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005

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Samples list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download 005.zip (45 KB)
Snapshot

Game infos

Description 005
Name 005
Manufacturer Sega
Year 1981
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .030
Romset size 45 KB
Romset file 23 files
Romset zip 28 B
Language English
Evaluation 10 to 20 (Horrible)
Genre Maze

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 59.998138 5156000 328 0 256 262 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1346b.cpu-u25 2048 8e68533e a257c556d31691068ed5c991f1fb2b51da4826db maincpu 0 good no
arcade 5092.prom-u1 2048 29e10a81 c4b4e6c75bcf276e53f39a456d8d633c83dcf485 maincpu 800 good no
arcade 5093.prom-u2 2048 e1edc3df 4f593546bbb0f50850dc6286cb514af6831c27a7 maincpu 1000 good no
arcade 5094.prom-u3 2048 995773bb 98dd826527853bc031edfb9a821778cc3e906150 maincpu 1800 good no
arcade 5095.prom-u4 2048 f887f575 de96573a91b60b090b1f441f1410ecad63c9467c maincpu 2000 good no
arcade 5096.prom-u5 2048 5545241e ee504ccaab469100137717341a1b461175ff792d maincpu 2800 good no
arcade 5097.prom-u6 2048 428edb54 4f3df6017068d939014a8f638f28e3228acb7add maincpu 3000 good no
arcade 5098.prom-u7 2048 5bcb9d63 c0c91bc9f75ad88a6e15c554a980d5c075725fe8 maincpu 3800 good no
arcade 5099.prom-u8 2048 0ea24ba3 95a30c9b63ef1c346df0da71af3fdecd1a75cb8f maincpu 4000 good no
arcade 5100.prom-u9 2048 a79af131 0ba34130174e196015bc9b9c135c420209dfd524 maincpu 4800 good no
arcade 5101.prom-u10 2048 8a1cdae0 f7c617f9bdb7818e6069a981d0c8820deade134c maincpu 5000 good no
arcade 5102.prom-u11 2048 70826a15 a86322d0e8a88534e9b78dcde42ae4c441276913 maincpu 5800 good no
arcade 5103.prom-u12 2048 7f80c5b0 00748cd5fc7f75fdca194e748524d406c006296d maincpu 6000 good no
arcade 5104.prom-u13 2048 0140930e f8ef894c46d3663bd89d2d817675a67075d3e0d6 maincpu 6800 good no
arcade 5105.prom-u14 2048 17807a05 bd99f5beab0155f6e4d2fab2fa5f4e147c5730d5 maincpu 7000 good no
arcade 5106.prom-u15 2048 c7cdfa9d 6ab7adc60ac7bb53a7175e8de51924008737c9ac maincpu 7800 good no
arcade 5107.prom-u16 2048 95f8a2e6 89c92e000b3e1630380db779370cf9f5b13e5719 maincpu 8000 good no
arcade 5108.prom-u17 2048 d371cacd 8f2cdcc0b4e3b77e0958d257e37accefc5749cde maincpu 8800 good no
arcade 5109.prom-u18 2048 48a20617 5b4bc3beda0404ff0a61bb42751b87f71817f363 maincpu 9000 good no
arcade 5110.prom-u19 2048 7d26111a a6d3652ae606a5b75026e524c9d6aaa78300741e maincpu 9800 good no
arcade 5111.prom-u20 2048 a888e175 4c0af94441bf51dfc852372a5b90d0830df81363 maincpu a000 good no
arcade 6331.sound-u8 32 1d298cb0 bb0bb62365402543e3154b9a77be9c75010e6abc proms 0 baddump no
arcade epr-1286.sound-16 2048 fbe0d501 bfa277689790f835d8a43be4beee0581e1096bcc 005 0 good no

Chips list

name tag type clock
Samples samples audio
Sega 005 Audio Custom 005 audio
Speaker speaker audio
Z80 maincpu cpu 3867000

Samples list

name
dropbomb
helicopt
lexplode
missile
sexplode
shoot
whistle

Categories

MAMEinfo

0.30 [Mike Balfour, Dave Fish]


Samples required


WIP:

- 0.154: Changed '005 Custom' to 'Sega 005 Audio Custom'.

- 0.151: Modernized the SEGA005 (005 Custom) sound device [Osso].

- 0.129u4: Changed 'Custom' sound to '005 Custom'.

- 0.122u8: Added 'Demo Speech' dipswitch. Changed 'Unknown' dipswitches to 'Unused'.

- 0.113u1: Mike Ellery marked unknown dipswitches for 005 according to manual.

- 0.108: Aaron Giles hooked up 005 melody generator, but missing sound PROM. Added CUSTOM sound and samples (lexplode, sexplode, dropbomb, shoot, missile, heilcopt and whistle.wav).

- 0.107u3: Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz and palettesize from 65 to 64 colors. Fixed rom names.

- 0.104u8: Changed Z80 CPU1 clock speed to 4MHz.

- 0.35b9: Changed 8-way Joystick to 4-way.

- 0.34RC1: Added Samples sound.

- 0.30: Mike Balfour and Dave Fish added '005' (Sega 1981).


LEVELS: 5


Recommended Games (Action 2):

005

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Spy Hunter 2

Agent Super Bond

Flashgal

Brodjaga

Momoko 120%

Top Secret

Wonder Momo

Beraboh Man

Chouzetsu Rinjin - Bravoman (Tourvision PCE bootleg)

Bonanza Bros

Bonanza Bros. (Mega-Tech)

Avenging Spirit

Pipi & Bibis / Whoopee!!

History


Arcade Video game published 38 years ago:

005 (c) 1981 Sega.

Agent 005 brings new cash collections to you. His mission is to deliver secret attache cases to an awaiting helicopter. Through wily street chases and the shadows of warehouse darkness to slippery skating rink maneuvers and the blazing aerial getaway fight. Agent 005 steels the scene and delivers customers to you. Fun-filled music attracts them. Four thrilling escape scenes challenge them and the continuous fun keeps them playing and playing. The unique audio and video excitement matches every players skill level.

And 005 is a RasterScan Convert, a Game which can later be converted to a brand new top earning game at a substantial savings.

Put Agent 005 on your side and win the chase for higher profits. For more information on the latest in video-game action, call your nearest Sega/Gremlin distributor.

The chase is on. Agent 005 makes away with an attache case. A hovering helicopter awaits his arrival, but first... Enemy guards pound the street in pursuit. 005 must duck into a new scene.

Inside a warehouse. Avoid being caught in the guard's flashlight beams... once 005 is detected, the chase quickens to super fast. Blast the guards with stun-gas and score valuable points.

Slip into a skate rink. And slip you will. There is no stopping on ice and the same goes for the thrills. Sliding and firing... firing and sliding. 005 can call his helicopter to escape.

The final flight fight. High flying aerial excitement. 005 has reached his helicopter in all other scenes and now finds his high scoring, high soaring getaway copter in a new test balloon and parachute bombs close in from all sides. 005 blast away to score points and to escape. Then the final challenge is thrown at his skill - a blazing battle with the enemy copter. Win now and you win big.

It's free-wheeling fun with fun-filled music and sound. Its stealth and pursuit is like no other video game. Everybody's after Agent 005. You should be, too. Call your nearest Sega/Gremlin distributor today and make sure 005 is on your side.

- TECHNICAL -

Runs on the Sega G80 raster hardware

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 4-way joystick
Buttons : 1

Cabinet dimensions :
Upright : 71,25in. high x 26in. deep x 25in. wide. Weight : 330 lb
Cocktail : 25,25in. high x 35,5in. deep x 27,5in. wide. Weight : 170 lb

This game came in a generic Sega wood grain panel cabinet (sticker sideart was optional). These were technically all dedicated cabinets, although the lack of any painted art makes the machines easy to switch and still retain originality (a lot of early Sega titles came in this same cabinet). The game boards themselves were Sega G80 System compatible (as were several other Sega titles before "Zaxxon"), and will work in any G80 cabinet. The monitor is mounted vertically, as were most early Sega titles. The monitor bezel sported the standard game instructions and the marquee showed a '005' logo and a shining flashlight.

- TRIVIA -

005 was released in October 1981 in Japan by Sega. It was then exported in USA by Gremlin Industries and released there in December 1981.

005 (pronounced 'double O five'), is based around a pseudo 'James Bond' theme. Instead of secret 'agent 007' you get to play secret 'agent 005' (which allowed Sega to save money by not licensing the 'James Bond' character for this game).

Original 005 PCBs are very rare today, as most of them were converted to "Monster Bash" when it came out.

Dwayne Richard holds the record for this game with 1,500,000 points on July 25, 1982.

- SCORING -

Attache delivered to helicopter = 5,000 points.
Guard knocked out = 200 points.

Entering a building with:
No stun gas cannister = 500 points.
One stun gas cannister = 500 points.
Two stun gas cannisters = 500 points.

Shooting down:
Shrubbery = 50 points.
Balloon Bomb = 200 points.
Enemy helicopter = 5,000+ points.
(1,000 X no. of brief cases delivered)

- TIPS AND TRICKS -

Agent 005's mission: evade enemy guards, negotiate warehouses and skating rinks to deliver attache cases to a waiting helicopter, which in turn must engage in an aerial battle with parachute bombs, balloon bombs and an enemy helicopter. Game play begins as 005 parachutes into the scene and picks up an attache case. To make a run for the helicopter straightaway is difficult and accumulates fewer points. His alternative is to duck into either a warehouse or skating rink.

Armed with a stun gun to ward off pursuing guards, 005 can select a building with either 1, 2 or no stun gun cannisters at the entrance. Gas cannisters extend the stun gun's range and add more points. Fallen guards can be passed by other guards, but not by 005. Once inside the building, the scene changes to the interior of that building. In the skating rink, 005 must travel the rink's perimeter, luring the guards onto the ice to stun or evade them. Caution must be exercised here, as 005 can change direction, but cannot stop until he hits the edge of the rink. A successful rendez-vous with the helicopter completes that delivery and shifts the scene back to 005 parachuting in to pick up another brief case. Once having been in the skating rink, only warehouses are there to-enter, and conversely, if a warehouse was first entered, only skating rinks are available. In later rounds however, both skating rinks and warehouses are displayed. In the warehouse, 005 moves cautiously in the dark, but is pursued once caught in the beam of a guard's flashlight. Again, a helicopter waits to pick up our hero as he makes his way out the far end.

Now in possession of two attache cases, 005 is pursued by an enemy helicopter. Avoiding hedges, shrubbery, descending helicopter bombs, and ascending balloon bombs, points are scored as 005 shoots balloon bombs, shrubbery or the enemy helicopter. The game ends if 005 is caught, or his helicopter is shot down a total of three times (operator selectable).

- PORTS -

* CONSOLES:
A ColecoVision port was planned but never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys_________________________358.290
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vikleroy_______________________26.010
welos666_______________________20.900
dark_kariya____________________20.150
hulkiii________________________17.150
nicky634_______________________14.950