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Aztarac

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Roms list
  8. Chips list
  9. Categories
  10. MAMEinfo
  11. History
  12. High scores
Download aztarac.zip (65 KB)
Snapshot

Game infos

Description Aztarac
Name aztarac
Manufacturer Centuri
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .036b02
Romset size 65 KB
Romset file 17 files
Romset zip 31 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 1
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
dial 0 255 25 10 yes
stick 0 30 100 1 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
vector 0 no 40

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 0.n8 4096 04e20626 2b6a04992037257830df2c01a6da748fb4449f79 maincpu 1 good no
arcade 1.n7 4096 37b12697 da288b077902e3205600a021c3fac5730f9fb832 maincpu 2001 good no
arcade 2.n6 4096 712c206a eb29f161189c14d84896502940e3ab6cc3bd1cd0 maincpu 4001 good no
arcade 3.n5 4096 a65cbf99 dd06f98c0989604bd4ac6317e545e1fcf6722e75 maincpu 6001 good no
arcade 4.n4 4096 5f0080d5 fb1303f9a02067faea2ac4d523051c416de9cf35 maincpu 8001 good no
arcade 5.n3 4096 40452376 1d058b7ecd2bbff3393950aab9215b262908475b maincpu a001 good no
arcade 6.l8 4096 25f8da18 e8179ba3683e39c8225b549ead74c8af2d0a0b3e maincpu 0 good no
arcade 7.l7 4096 230e244c 42283a368144acf2aad2ef390e312e0951c3ea64 maincpu 2000 good no
arcade 8.l6 4096 1293fb9d 5a8d512372fd38f1a55f990f5c3eb51833c463d8 maincpu 4000 good no
arcade 9.l5 4096 743a6501 da83a8f756466bcd94d4b0cc28a1a1858e9532f3 maincpu 6000 good no
arcade a.l4 4096 9cf1b0a1 dd644026f49d8430c0b4cf4c750dc33c013c19fc maincpu 8000 good no
arcade b.l3 4096 8cc7f7fa fefb9a4fdd63878bc5d8138e3e8456cb6638425a maincpu a000 good no
arcade c.j4 4096 e897dfcd 750df3d08512d8098a13ec62677831efa164c126 audiocpu 0 good no
arcade d.j3 4096 4016de77 7232ec003f1b9d3623d762f3270108a1d1837846 audiocpu 1000 good no
arcade k8.k8 4096 596ad8d9 7e2d2d3e02712911ef5ef55d1df5740f6ec28bcb proms 0 good no
arcade k9.k9 4096 b8544823 78ff1fcb7e640929765533592015cfccef690179 proms 0 good no
arcade l5.l5 32 317fb438 3130e1dbde06228707ba46ae85d8df8cc8f32b67 proms 0 good no

Chips list

name tag type clock
AY-3-8910A ay4 audio 2000000
M68000 maincpu cpu 8000000
Speaker mono audio
Z80 audiocpu cpu 2000000

Categories

MAMEinfo

0.36b2 [Mathis Rosenhauer]


WIP:

- 0.182: Verified and corrected labels/locations for Aztarac and added newly dumped video board PROMS for this machine [Andrew Welburn, Tafoid].

- 0.161: Osso added save state support to Aztarac.

- 16th February 2005: 3D ARCADE - New 3D cabinet model for Aztarac from Btribble.

- 0.55: Changed palettesize from 256 to 32768 colors.

- 0.53: Mathis Rosenhauer fixed radar display in Aztarac.

- 3rd August 2001: Mathis Rosenhauer fixed the Aztarac radar graphics problems.

- 27th September 2000: Mathis Rosenhauer fixed Aztarac protection patching.

- 0.36b2: Mathis Rosenhauer added 'Aztarac' (Centuri 1983). Thanks to David Fish for additional hardware information.

- 30th July 1999: Mathis Rosenhauer fixed Aztarac joystick.

- 26th July 1999: Mathis Rosenhauer sent in a driver for Aztarac.


STORY:

- Year 4031 A.D.: A thousand years of interstellar peace has come to an end. Terran starbases around the Zodiac are under attack by alien robot drones from beyond the swan nebula. Your missionm as starship commander is: Defend the starbases!


Other Emulators:

* FB Alpha


Recommended Games:

Rip Off

Cerberus


Recommended Games (Sinistar):

Bosconian

Moonwar

Astro Chase (Max-A-Flex)

Sinistar

Victory

Aztarac

Time Pilot '84

Vanguard II

Cerberus

Last Mission

Ark Area

History


Arcade Video game published 36 years ago:

Aztarac (c) 1983 Centuri.

The actual game has you piloting a little space tank. The tank and its turret are controlled independently, which allows you to move in one direction while shooting in another. Your mission is to guard various space outposts from hordes of incoming enemy ships. Each level will have several outposts all clustered together in the center. If an enemy ship touches an outpost, then the outpost is destroyed. You can activate a long range scanner by using your second button. This allows you to locate enemies before they get close, that way you can fly off and get them before they even have a shot at the outposts.

- TECHNICAL -

Aztarac was only available in an upright dedicated cabinet. You might remember this title as the game that had a round plastic bubble over the monitor. Basically the monitor bezel stuck out towards the player. This provided a nice 'warp' effect on the center area of the game. The marquee simply had a yellow 'Aztarac' logo floating over a blue grid. The control panel had similar grid graphics and featured an analog joystick that had two buttons, along with an optical spinner. The sideart on this title was a painted Aztarac logo, along with a geometric spaceship, and a whole bunch of stripes. This sideart is easily repaintable due to the simple design. It has been said that only 500 units were built.

Cabinet dimensions : 73'' (185,42cm) high x 28'' (71,12cm) wide x 32'' (81,28cm) deep. Weight : 330 lbs (150 kg). Monitor : Wells Gardner 19K6401 color X-Y.

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (4x) General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

This is the second and last Vector based game ever produced by Centuri.

Here is a copy of an original game proposal document by Tim Stryker : Defend the starbase from alien invaders (sounds really novel so far, right?). Ship is maneuverable in two dimensions, has laser weaponry, and can use radar to locate menacing planetoids and enemy squadrons. Enemy squadrons come in two flavors : slow, Space-Invader-like phalanxes of twenty to forty ships bearing rockets, and fast, elite loners bearing lasers. Field of play (the simulated 'universe') is considerably larger than what can be seen on the screen at any one time : the player's ship is always displayed at the center of the screen and only 'sees' the portion of the universe within a given radius about its current position. Enemy ships attack from random points around the compass, bent on destroying the starbase, but will engage the player's ship if it presents itself. Ship has limited fuel and laser energy, but may return to starbase to refuel and recharge at any time. Points are awarded for each enemy craft destroyed, and are deducted for each defending ship lost. Game ends when starbase is destroyed by enemy; limitation of playing time is achieved through gradual escalation of enemy attacks.

Tim committed suicide in the Blue Mountains of Colorado in August of 1996 for unknown reasons. On the night of Aug. 6, Tim Stryker, 41, pulled off a remote road in the Blue Mountains in northwest Colorado, stepped out of his car, put a shotgun to his head and pulled the trigger.

Dennis Bartlett holds the official record for this game with 142,390 points on February 11, 1984.

- TIPS AND TRICKS -

* Programmer's name : spinning the spinner at a high rate during parts of the attract-mode will result in the programmer's name (Tim Stryker) appearing in approximately 3-inch-high letters across the center of the screen.

- STAFF -

Designed and programmed by : Tim Stryker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=157&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

fok999_________________________21.550
sawys___________________________3.705