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Argus (Gottlieb, prototype)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
  13. High scores
Download argusg.zip (84 KB)
Snapshot

Game infos

Description Argus (Gottlieb, prototype)
Name argusg
Manufacturer Gottlieb
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .082u3
Romset size 84 KB
Romset file 13 files
Romset zip 38 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
only_buttons no
trackball 0 255 15 20 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 61.419025 5000000 318 0 256 256 0 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade arg_fg0_2764.k4 8192 5b7bd588 49ee6a747832f0d4d436c199db2022fd5dfb8d4a sprites 6000 good no
arcade arg_fg1_2764.k5 8192 5add96e5 ba8a1e54f12aab43c4dfce8f3bf8fcf4007b2eff sprites 4000 good no
arcade arg_fg2_2764.k6 8192 f10af1be e9f9b90de374ff9cb7cc072625b4980cef3ab1a6 sprites 2000 good no
arcade arg_fg3_2764.k7k8 8192 cdb6e25c d439a4c777c585d1ee89410816c9f7580f7e0ae8 sprites 0 good no
arcade arg_ram2_2732.c7 4096 5d35b83e 5a1c3b2ae138d5509b8daaf03036f000bd09d0fc maincpu 1000 good no
arcade arg_ram4_2732.c9c10 4096 7180e823 47124925d863b9b3784c0c990d4a4344e8d09372 maincpu 2000 good no
arcade arg_rom0_2764.c11c12 8192 e1906355 4735370ff0dfe381358dfa41d82fab455ec3c016 maincpu e000 good no
arcade arg_rom1_2764.c12c13 8192 733d3d44 03c11e89ed6906c0383dc19c0db2d21ebe69b128 maincpu c000 good no
arcade arg_rom2_2764.c13c14 8192 b5e9ee77 dbdc176e3ca6be17b78eb98c07d5a9b5eaa28ba1 maincpu a000 good no
arcade arg_rom3_2764.c14c15 8192 4dc2914c 8ca0fd2ce1fc9f00afd30a638ff2f8787ef7e3d4 maincpu 8000 good no
arcade arg_rom4_2764.c16 8192 2f48bd78 b625a03b5a4989b67d5180fca7e9f6b7a24e6d2c maincpu 6000 good no
arcade arg_snd1_2716.u5 2048 3a6cf455 0c701aa4d956947a101212b494b030cd2df5a2d6 r1sound:audiocpu 7000 good no
arcade arg_snd2_2716.u6 2048 ddf32040 61ae22faa013b29a5fbd9520073f172a98ca38ec r1sound:audiocpu 7800 good no

Chips list

name tag type clock
8-Bit R-2R DAC r1sound:dac audio
Gottlieb Sound rev. 1 r1sound audio
I8088 maincpu cpu 5000000
M6502 r1sound:audiocpu cpu 894886
Speaker speaker audio

Categories

MAMEinfo

0.82u3 [David Haywood]


NOTE:

- Argus is a prototype game and was never released.

- Buttons are shared for both players; are mirrored to each side of the controller.


WIP:

- 0.122u5: Fixed cpu2 roms addresses.

- 0.82u3: David Haywood added 'Argus (Gottlieb, prototype)' (Gottlieb 1984).

- 22nd May 2004: David Haywood added Argus (Gottlieb, prototype) to the Gottlieb driver.


PLAY INSTRUCTIONS:

- Shoot villains and hazards with energy bolts

- Hold down catch button to rescue falling citizens and catch falling cars

- Shoot or catch rubble before it cruches someone

- Game ends when no citizens remain

- Extra citizen awarded every 30000 points


Recommended Games (Jetman):

Flash Boy (DECO Cassette)

Sky Lancer

Vastar

Argus (Gottlieb)

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History


Arcade Video game published 37 years ago:

Argus (c) 1982 Gottlieb.

Protect the citizens of earth! As Gottlieb's Argus, shoot villains and hazards with energy bolts. Hold down catch button to rescue falling citizens and catch falling cars. Shoot or catch rubble before it crushes someone. Game ends when no citizens remain.

- TECHNICAL -

Game ID : GV101

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC (@ 894.886 Khz)

Screen orientation : Horizontal
Palette colors : 16

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

This caped superhero game is a very rare unreleased prototype. The game was originally called 'Protector' (the official test name was 'VideoMan'). Tom wanted Gottlieb to get the Superman license but they didn't. 'VideoMan' was too close to 'SuperMan' so they went with 'Protector', but the name was also changed at one point to 'Guardian', and then 'Argus' (designers' joke name became 'ProVidGuardArgus').

During a couple of focus group tests of the game, players suggested using a joystick instead of a trackball to control the superhero (Test players perceived the results as the trackball performing badly). Tom did that. It was worse. Unfortunately, there are some kinds of action that should not be controlled by a proportional controller (unless it has tactile feedback) - Argus had this kind of game action. Argus did have some fun stuff, like the ability to knock chunks out of buildings (Warren did the rubble stuff) and pick up a city bus.

The game may have been buggy, Tom was not the best designer or programmer, but the game design was primarily responsible for it's failure to test well. You have to remember that this was early days in computer game design and there were lots of elaborate ways to fail for the first time. Tom was a pioneer in his own way. Argus's failure was hard to accept, as "Reactor" had not done well either.

- SCORING -

Rubble : 150 points
Robots : 150 points
Kidnapper : 200 points
Wrecker : 200 points
Pest : 200 points
Electrodes : 300 points
Blobs : 300 points

- STAFF -

Designed and programmed by : Tom Malinowski
Programming help : Warren Davis
Sound : David D. Thiel
Video Graphics : Jeff Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3457&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys_________________________107.650