0.36RC2 [Guru]
0.35b12 [Bryan McPhail]
Bugs:
- actfancr, actfancrj, actfancr1: [possible] You can see the character set used to enter the initials in the high score screen. Lord Caos (ID 00367)
WIP:
- 0.145: David Haywood fixed background tilemap size, corrects level boss bg in Act-Fancer. This partially fixed the misplaced/missing graphics.
- 0.142: David Haywood converted Act-Fancer to use the common DECO video functions and sprite code. Converted DECO BAC06 tilemap to be a device, reducing code duplication. Started moving common DECO MXC06 sprite controller code to it's own device files, reducing code duplication. Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the Birdie Try gfxdecode in machine\dec0.
- 0.135u3: Fabio Priuli fixed access violation caused by driver struct & video/spriteram changes in Act-Fancer.
- 0.133u1: Renamed (actfanc1) to (actfancr1) and (actfancj) to (actfancrj).
- 0.123u2: RansAckeR simplified some control definitions in the Act-Fancer driver.
- 0.129u1: MooglyGuy added savestate support to Act-Fancer and clones.
- 0.108u2: Roberto Fresca added DIP locations to Act-Fancer. Changed 'Unknown' dipswitch to 'Unused'.
- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'.
- 0.74u2: Bryan McPhail fixed the missing graphics on the continue screen in Act Fancer.
- 0.71u3: Angelo Salese coverted text layer of Act Fancer to tilemaps.
- 0.37b9: Bryan McPhail fixed last two levels in Act Fancer.
- 0.37b3: Added dipswitches 'Bonus Life' and 2x 'Unused'.
- 0.36RC2: Added 'Act-Fancer Cybernetick Hyper Weapon (World revision 2)'. Changed 'Act-Fancer Cybernetick Hyper Weapon (World)' to clone 'Act-Fancer Cybernetick Hyper Weapon (World revision 1)' and clone (Japan) to 'Act-Fancer Cybernetick Hyper Weapon (Japan revision 1)'. Added OKI6295 (7759 Hz) sound. Renamed (actfancr) to (actfanc1).
- 7th March 2000: Guru - Dumped an alternate version of Act Fancer.
- 0.36b5: Changed description to 'Act-Fancer Cybernetick Hyper Weapon (World)' and clone (Japan?) to 'Act-Fancer Cybernetick Hyper Weapon (Japan)'.
- 0.35: Added clone Act-Fancer Cybernetick Hyper Weapon (Japan?). Added missing cpu1 rom ($20000). Changed H6280 CPU1 clock speed to 7159066 Hz. Changed parent description to 'Act-Fancer Cybernetick Hyper Weapon (US?)'.
- 13th June 1999: Bryan McPhail fixed Act Fancer with a new romset.
- 0.35b12: Bryan McPhail added 'Act Fancer' (Data East 1989). Doesn't work due to bad program rom dump and dipswitches are wrong.
- 25th April 1999: Bryan McPhail sent in an Act Fancer driver, it's otherwise complete but one program rom is a bad dump so it doesn't work.
LEVELS: 5
Other Emulators:
* FB Alpha
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Povar / Sobrat' Buran / Agroprom (Pssst)
Robocop
Robocop 2
Robocop 3 (Nintendo Super System)
Act-Fancer Cybernetick Hyper Weapon
Escape from the Planet of the Robot Monsters
Veigues - Tactical Gladiator (Tourvision PCE bootleg)
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Mesopotamia (Tourvision PCE bootleg)
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Arcade Video game published 30 years ago:
Act-Fancer - Cybernetick Hyper Weapon (c) 1989 Data East Corp.
A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.
- TECHNICAL -
Main CPU : Hudson Soft HuC6280 (@ 7.159066 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.759 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Act-Fancer was released in May 1989.
Soundtrack album releases :
Game Sound DECO ~G.S.M. Data East 1~ - [Pony Canyon/Scitron] [D25B1002] (June 21, 1989)
Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)
- SERIES -
1. Darwin 4078 (1986)
2. SRD - Super Real Darwin (1987)
3. Act-Fancer - Cybernetick Hyper Weapon (1989)
- STAFF -
Planner : J. Yamaguchi
Character Designer : Torba
Graphic Designer : Jun Sato, Kinya Aoyama, Masahiko Uzita, Dsyche Minagawa, Modeler. K, Yukie Siraiwa
Sound : Azusa Hara (Azusa), Hiroaki Yoshida (Maro), Shuji Segawa, Tatsuya Kiuchi, Koma, Moriken
Soft : Hisatada Ohta, Kazunori Ishiguri, Toshiyuki Sakai
Hard : Hiroyuki Iwabe
Special Thanks : Kazuyuki Kurata, Satoshi Furukawa
- CONTRIBUTE -
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