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10-Yard Fight (Japan)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download 10yardj.zip (0 B)
Snapshot

Game infos

Description 10-Yard Fight (Japan)
Name 10yardj
Manufacturer Irem
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .027
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Sports

Parent and clones

Parent 10yard : 10-Yard Fight (World, set 1) (1983)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 56.737589 6144000 384 0 256 282 42 266

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade yard.1c 256 08fa5103 yard.1c 98af48dafbbaa42f58232bf74ccbf5da41723e71 proms 0 good no
arcade yard.1d 256 7c04994c yard.1d 790bf1616335b9df4943cffcafa48d8e8aee009e proms 100 good no
arcade yard.1f 32 b8554da5 yard.1f 963ca815b5f791b8a7b0937a5d392d5203049eb3 proms 200 good no
arcade yard.2h 256 e1cdfb06 yard.2h a8cc3456cfc272e3faac80370b2298d8e1f8c2fe proms 220 good no
arcade yard.2m 256 45384397 yard.2m e4c662ee81aef63efd8b4a45f85c4a78dc2d419e proms 420 good no
arcade yard.2n 256 cd85b646 yard.2n 5268db705006058eec308afe474f4df3c15465bb proms 320 good no
arcade yf-a.3c 8192 0cd8ffad yf-a.3c bd1262de3823c34f7394b718477fb5bc58a6e293 gfx1 4000 good no
arcade yf-a.3d 8192 854d5ff4 yf-a.3d 9ba09bfabf159facb57faecfe73a6258fa48d152 gfx1 2000 good no
arcade yf-a.3e 8192 77e9e9cc yf-a.3e 90b0226fc125713dbee2804aeceeb5aa2c8e275e gfx1 0 good no
arcade yf-a.3m 8192 d4975633 84a506ae680a9dd26ef6f33880400e965ccf8260 maincpu 4000 good no
arcade yf-a.3n 8192 947fa760 bd6c2ee6e6800b063b81dbdd9fc929120019439d maincpu 2000 good no
arcade yf-a.3p 8192 4586114f a31c68770e7a7eed805c5ba46af302c2895e3cee maincpu 0 good no
arcade yf-b.5b 8192 1299ae30 yf-b.5b 07d47f827d8bc78a41011ec02ab64036fb8a7a18 gfx2 0 good no
arcade yf-b.5c 8192 8708b888 yf-b.5c 8c4f305a339f23ec8ed40dfd72fac0f62ee65378 gfx2 2000 good no
arcade yf-b.5e 8192 47077e8d yf-b.5e 5f78b15fb360e9926ef11841d5d86f2bd9af04d1 gfx2 6000 good no
arcade yf-b.5f 8192 d9bb8ab8 yf-b.5f 1325308b4c85355298fec4aa3e5fec1b4b13ad86 gfx2 4000 good no
arcade yf-b.5j 8192 713ef31f yf-b.5j b48df9ed4f26fded3c7eaac3a52b580b2dd60477 gfx2 8000 good no
arcade yf-b.5k 8192 f49651cc yf-b.5k 5b87d7360bcd5883ec265b2a01a3e02e10a85345 gfx2 a000 good no
arcade yf-s.1a 8192 2490d4c3 yf-s.1a e4da7b01e8ad075b7e3c8beb6668faff72db9aa2 irem_audio:iremsound e000 good no
arcade yf-s.1b 8192 6588f41a yf-s.1b 209305efc68171886427216b9a0b37333f40daa8 irem_audio:iremsound a000 good no
arcade yf-s.3a 8192 bd054e44 yf-s.3a f10c32c70d60680229fc0891d0e1308015fa69d6 irem_audio:iremsound c000 good no
arcade yf-s.3b 8192 0392a60c yf-s.3b 68030504eafc58db250099edd3c3323bdb9eff6b irem_audio:iremsound 8000 good no

Chips list

name tag type clock
AY-3-8910A irem_audio:ay_45l audio 894886
M6803 irem_audio:iremsound cpu 3579545
MSM5205 irem_audio:msm2 audio 384000
Speaker irem_audio:mono audio
Z80 maincpu cpu 3072000

Categories

History


Arcade Video game published 36 years ago:

10-Yard Fight (c) 1983 Irem Corp.

It's 3rd and 10. The crowd is on its feet. Cheers fill the stadium. "36-88-24. Hut-hut-hut." The ball is snapped. You grip the hard, cold, pigskin and the game is in your hands. You scramble left to avoid a flying tackle and look downfield. A receiver is open. You pump a forward pass. It's complete for a 10 yard gain and a first down.

That's the rush the player gets with 10-YARD FIGHT, the 1- or 2-player video with the continuous play feature. The thrill of controlling the action. Of calling the plays and carrying the ball. Of a real Pro contest of America's # 1 Game.

The player takes the field, takes the ball and takes on as much action as he can handle. He must score a touchdown in the time allotted to go from high school and college all the way to the Pros and the Super Bowl, with cheerleaders marking his progress-in-between.

Each level begins with the player carrying the ball on the kick-off as far up the field as he can before getting tackled. Then he's in control as quarterback, running with the ball or going for a forwards pass or a lateral to a receiver who let's him know he's open by waving his arms. If the pass is intercepted a 20 yard penalty is called. As in authentic Pro ball, the clock is stopped when the player runs out of bounds. For bonus points after the referee signals a touchdown, the player can kick the ball or run with it to score "points after".

10 YARD FIGHT
It lets YOU score like a Pro at the cashbox!

- TECHNICAL -

Irem M-52 hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 56.737589 Hz
Palette colors : 528

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in December 1983. 10-Yard Fight is the first slightly realistic American football game released.

Default high-score ('Best Players'):
1 36500----BMB
2 34900----RAD
3 33100----P.P
4 31700----FAL
5 29900----ZIB
6 28300----TOZ
7 27100----LWP
8 25700----JUF
9 24500----TCZ
10 22900----TCR

Mike Macy of Salina, Kansas, holds the official record for this game with 295100 points on June 28, 1986.

- SCORING -

Each second you have the ball : 50 points
A completed forward pass : 1000 points

Points for first downs :
On 1st : 1000 points
On 2nd : 500 points
On 3rd : 300 points
On 4th : 100 points

A successful extra point kick : 1000 points
A successful extra point run : 3000 points
Return a kickoff for a touchdown : 20000 points!

Points for scoring a touchdown :
Against HS : 5000 points
Against College : 6000 points
Against Pro : 7000 points
Against Super : 8000 points

- TIPS AND TRICKS -

1. A spectacular American Football Game, in which the player is kept on full alert by the sheer excitement of the game, the player having to make a touch-down within the time allotted.
2. From kickoff the player catches the ball kicked by a defensive player, and rushes ahead as far as possible avoiding the opposing players by moving the joystick left and right.
3. If the player can gain 10 or more yards by the fourth down, he automatically receives "First Down", giving him another 4 offensive plays. If a first down is not obtained in 4 plays, the player is penalised 10 yards.
4. When the player tackled by the defence, rotate the lever in a 360-degree arc quickly before he falls down, the player can get free from the tackle, but remember that player can use this technique only 3 times in each play.

* Passing Play:
1. Player can pass the ball only when the pass receiver is raising his hand. (The ball can be passed sideways and then forward consecutively.)
2. If the ball is thrown to the pass receiver should be intercepted by the opponents, player wil be penalised 20 yards.
3. If player steps ahead of the line of scrimmage the ball can no longer be passed and the pass button becomes inoperative.
Additional time is given every time player succeeds in making touchdown, and every time he gains a first down.


* Don't pass if the line of the pass will take the ball anywhere near a free-running defender.

* At the kickoff, you should aim to get to at least the opponents' 40 yard line, if not further. Use your rear defenders on the run up the field!

* When making a play, look carefully at the your opponent's deployment. Are they all over the right hand side? Then wait till your runner is over the left, get the ball back to the quarterback and pass straight to the running back. Then leg it straight up the left hand side. When doing this, on either side, keep as close to the edge of the pitch as possible. If you're going to get tackled, quickly dodge off the field to end the play.

* You can also send the running back up the field, and run around with the quarterback until there's a pass available. In the arcade, I used to send the running back way up the right to the very top of the screen, and then run back and left with the quarterback as quickly as possible, doing a huge cross-field throw at the last second. The opponents would get sort of 'caught in the scroll' as the ball went diagonally across and most times the running back would be away with no one anywhere near him.

* You can also run the quarterback straight through the pack - this is only sensible when you're at the 5 yard line or so.

* Down the ball as soon as you make 10 yards if you have any time left. This is because you can make 10 yards in 15 seconds and get 10 seconds back for a net loss of 5 seconds. It takes 30 seconds to make 20 yards and doing it in 1 play will get a net loss of 20 seconds (30 - 10), but doing it in 2 will only lose 10 seconds because you get 2 10 second bonuses (30 - 10 - 10). Once the clock runs out in mid-play just go as far as you can and hope it's enough to get more time.

* Learn the defense formations. Once you find the correct pass route for a particular formation it will work consistently.

* If you see a hard formation and you are short on time, your best move may be throwing an interception and hoping for an easier formation. This works best when you have 7 to 10 seconds left and don't think you can make ten yards or get downed before time runs out. Don't try it with less than 7 seconds though. 6 :xx probably won't be enough time.

* Run to the right during 'first contact' after the kickoff. There is an extra computer guy waiting on the left side. The best way to use the top blockers is to let the middle blocker connect, move straight right until the top right blocker connects, then head up again.

* You can do a forward pass after a lateral. This will cut through a few formations that are hard passing from the quarterback position. If you time it well a diagonal pass left (right running back to a left receiver) can miss an active middle defender.

* If you run the ball, use the receiver to block for you. The game doesn't have 'pass interference' calls so you have to be careful not to do this by accident.

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (aug.30, 1985) "10-Yard Fight [Model IF-02]"
[EU] Nintendo NES (dec.1985) "10-Yard Fight [Model NES-TY]"
[JP] Sega Saturn (apr.26, 1996) "Irem Arcade Classics [Model T-22403G]"
[JP] Sony PlayStation (apr.26, 1996) "Irem Arcade Classics [Model SLPS-00341]"
[JP] Sony PlayStation (oct.27, 2010) "Irem Arcade Classics [PS1 Classics]"

* COMPUTERS:
[JP] MSX (1986) "10-Yard Fight [Model IM-02]"

- CONTRIBUTE -

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