0.153 [System11]
0.54 [Bryan McPhail, Nicola Salmoria]
0.36b7 [Testdriver]
WIP:
- 0.153: System11 added Air Assault (World). Improved sound cpu decryption by cross referencing code between sets, marked as working [David Haywood]. Correct w46 gfx1 rom name in Air Assault and standardized rom locations between parent & clone. Document the Air Assault encrypted sound CPU (NANAO 08J27261A1). IE: Confirms it's the same as Gunforce [Brian Troha].
- 0.146u3: Tafoid flagged Fire Barrel (Japan) as GAME_NO_COCKTAIL due to never having working flip screen.
- 0.144u5: Alex Jackson fixed music randomly blocks.
- 0.141u1: Changed V35 CPU2 clock speed to 14318000 Hz.
- 0.140u3: Angelo Salese added reset line trigger from main to sound CPU in Irem M107 driver, fixing Fire Barrel sound. Also added a preliminary hook-up for an alternative rowscroll effect in Irem M107 HW, noticeable in Fire Barrel stage 2 and 6. Angelo Salese and David Haywood added preliminary row select effect in Irem M107, fixes for good the start-up transitioning in Fire Barrel. Angelo Salese ported row select to every other tilemap in Irem M107 and fixed a bug in it, gives correct stretching gfxs at the end of level 1 and at the start of level 8 in Fire Barrel. David Haywood fixed rowscroll effect in Fire Barrel. Angelo Salese fixed a misplaced sprite bug in Fire Barrel. Angelo Salese and David Haywood fixed sprite-sprite priorities and a sprite sticking bug on game over screen in Fire Barrel. Angelo Salese fixed extensive issues with tilemaps/sprites. Changed input from 2 to 3 buttons. Added 'Rapid Fire' dipswitch.
- 0.129u5: Chris Hardy decrypted new opcodes for Fire Barrel. Angelo Salese fixed regressed rowscroll effect for Fire Barrel.
- 0.118: Fixed rom names.
- 0.66: Changed V33 CPU1 clock speed to 14MHz and V30 CPU2 to 7159000 Hz.
- 0.56: Added dipswitches 'Lives', 'Continuous Play' and 'Unknown'.
- 0.54: Bryan McPhail and Nicola Salmoria added 'Fire Barrel (Japan)' (Irem 1993).
- 13th August 2001: Nicola Salmoria attempted to add sound to Fire Barrel, but it doesn't work yet due to main CPU problems.
- 12th August 2001: Nicola Salmoria fixed the sprites in Fire Barrel making it more or less playable (tilemap scrolling problems remain).
- 0.36b7: Bryan McPhail added (Testdriver) Fire Barrel (Japan). Fire Barrel sprite indexes are wrong - encryption? There are two unused roms next to the sprite roms. Graphics glitches.
- 29th September 1999: Bryan McPhail sent a M107 driver with support for Fire Barrel (bad graphics) and Dream Soccer 94 (random crashes).
LEVELS: 8
Other Emulators:
* FB Alpha
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Air Assault
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Arcade Video game published 26 years ago:
Air Assault (c) 1993 Irem.
An airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.
- TECHNICAL -
Control : 8-way joystick
Buttons : 2
=> [A] Gun/Missile, [B] Bomb
- TRIVIA -
This game is known as "Fire Barrel" in Japan.
- UPDATES -
The US version is slightly different :
* 'Winners Don't Use Drugs' screen added.
* 'Recycle It, Don't Trash It!' screen added.
* New weapons and enemies.
* New Color GFX.
- SERIES -
1. Air Duel (1990)
2. Air Assault (1993)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3348&o=2