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Backfire! (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download backfire.zip (16.5 MB)
Snapshot

Game infos

Description Backfire! (set 1)
Name backfire
Manufacturer Data East Corporation
Year 1995
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .084
Romset size 16.5 MB
Romset file 11 files
Romset zip 9 B
Language English
Evaluation 70 to 80 (Good)
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no
paddle 0 255 30 1 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 60
raster 0 no 320 240 60

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade gal16v8b.12n 279 plds 400 nodump no
arcade gal16v8b.6b 279 plds 0 nodump no
arcade gal16v8b.6d 279 plds 200 nodump no
arcade mbz-00.9a 2097152 1098d504 1fecd26b92faffce0b59a8a9646bfd457c17c87c gfx1 0 good no
arcade mbz-01.10a 2097152 19b81e5c 4c8204a6a4ad30b23fbfdd79c6e39581e23de6ae gfx1 80000 good no
arcade mbz-02.12a 1048576 2bd2b0a1 8fcb37728f3248ad55e48f2d398b014b36c9ec05 gfx2 0 good no
arcade mbz-03.15a 2097152 2e818569 457c1cad25d9b21459262be8b5788969f566a996 gfx3 1 good no
arcade mbz-03.18a 2097152 2e818569 457c1cad25d9b21459262be8b5788969f566a996 gfx4 1 good no
arcade mbz-04.16a 2097152 67bdafb1 9729c18f3153e4bba703a6f46ad0b886c52d84e2 gfx3 0 good no
arcade mbz-04.19a 2097152 67bdafb1 9729c18f3153e4bba703a6f46ad0b886c52d84e2 gfx4 0 good no
arcade mbz-05.17l 2097152 947c1da6 ac36006e04dc5e3990f76539763cc76facd08376 ymz 0 good no
arcade mbz-06.19l 524288 4a38c635 7f0fb6a7a4aa6774c04fa38e53ceff8744fe1e9f ymz 200000 good no
arcade ra00-0.2j 524288 790da069 84fd90fb1833b97459cb337fdb92f7b6e93b5936 maincpu 2 good no
arcade ra01-0.3j 524288 447cb57b 1d503b9cf1cadd3fdd7c9d6d59d4c40a59fa25ab maincpu 0 good no

Chips list

name tag type clock
ARM maincpu cpu 7000000
Speaker rspeaker audio
YMZ280B ymz audio 14000000

Categories

MAMEinfo

0.84 [David Haywood]


< Japan >


WIP:

- 0.148u2: Reduced tagmap lookups in Backfire [Wilbert Pol].

- 0.145u8: Miodrag Milanovic fixed some recent vblank port related regressions in Backfire.

- 0.136u4: Fabio Priuli converted Backfire! to use the device-fied video chips and added driver_data class and save states.

- 0.134u3: Fabio Priuli fixed game mode setting error on startup in clone Backfire! (set 2).

- 0.133u1: Renamed (backfira) to (backfirea).

- 0.127u8: Couriersud fixed Coin 1+2, Service1 and Service Mode mapped twice in Backfire! and clone.

- 0.123u6: Fixed debug assertion in Backfire!.

- 0.122u8: Changed description to 'Backfire! (set 1)'.

- 0.106u8: David Haywood added dualscreen (2x 320x240) to Backfire!. Changed VSync to 60Hz.

- 0.103u3: Changed input from 8-way Joystick to Paddle.

- 12th January 2006: David Haywood - I fixed the priorities in BackFire! and decided it seems to work well enough to mark it as working (player 1 joystick inputs work if you follow the how to play instructions). Note that Backfire! (set 2) defaults to wheel control which is unemulated. You can set it to joystick in test mode.

- 0.103u2: David Haywood split BackFire! into a separate driver, improved the graphics, added dualscreen support and corrected sound decoding. Pierpaolo Prazzoli added sound to BackFire!. Fixed ARM CPU1 clock speed to 7MHz, visible area to 640x240, video aspect ratio to 8:3 and sound rom loading.

- 9th January 2006: David Haywood - Again based on Bryan's work I've split BackFire! from the generic 156 driver and put it in it's own file. The game is fairly different to the other Deco156 based games in that it supports 2 monitors. Both monitors are now displayed, although colour problems remain. The game remains unplayable as it needs further work on the maths co-processor. Update: Fixed the colour problems, but priority issues remain.

- 9th January 2006: David Haywood - I decided to take a look at some more of the things Bryan submitted. I'm currently looking to hook up both screens in BackFire (it's meant to be a 2 screen game) and seeing if I can make any progress with the Co-Processor.

- 0.103u1: Changed ARM CPU1 clock speed to 14MHz. Added YMZ280B (14Mhz) sound. Changed visible area to 320x240.

- 0.98u3: Added clone Backfire! (set 2).

- 0.84: David Haywood added Backfire! (Data East 1995).

- 2nd January 2003: Guru - Dumped Backfire! (Data East 1995).

- 2nd November 2002: Guru - Back Fire! (Data East 1995) arrived from Pelle.


LEVELS: 6


Other Emulators:

* FB Alpha


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Backfire!

Over Top

History


Arcade Video game published 24 years ago:

Backfire! (c) 1995 Data East Corp.

A rally-type racing game.

- TECHNICAL -

Main CPU : ARM (@ 7 Mhz)
Sound Chips : Yamaha YMZ280B (@ 14 Mhz)

Players : 2
Control : Paddle
Buttons : 6

- TRIVIA -

Backfire was released in March 1995.

- STAFF -

Software : Wataru Iida, Zou6 Kagenobu, 3.2.1
Graphic : Hitomin, Tomoyuki Arakawa (Arakawa), Seiji Satoh, Takechang, Emimin, Tsukapon
Sound : Hiroaki Yoshida (Maro) (Gamadelic)
Hard : Masao
Co.Driver : Steve Miller, Yasuko Ohara (Mrg Enterprise Inc)
Zatsuyou : Penta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3359&o=2