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Air Raid (Single PCB)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download airraid.zip (145 KB)
Snapshot

Game infos

Description Air Raid (Single PCB)
Name airraid
Manufacturer Seibu Kaihatsu
Year 1987
Runnable yes
System arcade /
Number of players ???
Added to MAME .074u2
Romset size 145 KB
Romset file 6 files
Romset zip 51 B
Language English
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1.16j 32768 7ac2cedf 272831f51a2731e067b5aec6dba6bddd3c5350c9 maincpu 0 good no
arcade 2.19j 65536 842ae6c2 0468445e4ab6f42bac786f9a258df3972fd1fde9 maindata 0 good no
arcade 3.13e 8192 672ec0e8 a11cd90d6494251ceee3bc7c72f4e7b1580b77e2 airraid_vid:tx_gfx 0 good no
arcade 4.7f 32768 3cd715b4 da735fb5d262908ddf7ed7dacdea68899f1723ff audiocpu 8000 good no
arcade 5.6f 8192 30be398c 6c61200ee8888d6270c8cec50423b3b5602c2027 audiocpu 0 good no
arcade 6308.a13 256 proms 0 nodump no
arcade 63s281.d16 256 0b8b914b 8cf4910b846de79661cc187887171ed8ebfd6719 airraid_vid:tx_clut 0 good no
arcade bg_clut 256 airraid_vid:bg_clut 0 nodump no
arcade bg_layouts_even 131072 airraid_vid:bg_map 0 nodump no
arcade bg_layouts_odd 131072 airraid_vid:bg_map 1 nodump no
arcade bg_tiles_even 131072 airraid_vid:bg_gfx 0 nodump no
arcade bg_tiles_odd 131072 airraid_vid:bg_gfx 1 nodump no
arcade fg_clut 256 airraid_vid:fg_clut 0 nodump no
arcade fg_layouts_even 131072 airraid_vid:fg_map 0 nodump no
arcade fg_layouts_odd 131072 airraid_vid:fg_map 1 nodump no
arcade fg_tiles_even 131072 airraid_vid:fg_gfx 0 nodump no
arcade fg_tiles_odd 131072 airraid_vid:fg_gfx 1 nodump no
arcade pr.c19 512 proms 0 nodump no
arcade spr_clut 256 airraid_vid:spr_clut 0 nodump no
arcade sprite_tiles_even 131072 airraid_vid:spr_gfx 0 nodump no
arcade sprite_tiles_odd 131072 airraid_vid:spr_gfx 1 nodump no

Chips list

name tag type clock
Speaker mono audio
YM2151 ymsnd audio 3579545
Z80 audiocpu cpu 3579545

Categories

MAMEinfo

0.177 [?]

0.74u2 [David Haywood, Nicola Salmoria, Guru, PCB-A-Holic]

0.62 [Testdriver]


TODO:

* Dump roms from the GFX board (S-0087). Air Raid and Cross Shooter (encrypted) are a bit playable without gfx.

* YouTube video: http://www.youtube.com/watch?v=Cf7Uac195eI


WIP:

- 0.178: Osso fixed save state problem with clone Cross Shooter (2 PCB Stack).

- 0.177: Added missing_dependencies check to video\airraid_dev.cpp (fixes segfault in tilemap viewer). Added assert to device_gfx_interface::palette() to help catch dependency mistakes like the above (emu\digfx.h). Added MACHINE_IMPERFECT_SOUND to clone Cross Shooter (2 PCB Stack) (music desyncs a lot) [ARJ]. Changed clone 'Air Raid (Single PCB)' to parent and 'Cross Shooter (not encrypted)' to clone 'Cross Shooter (2 PCB Stack)'. Renamed (cshooter) to (cshootert) and (cshootere) to (cshooter).

- 0.173: Some improvements to Air Raid / Cross Shooter driver based on hardware tests, should improve things if anybody ever does work out how to extract the gfx. Unfortuantely it's starting to look like the colour lookup proms are inside the modules too and in the case of the tilemaps the layout data definitely is, so getting access to the clean data from the outside might be very tricky [David Haywood]. Changed description of clones (encrypted) to 'Cross Shooter (Single PCB)' and 'Air Raid (encrypted)' to 'Air Raid (Single PCB)'.

- 0.150: Fixed array out-of-bounds access in machine\stfight.c [Oliver Stoeneberg]. I was expecting a header for sample offsets somewhere but didn't find it [hap]. Improved sound comms in Street Fight driver. Notes for Phil and fixed Cross Shooter sound regression, not going to touch it further [Angelo Salese]. Hooked up ADPCM/Coin control MCU. Fixed YM2203 clocks (see notes). Clock cleanup [Phil Bennett]. Changed M68705 CPU3 clock speed to 3MHz and the 2x YM2203 to 1.5MHz.

- 0.149u1: Attempt to improved colors in clone Air Raid, without much luck. Hooked up sprite enable in Air Raid. One vblank irq isn't really needed. Minor tile mod to Air Raid. Merged Cross Shooter (not encrypted) (Taito version) with stfight driver. Added ROM bank to Cross Shooter and a bunch of hacks, brought it back to the initial state. Tried to hook-up the 68705 MCU, without much luck. Fixed Cross Shooter crashes related to the ROM bank. Added sprite template to main cshooter set too. Actually Cross Shooter Z80s runs at 6 MHz, fixed firing rate bug. Fixed dipswitches in stfight driver [Angelo Salese]. Dumped missing color table PROM 63s281.16a [Guru], textlayer colors are now correct [hap]. Changed Z80 CPU2 clock speeds to 6MHz. Added M68705 (6MHz) CPU3, 2x YM2203 (3MHz), MSM5205 (384000 Hz) sound and Speaker. Fixed rom loading and rom names. Changed palettesize to 832 colors.

- 0.146u4: Brian Troha added DIP locations to the Air Raid and Cross Shooter sets.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Cross Shooter.

- 0.141u1: Angelo Salese implemented Seibu Audio variant with a single YM2151 sound chip, giving working sound to clones Cross Shooter (encrypted) and Air Raid. Added YM2151 (3579545 Hz) sound and changed region user2 ($0) to audiocpu ($8000) in clones Cross Shooter (encrypted) and Air Raid.

- 0.138u4: Cross Shooter now load (but don't yet use) the decapped MCU (crshooter.3j) [Dr. Decapitator].

- 25th June 2010: Guru - The 68705 MCU (at location 3J) for Cross Shooter has now been successfully processed (decap, de-protect & read).

- 0.133u1: Renamed (cshootre) to (cshootere).

- 0.131u1: MooglyGuy merged memory maps in Cross Shooter.

- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Cross Shooter (with 68705P5, Taito).

- 0.125u4: Corrado Tomaselli verified clock frequencies on Air Raid/Cross Shooter. Changed Z80 CPU2 clock speed to 3579545 Hz.

- 0.105u4: Some improvements to Air Raid/Cross Shooter, but not playable due to missing gfx roms [Tomasz Slanina]. Changed region gfx2 to user1.

- 1st May 2006: Tomasz Slanina - Added sprites, bgmap reading and few ixes here and there airraid and cshootre are a bit "playable" without gfx.

- 9th February 2006: Tomasz Slanina - Air Raid/Cross Shooter playable with fake gfx and bad colors.

- 0.74u2: Added 'Cross Shooter (not encrypted)' ([Seibu Kaihatsu] (Taito license) Kaihatsu 1987) and clones (encrypted) and Air Raid (encrypted).

- 0.62: Added (Testdrivers) Cross Shooter (not encrypted) and clones (encrypted) and Air Raid (encrypted). TODO: Interrupts are probably wrong, it ends up writing to rom etc. How do the sprites/bg's work. These big black unknown things on the PCB also sound a bit disturbing, what are they? Decode the other gfx? rom. There don't seem to be any sprites / bg's in ram, interrupts? Palette? format isn't understood. The other sets ('cshootre' and 'airraid') need decrypting. Is the main one protected? There's a 68705 on it.

- 10th November 2002: Nicola Salmoria decrypted Cross Shooter and Air Raid, but didn't emulate them further.

- 14th October 2002: David Haywood sent in a very preliminary driver for Cross Shooter, it's missing a lot of graphics and the game doesn't work due to some CPU interrupt emulation problems.

- 23rd July 2001: Guru - Dumped Cross Shooter (Seibu 1987, possibly proto.). Thanks to PCB-A-Holic for buying and sending the PCB.

- 28th December 1998: Malcor dumped Cross Shooter (not encrypted) by TAITO (1987). The PCB looks like a prototype, due to the modifications to the PCB. The game is probably licenced from Seibu. The bipolar PROMs are not used for colour. The game data seems to be small. There may be graphics data in the custom SIPs. I am not sure though.


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History


Arcade Video game published 32 years ago:

Air Raid (c) 1987 Seibu Kaihatsu.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in August 1987.

Air Raid is the predecessor to "Raiden".

This game is also known as "Cross Shooter".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48&o=2