6. Rally-X Rumble (2011, App Store)

- PORTS -

NOTE: For ports released in the USA, please see the Midway version entry.

* CONSOLES:
Nintendo Famicom [AS] (1989) "Jovial Race" by Sachen
[JP] Nintendo Famicom (199?) "Mi Hun Che"
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
[AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]"
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"

* HANDHELDS:
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]"
Sony PSP [KO] (may.2, 2005) as 'Banggor' in "Namco Museum [Model UCKS-45005]"
[EU] Nintendo GBA (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]"

* COMPUTERS:
[JP] MSX (mar.30, 1984)
Fujitsu FM-7 [JP] (1984)
[EU] Amstrad CPC (1984) "Hold-Up" : Different sprites but same game.
[JP] Sharp X68000 (1988) by IT
PC [MS Windows, CD-ROM] [JP] (nov.28, 1997) "Namco History Vol.2"
PC [MS Windows, CD-ROM] [AU] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

- CONTRIBUTE -

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