0.177 [?]
0.74u2 [David Haywood, Nicola Salmoria, Guru, PCB-A-Holic]
0.62 [Testdriver]
TODO:
* Dump roms from the GFX board (S-0087). Air Raid and Cross Shooter (encrypted) are a bit playable without gfx.
* YouTube video: http://www.youtube.com/watch?v=Cf7Uac195eI
WIP:
- 0.178: Osso fixed save state problem with clone Cross Shooter (2 PCB Stack).
- 0.177: Added missing_dependencies check to video\airraid_dev.cpp (fixes segfault in tilemap viewer). Added assert to device_gfx_interface::palette() to help catch dependency mistakes like the above (emu\digfx.h). Added MACHINE_IMPERFECT_SOUND to clone Cross Shooter (2 PCB Stack) (music desyncs a lot) [ARJ]. Changed clone 'Air Raid (Single PCB)' to parent and 'Cross Shooter (not encrypted)' to clone 'Cross Shooter (2 PCB Stack)'. Renamed (cshooter) to (cshootert) and (cshootere) to (cshooter).
- 0.173: Some improvements to Air Raid / Cross Shooter driver based on hardware tests, should improve things if anybody ever does work out how to extract the gfx. Unfortuantely it's starting to look like the colour lookup proms are inside the modules too and in the case of the tilemaps the layout data definitely is, so getting access to the clean data from the outside might be very tricky [David Haywood]. Changed description of clones (encrypted) to 'Cross Shooter (Single PCB)' and 'Air Raid (encrypted)' to 'Air Raid (Single PCB)'.
- 0.150: Fixed array out-of-bounds access in machine\stfight.c [Oliver Stoeneberg]. I was expecting a header for sample offsets somewhere but didn't find it [hap]. Improved sound comms in Street Fight driver. Notes for Phil and fixed Cross Shooter sound regression, not going to touch it further [Angelo Salese]. Hooked up ADPCM/Coin control MCU. Fixed YM2203 clocks (see notes). Clock cleanup [Phil Bennett]. Changed M68705 CPU3 clock speed to 3MHz and the 2x YM2203 to 1.5MHz.
- 0.149u1: Attempt to improved colors in clone Air Raid, without much luck. Hooked up sprite enable in Air Raid. One vblank irq isn't really needed. Minor tile mod to Air Raid. Merged Cross Shooter (not encrypted) (Taito version) with stfight driver. Added ROM bank to Cross Shooter and a bunch of hacks, brought it back to the initial state. Tried to hook-up the 68705 MCU, without much luck. Fixed Cross Shooter crashes related to the ROM bank. Added sprite template to main cshooter set too. Actually Cross Shooter Z80s runs at 6 MHz, fixed firing rate bug. Fixed dipswitches in stfight driver [Angelo Salese]. Dumped missing color table PROM 63s281.16a [Guru], textlayer colors are now correct [hap]. Changed Z80 CPU2 clock speeds to 6MHz. Added M68705 (6MHz) CPU3, 2x YM2203 (3MHz), MSM5205 (384000 Hz) sound and Speaker. Fixed rom loading and rom names. Changed palettesize to 832 colors.
- 0.146u4: Brian Troha added DIP locations to the Air Raid and Cross Shooter sets.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Cross Shooter.
- 0.141u1: Angelo Salese implemented Seibu Audio variant with a single YM2151 sound chip, giving working sound to clones Cross Shooter (encrypted) and Air Raid. Added YM2151 (3579545 Hz) sound and changed region user2 ($0) to audiocpu ($8000) in clones Cross Shooter (encrypted) and Air Raid.
- 0.138u4: Cross Shooter now load (but don't yet use) the decapped MCU (crshooter.3j) [Dr. Decapitator].
- 25th June 2010: Guru - The 68705 MCU (at location 3J) for Cross Shooter has now been successfully processed (decap, de-protect & read).
- 0.133u1: Renamed (cshootre) to (cshootere).
- 0.131u1: MooglyGuy merged memory maps in Cross Shooter.
- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Cross Shooter (with 68705P5, Taito).
- 0.125u4: Corrado Tomaselli verified clock frequencies on Air Raid/Cross Shooter. Changed Z80 CPU2 clock speed to 3579545 Hz.
- 0.105u4: Some improvements to Air Raid/Cross Shooter, but not playable due to missing gfx roms [Tomasz Slanina]. Changed region gfx2 to user1.
- 1st May 2006: Tomasz Slanina - Added sprites, bgmap reading and few ixes here and there airraid and cshootre are a bit "playable" without gfx.
- 9th February 2006: Tomasz Slanina - Air Raid/Cross Shooter playable with fake gfx and bad colors.
- 0.74u2: Added 'Cross Shooter (not encrypted)' ([Seibu Kaihatsu] (Taito license) Kaihatsu 1987) and clones (encrypted) and Air Raid (encrypted).
- 0.62: Added (Testdrivers) Cross Shooter (not encrypted) and clones (encrypted) and Air Raid (encrypted). TODO: Interrupts are probably wrong, it ends up writing to rom etc. How do the sprites/bg's work. These big black unknown things on the PCB also sound a bit disturbing, what are they? Decode the other gfx? rom. There don't seem to be any sprites / bg's in ram, interrupts? Palette? format isn't understood. The other sets ('cshootre' and 'airraid') need decrypting. Is the main one protected? There's a 68705 on it.
- 10th November 2002: Nicola Salmoria decrypted Cross Shooter and Air Raid, but didn't emulate them further.
- 14th October 2002: David Haywood sent in a very preliminary driver for Cross Shooter, it's missing a lot of graphics and the game doesn't work due to some CPU interrupt emulation problems.
- 23rd July 2001: Guru - Dumped Cross Shooter (Seibu 1987, possibly proto.). Thanks to PCB-A-Holic for buying and sending the PCB.
- 28th December 1998: Malcor dumped Cross Shooter (not encrypted) by TAITO (1987). The PCB looks like a prototype, due to the modifications to the PCB. The game is probably licenced from Seibu. The bipolar PROMs are not used for colour. The game data seems to be small. There may be graphics data in the custom SIPs. I am not sure though.
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1943: The Battle of Midway
1943 Kai: Midway Kaisen
1943 Kai (Tourvision PCE bootleg)
1943: The Battle of Midway Mark II (US)
1944: The Loop Master
19XX: The War Against Destiny
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