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10-Yard Fight (World, set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download 10yard.zip (130 KB)
Snapshot

Game infos

Description 10-Yard Fight (World, set 1)
Name 10yard
Manufacturer Irem
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .108u5
Romset size 130 KB
Romset file 22 files
Romset zip 60 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 56.737589 6144000 384 0 256 282 42 266

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade yard.1c 256 08fa5103 98af48dafbbaa42f58232bf74ccbf5da41723e71 proms 0 good no
arcade yard.1d 256 7c04994c 790bf1616335b9df4943cffcafa48d8e8aee009e proms 100 good no
arcade yard.1f 32 b8554da5 963ca815b5f791b8a7b0937a5d392d5203049eb3 proms 200 good no
arcade yard.2h 256 e1cdfb06 a8cc3456cfc272e3faac80370b2298d8e1f8c2fe proms 220 good no
arcade yard.2m 256 45384397 e4c662ee81aef63efd8b4a45f85c4a78dc2d419e proms 420 good no
arcade yard.2n 256 cd85b646 5268db705006058eec308afe474f4df3c15465bb proms 320 good no
arcade yf-a-3m-b 8192 a8d5c311 28edb5cfd943a2262d7e37ef9a7245f7017cbc51 maincpu 4000 good no
arcade yf-a-3n-b 8192 82fcd980 7846705b29961cb95ee1571ee7e16baceea522d4 maincpu 2000 good no
arcade yf-a-3p-b 8192 2e205ec2 fcfa08f45423b35f2c99d4e6b5474ab1b3a84fec maincpu 0 good no
arcade yf-a.3c 8192 0cd8ffad bd1262de3823c34f7394b718477fb5bc58a6e293 gfx1 4000 good no
arcade yf-a.3d 8192 854d5ff4 9ba09bfabf159facb57faecfe73a6258fa48d152 gfx1 2000 good no
arcade yf-a.3e 8192 77e9e9cc 90b0226fc125713dbee2804aeceeb5aa2c8e275e gfx1 0 good no
arcade yf-b.5b 8192 1299ae30 07d47f827d8bc78a41011ec02ab64036fb8a7a18 gfx2 0 good no
arcade yf-b.5c 8192 8708b888 8c4f305a339f23ec8ed40dfd72fac0f62ee65378 gfx2 2000 good no
arcade yf-b.5e 8192 47077e8d 5f78b15fb360e9926ef11841d5d86f2bd9af04d1 gfx2 6000 good no
arcade yf-b.5f 8192 d9bb8ab8 1325308b4c85355298fec4aa3e5fec1b4b13ad86 gfx2 4000 good no
arcade yf-b.5j 8192 713ef31f b48df9ed4f26fded3c7eaac3a52b580b2dd60477 gfx2 8000 good no
arcade yf-b.5k 8192 f49651cc 5b87d7360bcd5883ec265b2a01a3e02e10a85345 gfx2 a000 good no
arcade yf-s.1a 8192 2490d4c3 e4da7b01e8ad075b7e3c8beb6668faff72db9aa2 irem_audio:iremsound e000 good no
arcade yf-s.1b 8192 6588f41a 209305efc68171886427216b9a0b37333f40daa8 irem_audio:iremsound a000 good no
arcade yf-s.3a 8192 bd054e44 f10c32c70d60680229fc0891d0e1308015fa69d6 irem_audio:iremsound c000 good no
arcade yf-s.3b 8192 0392a60c 68030504eafc58db250099edd3c3323bdb9eff6b irem_audio:iremsound 8000 good no

Chips list

name tag type clock
AY-3-8910A irem_audio:ay_45l audio 894886
M6803 irem_audio:iremsound cpu 3579545
MSM5205 irem_audio:msm2 audio 384000
Speaker irem_audio:mono audio
Z80 maincpu cpu 3072000

Categories

MAMEinfo

0.108u5 [Brian Troha]

0.27 [Lee Taylor, John Clegg]


Artwork available


Bugs:

- Deep touchdown passes cause the text graphics to go haywire. erik_t (ID 03085)

- [possible] Glitchy countdown display on initials registry. Tafoid (ID 00459)


WIP:

- 0.181: Robbbert fixed flipscreen/cocktail mode offset in 10-Yard Fight and clones.

- 0.170: Small cleanup [hap].

- 0.164: Do not use netlist for 10-Yard Fight sound. Converted Irem sound into a true device [Couriersud]. Removed 'Netlist Sound Device'.

- 0.163: Added 'Netlist Sound Device' (48000 Hz).

- 0.158: Osso fixed 10-Yard Fight save state problem, removed unneeded prefixes.

- 0.137u3: Kevin Eshbach, Smitdogg and The Dumping Union added clone '10-Yard Fight '85 (US, Taito license)'. Ranger_Lennier, W. Belk, Smitdogg and The Dumping Union added clone 'Vs 10-Yard Fight (US, Taito license)'. Changed parent description to '10-Yard Fight (World, set 1)'.

- 16th April 2010: Smitdogg - The regular / non VS. version arrived today. The prom which was mentioned before as different is also different in this one. I'm pretty sure LN was correct in his assumption that the proms in MAME were taken from a bootleg. The graphics again are a little screwy since this prom needs a different hookup but here is a pic.

- 14th April 2010: Smitdogg - We got both versions of 10-Yard Fight '85 (1 player version and VS.). The VS. version just arrived and the 1 player version should arrive in a few days. These use a different prom than the sets in MAME so the graphics are a little screwy at the moment.

- 10th April 2010: Smitdogg - Guru dumped what looks to be the original world release of 10-Yard Fight, where the version currently in MAME is Rev.B.

- 0.135u1: Fabio Priuli added driver data struct and save state support to 10-Yard Fight.

- 0.133u1: Improved Irem sound [Couriersud]: Revisited schematics. Found 10-Yard schematics as well. Corrected a bug, some discrete values and added two RC nodes from schematics. Renamed (vs10yarj) to (vs10yardj).

- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including 10-Yard Fight, which were on loan from Gene at Vintage Arcade.

- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got 10 Yard Fight (Irem).

- 0.127u4: Aaron Giles fixed missing sound in 10-Yard Fight.

- 0.125u3: Aaron Giles fixed conditional coinage dip not visible/working for coin mode 1.

- 0.123u2: Stephane Humbert fixed dipswitches (especially coinage) and inputs for '10yard' (and its clones). Added 'Coinage' dipswitch.

- 0.123: Aaron Giles fixed missing sound in 10-Yard Fight.

- 0.122u8: Aaron Giles updated 10-Yard to use resnet for colors. Proper video timing. RansAckeR improved dipswitches according to manuals in 10-Yard Fight. Changed Z80 CPU1 clock speed to 3072000 Hz, visible area to 256x224 and VSync to 56.737589 Hz.

- 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz.

- 0.108u5: Brian Troha added 10-Yard Fight (World). Renamed (yard) to (10yardj), (vsyard) to (vs10yard) and (vsyard2) to (vs10yarj).

- 0.99u10: Curt Coder added conditional dipswitches to 10-Yard Fight driver. Added 'Coin A' and 'Coin B' dipswitches.

- 0.93u1: 10 Yard Fight driver update [Curt Coder]: Converted to use tilemaps. Cleaned up driver. Conditional coinage doesn't work due to PORT_DIPCONDITION limitations. Fixed rom names slightly. Changed names to match title screen and flyer. Changed description to '10-Yard Fight (Japan)' and clone (Vs. version World, 11/05/84) to 'Vs 10-Yard Fight (World, 11/05/84)' and (Vs. version Japan, set 2) to 'Vs 10-Yard Fight (Japan)'. Added dipswitches 'Allow Continue', 'Defensive Man Pause', 'Coinage' and 'Level Select'.

- 0.67: Changed description to '10 Yard Fight (Japan)' and clones (Vs. version 11/05/84) to '10 Yard Fight (Vs. version World, 11/05/84)' and (Vs. version, set 2) to '10 Yard Fight (Vs. version Japan, set 2)'.

- 0.37b6: Changed M6803 CPU2 and 2x AY-8910 clock speeds to 894886 Hz.

- 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz.

- 0.35b10: Changed M6803 CPU2 clock speed to 6MHz.

- 0.35b3: Zsolt Vasvari added clone 10 Yard Fight (Vs. version 11/05/84). Changed description of clone (Vs. version) to '10 Yard Fight (Vs. version, set 2)'. Renamed (vsyard) to (vsyard2).

- 0.34b2: Fixed proms loading.

- 0.34b1: Added color proms ($0, 100, 200, 220, 320, 420 - chars low/high 4 bits, sprites palette, sprites lookup table, radar palette low and high 4 bits).

- 0.30: Mirko Buffoni added clone 10 Yard Fight (Vs. version). Vs. mode runs only in cocktail mode (second player controls inverted). That's probably how the game is designed. Known issues: Vs. mode runs only in cocktail mode (second player controls inverted). That's probably how the game is designed.

- 0.29: Some fixes to 10 Yard Fight [John Butler]. Improved sound in 10 Yard Fight [Aaron Giles]. Accurate colors in 10 Yard Fight [Tim Lindquist, Nicola Salmoria].

- 0.27: Lee Taylor and John Clegg added '10 Yard Fight' (Irem 1983). Control: Arrows = Move around, CTRL = Throw and F2 = Pass. Know problems: Sprites are not 100% perfect. Colours are all wrong (currently using Kung-FU-Master prom). No Sound, We need a 6803 emulator in MAME to do the sound. Best guess at format of bitmapped right hand side pannel.


LEVELS: 4


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Field Goal

History


Arcade Video game published 36 years ago:

10-Yard Fight (c) 1983 Electrocoin Automatics, Limited.

Export version. Game developed in Japan by Irem Corp. For more information please see the original Japanese entry.

- TRIVIA -

Released by Electrocoin in the UK and Europe under license from Irem.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71326&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

plamat________________________113.550
glosialabolas__________________99.100
dark_kariya____________________54.150
hulkiii________________________45.150
sawys__________________________40.250
welos666_______________________33.050