0.112 [Gareth Hall]
WIP:
- 0.184: Robbbert adjusted Alpha One screen size. Changed visible area to 240x256.
- 0.147u1: Changed description to 'Alpha One (Vision Electronics)'.
- 0.135u1: Fabio Priuli added driver data struct and save state support to M52 driver.
- 0.124u5: Couriersud added discrete mixing and filtering to IREM games using M52-sound-c boards. Replaced 2nd MSM5205 sound with Discrete.
- 0.123u2: Stephane Humbert fixed dipswitches and inputs for Alpha One. The game is now more playable to me but I left the GAME_NOT_WORKING flag as I think there are still some things to look at. Added dipswitches 'Allow Continue' and 4x 'Unused'.
- 0.122u8: Fixed cpu2 rom address to $7000. Changed palettesize to 588 colors.
- 0.122u7: MPatrol driver cleanup [Aaron Giles]: Merged memory maps. Complete memory map. Correct video timing. Correct CPU clocks. Replaced protection hack with actual implementation. Cleaned up inputs. Changed M6803 CPU2 clock speed to 3579545 Hz, visible area to 240x252 and VSync to 56.737589 Hz. Removed 3rd coin slot.
- 0.112: Gareth Hall added 'Alpha One' (Vision Electronics / Kyle Hodgetts 1988).
- 1st February 2007: David Haywood - Guru Choc dumped the roms for a Kyle Hodgett game called Alpha One. It runs on Moon Patrol Hardware. Emulation isn't complete yet.
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Arcade Video game published 31 years ago:
Alpha One (c) 1988 Vision Electronics.
- TECHNICAL -
Main CPU : Zilog Z80, M6803
Sound Chips : (2x) General Instrument AY8910, (2x) MSM5205
Players : 2
Buttons : 2
- STAFF -
Programmed by : Kyle Hodgetts, Tony Windsor
- CONTRIBUTE -
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