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Arkanoid (Japan, newer w/level select)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download arkanoidja.zip (0 B)
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Game infos

Description Arkanoid (Japan, newer w/level select)
Name arkanoidja
Manufacturer Taito Corporation
Year 1986
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .035final
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Ball & Paddle

Parent and clones

Parent arkanoid : Arkanoid (World, older) (1986)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
dial 0 255 30 15 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 59.185606 6000000 384 0 256 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade a75-03.ic64 32768 038b74ba a75-03.ic64 ac053cc4908b4075f918748b89570e07a0ba5116 gfx1 0 good no
arcade a75-04.ic63 32768 71fae199 a75-04.ic63 5d253c46ccf4cd2976a5fb8b8713f0f345443d06 gfx1 8000 good no
arcade a75-05.ic62 32768 c76374e2 a75-05.ic62 7520dd48de20db60a2038f134dcaa454988e7874 gfx1 10000 good no
arcade a75-07.ic24 512 0af8b289 a75-07.ic24 6bc589e8a609b4cf450aebedc8ce02d5d45c970f proms 0 good no
arcade a75-08.ic23 512 abb002fb a75-08.ic23 c14f56b8ef103600862e7930709d293b0aa97a73 proms 200 good no
arcade a75-09.ic22 512 a7c6c277 a75-09.ic22 adaa003dcd981576ea1cc5f697d709b2d6b2ea29 proms 400 good no
arcade a75-21.ic17 32768 bf0455fc 250522b84b9f491c3f4efc391bf6aa6124361369 maincpu 0 good no
arcade a75-22.ic16 32768 3a2688d3 9633a661352def3d85f95ca830f6d761b0b5450e maincpu 8000 good no
arcade a75-23.ic14 2048 0a4abef6 fdce0b7a2eab7fd4f1f4fc3b93120b1ebc16078e mcu:mcu 0 baddump no

Chips list

name tag type clock
MC68705P5 mcu:mcu cpu 3000000
Speaker mono audio
YM2149 aysnd audio 3000000
Z80 maincpu cpu 6000000

Serie

Serie : Arkanoid
  1. Arkanoid (bootleg with MCU, harder) (1986)
  2. Arkanoid (Game Corporation bootleg, set 1) (1986)
  3. Arkanoid (Game Corporation bootleg, set 2) (1986)
  4. Arkanoid (World, older) (1986)
  5. Arkanoid (Euro?) (1986)
  6. Arkanoid (Euro?) (1986)
  7. Arkanoid (1986)
  8. Arkanoid (MSX Conversion) (1986)
  9. Arkanoid (Japan, newer) (1986)
  10. Arkanoid (Jpn) (1986)
  11. Arkanoid (Jpn) (1986)
  12. Arkanoid (Japan, newer w/level select) (1986)
  13. Arkanoid (Jpn, Alt) (1986)
  14. Arkanoid (Japan, older) (1986)
  15. Arkanoid (bootleg with MCU, set 1) (1986)
  16. Arkanoid (bootleg with MCU, set 2) (1986)
  17. Arkanoid (US, newer) (1986)
  18. Arkanoid (US, older) (1986)
  19. Arkanoid (Tayto bootleg) (1986)
  20. Block (Game Corporation bootleg, set 2) (1986)
  21. Block (Game Corporation bootleg, set 3) (1986)
  22. Block (Game Corporation bootleg, set 1) (1986)
  23. Arkanoid (bootleg on Block hardware, set 1) (1986)
  24. Arkanoid (bootleg on Block hardware, set 2) (1986)
  25. Arkanoid (Tayto bootleg, harder) (1986)
  26. Block 2 (S.P.A. Co. bootleg) (1986)
  27. Arkanoid (1987)
  28. Arkanoid (1987)
  29. Arkanoid (1987)
  30. Arkanoid (UK) (1987)
  31. Arkanoid (UK) (1987)
  32. Arkanoid (1987)
  33. Arkanoid (1987)
  34. Arkanoid (USA) (1987)
  35. Arkanoid (1987)
  36. Arkanoid (1987)
  37. Arkanoid (1987)
  38. Tournament Arkanoid (US) (1987)
  39. Arkanoid - Revenge of DOH (World) (1987)
  40. Arkanoid 2 (Jpn) (1987)
  41. Arkanoid - Revenge of DOH (Japan bootleg) (1987)
  42. Arkanoid - Revenge of DOH (Japan) (1987)
  43. Arkanoid - Revenge of DOH (US) (1987)
  44. Arkanoid (clean crack) (1988)
  45. Arkanoid (clean crack) (1988)
  46. Arkanoid II: Revenge of Doh (clean crack) (1988)
  47. Arkanoid Revenge of Doh (UK) (1988)
  48. Arkanoid - Revenge of Doh (UK) (1988)
  49. Arkanoid II (Jpn) (1988)
  50. Arkanoid - Revenge of Doh (1988)
  51. Paddle 2 (bootleg on Block hardware) (1988)
  52. Arkanoid - Doh It Again (Euro) (1997)
  53. Arkanoid - Doh It Again (Jpn) (1997)
  54. Arkanoid - Doh It Again (USA) (1997)
  55. Arkanoid Returns (Ver 2.02O 1997/02/10) (1997)
  56. Arkanoid Returns (Ver 2.02J 1997/02/10) (1997)
  57. Arkanoid Returns (Ver 2.02A 1997/02/10) (1997)
  58. Arkanoid - Doh It Again (199?)
  59. Arkanoid (19??)
  60. Arkanoid (Jpn) (19??)
  61. Arkanoid II - Revenge of Doh (Jpn) (19??)
  62. Arkanoid II - Revenge of Doh (Jpn, Alt 2) (19??)
  63. Arkanoid (2008)

Categories

History


Arcade Video game published 33 years ago:

Arkanoid (c) 1986 Taito Corp.

After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.

- TECHNICAL -

Prom Stickers : A75

Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 500 Khz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Players: 2 (alternative)
Control: Paddle
Buttons: 1
=> Fire - Used to launch the energy ball at the start of each new round and each new life, to relaunch the energy ball after it is caught by the vaus when the C (Catch) pill is in effect, and to fire lasers when the L (Laser) pill is in effect.

- TRIVIA -

Arkanoid was released in July 1986 in Japan.

Arkanoid has remained a popular game and is commonly cloned by aspiring game developers in freeware and shareware titles. Many companies have also regularly cloned the game in arcades.

Arkanoid's popularity led to it being featured in "Rainbow Islands - The Story of Bubble Bobble 2", which has a whole level (four stages in all) dedicated to the game, including DOH as the level boss.

Nick Mollison holds the official record for this game on extremely hard settings with 1,156,930 points on September 7, 2008.
Zack Hample holds the official record for this game on normal settings with 1,658,110 points on March 13, 2000.

An Arkanoid unit appears on the sitcom 'Married... With Children'; Season 6, Episode 4 (Cheese, Cues and Blood).

Official releases:
Taito's Arkanoid
Taito America's Arkanoid
Taito's Tournament Arkanoid

Bootleg/Hack releases:
Tayto's Arkanoid
Game Corporation's Arkanoid
Game Corporation's Block
Beta's Arkanoid
Two-Bits Score's Arkanoid Plus
SPA Co.'s Block II
Paddle 2

- UPDATES -

The Japanese version supports cocktail mode whereas the others don't.

- SCORING -

Points are scored for destroying bricks and killings aliens.

Bricks:
White brick: 50 points.
Orange brick: 60 points.
Cyan brick: 70 points.
Green brick: 90 points.
Red brick: 100 points.
Blue brick: 110 points.
Violet brick: 120 points.
Yellow brick: 50 points.
Silver brick: Worth 50X the stage number you are on.

- TIPS AND TRICKS -

* Pill descriptions:
S - Slow: slows down the energy ball.
L - Laser: enables the Vaus to fire laser beams.
C - Catch: catches the energy ball and shoots it when you want it.
B - Break: allow player to move to next playfield.
E - Expand: expands the Vaus.
P - Player: gains an additional Vaus.
D - Disrupt: splits the energy ball into three particles.

* Bricks:
White brick: One shot to destroy.
Orange brick: One shot to destroy.
Cyan brick: One shot to destroy.
Green brick: One shot to destroy.
Red brick: One shot to destroy.
Blue brick: One shot to destroy.
Violet brick: One shot to destroy.
Yellow brick: One shot to destroy.
Silver brick: The number of hits it takes to destroy them increases by one every eight stages.
Gold brick: Cannot be destroyed.

* Power-up Rarity: The power pills are completely random except that the extra life and warp pills are twice as unlikely to occur. Only one extra life pill is possible per Vaus. If the pill randomizer selects a duplicate pill based on the last pill dropped, a multi-ball pill is substituted. Thus, the multi-ball pill is the only one you can get twice in a row. The randomizer uses player score as the seed, so it is possible to control which pill is dispensed by purposely breaking pill dispensing blocks with specific scores displayed.

* Ball Speed: On each level, the ball will not speed up completely until it hits the back wall, so:
1) Try to remove bricks from the bottom up, or punch a hole through thicker areas of bricks rather than go straight through (e.g. take out the left side of level 2 rather than the single block at the right as you will catch far more pills).
2) If you have collected a lot of S pills and the ball has been in play for a bit of time, be prepared for a sudden speedup.
3) Also, the D token speeds up the balls and is pretty useless on most levels (the one with the enclosed diamond is the only good example).

* Multiple Balls: As only one pill can fall at a time, multiple balls can reduce your potential score quite drastically. Every pill is worth 1,000 points. For the first few levels, get every pill you can, but do not use the special powers. You will get a lot of extra ships and should get a gray P or two - thereby starting early with six or seven ships.

* DOH: In the final level, where you face DOH himself, you should get 15 hits (1,000 points per hit) on DOH/per man until you defeat DOH with the 16th hit on your last man to end the game.

- SERIES -

1. Arkanoid (1986, Arcade)
2. Arkanoid - Revenge of DOH (1987, Arcade)
3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom)
4. Arkanoid Returns (1997, Arcade)
5. Arkanoid DS (2007, Nintendo DS)

- STAFF -

Game designed by: Akira Fujita (AKR)
Programmed by: Yasumasa Sasabe (SSB)
Director of hardware & co-programme : Toshiyuki Sanada (SND)
Assistant programmer: Toru T. (TOR)
Graphic designer: Onijust H. (ONJ)
Sound composer: Hisayoshi Ogura
Sound effects: Tadashi Kimijima
Pattern designer: Akira Iwai (A. Iwai)
Software analyzer: Hidegons
Mechanical Engineer: H. Yamaguchi
Publicity Supervisor: Varis. I

- PORTS -

* CONSOLES:
Nintendo BS [JP] "BS Arkanoid" [might be a prototype]
[JP] Nintendo Famicom (dec.26, 1986) "Arkanoid [Model TFC-AN-5400]"

* COMPUTERS:
NEC PC-8801 [JP] by Cary Lab
[JP] NEC PC-9801 (1986) "Arkanoid"
[EU] Atari ST (1986)
PC [MS-DOS] [EU] (1986)
[JP] MSX (1987)
MSX [EU] (1988) by Hit Squad)
BBC B [EU] (1987) by Imagine
Thomson TO7 [EU] (1987)
[EU] Commodore C64 (1987)
[EU] Sinclair ZX Spectrum (1987)
Atari 800 [EU] (1987)
[EU] Amstrad CPC (1987) by Imagine
[EU] Amstrad CPC (1988) by Ocean
[EU] Amstrad CPC (1988) "Les Défis de Taito"
[EU] Amstrad CPC (1988) "Taito Coin-Op Hits"
Thomson M05 [EU]
Thomson TO8 [EU]
BK11M [EU]
[EU] Acorn Archimedes

- CONTRIBUTE -

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