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Armed Police Batrider (Europe) (Fri Feb 13 1998)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download batrider.zip (20.25 MB)
Snapshot

Game infos

Description Armed Police Batrider (Europe) (Fri Feb 13 1998)
Name batrider
Manufacturer Raizing / Eighting
Year 1998
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .129u3
Romset size 20.25 MB
Romset file 11 files
Romset zip 7 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 320 240 59.637405 6750000 432 0 320 262 0 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade prg0_europe.u22 524288 91d3e975 682885fc17f2424d475c282f239f42faf1aae076 maincpu 0 good no
arcade prg1b.u23 524288 8e70b492 f84f2039826ae815afb058d71c1dbd190f9d524d maincpu 1 good no
arcade prg2.u21 524288 bdaa5fbf abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe maincpu 100000 good no
arcade prg3.u24 524288 7aa9f941 99bdbad7a96d461073b06a53c50fc57c2fd6fc6d maincpu 100001 good no
arcade rom-1.bin 4194304 0df69ca2 49670347ebd7e1067ff988cf842b275b7ee7b5f7 gp9001 0 good no
arcade rom-2.bin 4194304 1bfea593 ce06dc3097ae56b0df56d104bbf7efc9b5d968d4 gp9001 800000 good no
arcade rom-3.bin 4194304 60167d38 fd2429808c59ef51fd5f5db84ea89a8dc504186e gp9001 400000 good no
arcade rom-4.bin 4194304 bee03c94 5bc1e6769c42857c03456426b502fcb86a114f19 gp9001 c00000 good no
arcade rom-5.bin 1048576 4274daf6 85557b4707d529e5914f03c7a856864f5c24950e oki1 40000 good no
arcade rom-6.bin 1048576 2a1c2426 8abc3688ffc5ebb94b8d5118d4fa0908f07fe791 oki2 40000 good no
arcade snd.u77 262144 56682696 a372450d9a6d535123dfc31d8116074b168ab646 audiocpu 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 16000000
OKI6295 oki2 audio 3200000
Speaker mono audio
YM2151 ymsnd audio 4000000
Z80 audiocpu cpu 4000000

Categories

MAMEinfo

0.129u3 [Josh W.]

0.37b9 [Yochizo]


Artwork available


WIP:

- 0.172: trap15 and The Dumping Union added clone Armed Police Batrider (Hong Kong) (Mon Dec 22 1997).

- 0.158: David Haywood fixed video\gp9001.c. This fixed a portion of the boss's ('Gob-Robo') face is missing in batrider and clone batriderj.

- 15th May 2011: Mr. Do - Looks like batrider got renamed (again). You can simply grab the LAY file and let ClrMAME work it out. Thank you Roman, for the heads up.

- 0.141u4: Alex Jackson fixed inconsistent rom naming between some of the Armed Police Batrider clones. Changed description of clones 'Armed Police Batrider - B Version (Japan) (Fri Feb 13 1998)' to 'Armed Police Batrider (Japan, B version) (Fri Feb 13 1998)', 'Armed Police Batrider - A Version (Japan) (Mon Dec 22 1997)' to 'Armed Police Batrider (Japan, older version) (Mon Dec 22 1997)', 'Armed Police Batrider - A Version (Taiwan) (Mon Dec 22 1997)' to 'Armed Police Batrider (Taiwan) (Mon Dec 22 1997)' and 'Armed Police Batrider (U.S.A.) (Fri Feb 13 1998)' to 'Armed Police Batrider (USA) (Fri Feb 13 1998)'. Renamed (batrid) to (batrider), (batridc) to (batriderc), (batridj) to (batriderj), (batridja) to (batriderja), (batridk) to (batriderk), (batridta) to (batridert) and (batridu) to (batrideru).

- 0.136u4: Anonymous added clone Armed Police Batrider - A Version (Taiwan) (Mon Dec 22 1997). Changed description of clone (Japan) (Mon Dec 22 1997) to 'Armed Police Batrider - A Version (Japan) (Mon Dec 22 1997)'.

- 0.135u1: Fabio Priuli fixed reversed 'Guest Player/Player Select/Special Course' dipswitch settings in Armed Police Batrider and clones.

- 0.132u4: Fabio Priuli fixed Armed Police Batrider 'Hit Score', 'Sound Effect' and 'Music' dipswitches are inverted vs MAME tab, if you select freeplay.

- 0.129u3: Josh W. added 'Armed Police Batrider (Europe) (Fri Feb 13 1998)' and clones (U.S.A.) (Fri Feb 13 1998) and (China) (Fri Feb 13 1998). Renamed (batrider) to (batridj), (batridrk) to (batridk) and (batridra) to (batridja).

- 0.125u3: Added dipswitches 'Credits to Start' and 'Coin B'.

- 0.117u1: Alex Jackson fixed crash in Batrider. Changed description to 'Armed Police Batrider - B Version (Japan) (Fri Feb 13 1998)' and clones (Japan, version A) to 'Armed Police Batrider (Japan) (Mon Dec 22 1997)' and (Korea, version B) to 'Armed Police Batrider (Korea) (Fri Feb 13 1998)'.

- 8th October 2006: Mr. Do - Added Armed Police Batrider instruction cards from TheSheep.

- 0.105u4: Added dipswitches 'Joystick Mode', 'Hit Score', 'Sound Effect' and 'Music'.

- 0.99u8: Mamesick fixed dipswitches in Batrider. Added dipswitches 'Guest Player', 'Player Select' and 'Special Course'.

- 0.94u2: Aaron Giles fixed Batrider sound. Changed 2nd OKI6295 clock speed to 19393 Hz.

- 0.94u1: Attempted to fix Batrider crash [Aaron Giles].

- 0.71u1: David Haywood added missing rowselect effect to Armed Police Batrider.

- 0.68: Brian Troha added clone Armed Police Batrider (Korea, version B).

- 13th May 2003: Brian Troha added the international version of Dodonpachi and the Korean version of Armed Police Batrider.

- 0.61: Quench fixed screen stands still during attract mode in Batrider.

- 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games.

- 0.37b10: Changed clock speed of the 2x OKI6295 to 24242 Hz.

- 9th November 2000: Quench sent an updated Toaplan2 driver with text-layer scroll effect that fixes the ending scene in Armed Police Batrider.

- 0.37b9: Yochizo added 'Armed Police Batrider (Japan, version B)' (Raizing 1998) and clone (Japan, version A).

- 14th October 2000: Yochizo fixed some graphics problems in Shippu Mahou Daisakusen and Armed Police Batrider, added sound to Armed Police Batrider and sped up the driver a little.

- 9th September 2000: Yochizo added Armed Police Batrider to the Toaplan2 driver, but sound is missing.


LEVELS: 3 - 5 - 7 - 18 (easy / normal / advanced / special mode)


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History


Arcade Video game published 22 years ago:

Armed Police Batrider (c) 1997 Eighting / Raizing.

An excellent vertically scrolling shoot'em up.

- TECHNICAL -

Game ID : RA9704

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : Yamaha YM2151, (2x) OKI6295

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Fire, [B] Bomb, [C] Option

- TRIVIA -

Released in December 1997.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.

If you beat the game in Single Character mode with Car-Pet, she says she's off to work on a great RPG and it shows a parody of the original Nintendo Famicom Dragon Quest boxart called 'Car-Pet Storys'.

In the Secret Stage, you fight the first and last boss of Razing/8ing's game "Sokyugrentai".

- UPDATES -

Revision 1 :
* Software version : A.
* Japan release only.

Revision 2 :
* Software version : B.
* Japan release only.

Revision 2 (Alternate) :
* Software version : B.
* Korean release only.
* Enabled 'Special Course', 'Guest Players' and 'Player Select' codes by default.

- SCORING -

Medals score : As long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 point...
1 : 100 points.
2 : 200 points.
3 : 300 points.
4 : 400 points.
5 : 500 points.
6 : 600 points.
7 : 700 points.
8 : 800 points.
9 : 900 points.
10 : 1000 points.
11 : 2000 points.
12 : 3000 points.
13 : 4000 points.
14 : 5000 points.
15 : 6000 points.
16 : 7000 points.
17 : 8000 points.
18 : 9000 points.
19 : 10,000 points.

- TIPS AND TRICKS -

* Ship Selection : at the player select screen, your fighter's capability is determined by which button(s) you press to pick your craft...
1) To select a 'Normal power type' fighter, select your ship with A button (Strong shot, weak option).
2) To select a 'Bomber power type', select your ship with B button (Strong option, weak shot).
3) To select a 'Option power type', select your ship with C button (Strong option & shot, slower speed).
4) To select a 'Speed up type', select your ship with Start button (Weak option & shot, faster speed).

* Stage Edit : start from the game mode selection screen, highlight the game mode of your choice and press A+B simultaneously. This can also be enabled by setting a DIP switch.

* Guest Players : insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, FIRE, BOMB, START. Nine additional fighters from "Battle Garegga" and "Mahou Daisakusen" will be unlocked. This can also be enabled by setting a DIP switch.

* Player Select : with this mode enabled you can select one ship instead of a team. Insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, BOMB, FIRE, START. This can also be enabled with a DIP switch.

* Score Mode : to show up score calculations, start from anywhere in the game, hold the START button and press BOMB (To leave the score mode, re-enter the code).

* Special Course : at the title screen, press Up, Down, Up, Down, Left, Right, Left, Right, A, B, START. This will enable a fourth 'Boss Attack' game mode. This can also be enabled with a DIP switch.

* Garegga Option Formation Codes : the Garegga ships are unique in that their options can be set to a variety of different formations. Typically, this is done by pushing button C, just as in "Battle Garegga". However, since Batrider is 'officially' a 2-button PCB, some cabinets may not have a third button. If you're stuck playing on one of these cabs, use these "Street Fighter" moves instead :
Front : up, down, A
Back : down, up, down, A
Wide : right, down, down-right, A
Control : left, down, down-left, A
Rolling : left, down-left, down, down-right, right, A

* Garegga Option Special Formations : just like in "Battle Garegga", you can get unique (and in most cases powerful) option formation upgrades by collecting items in special sequence :
Wide : miss 5 small shot items, then pick up an option item. Options shoot out to the sides in a very wide pattern.
Search : miss 5 option items, pick up an option item. Options automatically aim themselves at enemies.
Homing : miss 5 bomb icons, pick up an option item. Options fly right up to enemies and shoot them.
Shadow : miss 5 bonus medals, pick up an option item. Options follow your ship a la Gradius.
Rolling : miss 5 large shot items, pick up an option item. Options roll around your ship while still shooting forwards.

* Ingame Commands : press these button combinations during play to customize the game's bullet patterns. Note that the START+A and START+C combinations affect only your ship, and not the enemies :
Increase your ship's firing rate : START+A
Decrease your firing rate : START+C, or Start+Up (B ver. only)
Score Display : START+B (displays points given for destroying enemies)
Change color of round bullets : START+Left
Change color of straight bullet : START+Down
Change color of destructible bullets : START+Right

* Secret Extend Items : an extend item will drop after each 1.5 million points. In addition, there are two secret methods for triggering extends :
1) Kill the Highway Stage's blue hovercraft only after it's stopped.
2) Miss 3 max bomb items.
Missing three extend items and collecting the fourth will yield a 'special extend', refilling all your empty life slots.

* Galaxy Valhallyzer : this is Gain's 'dream machine' from the "Mahou Daisakusen" games. In Batrider, you can actually play as this ship for the first time, although it's not particularly useful. To get it, you must be playing as Gain. Miss an extend item with no options on your ship, and collect the next option you see. Your ship will now transform into the the 'Galaxy Valhallyzer'. It can be difficult to reach 1.5 million points without using options, so it's easiest to just suicide to drop your options right before you hit the extend.

- STAFF -

Program 68000 side : Shinobu Yagawa
Program Z80 side : Yuichi Ochiai
Character designer : Kazuyuki Nakashima
Graphic designers : Kazuyuki Nakashima, H. Yokoyama, M. Taguchi, Masaharu Tokutake, Yuki Yonei
Music composers : Manabu Namiki (Santaruru), Ken-ichi Koyano, Hitoshi Sakimoto
Sound effects : Mato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112&o=2

High scores

MAMESCORE records : 02/04/2017 13:01



mode: advanced-course

gnu_________________________3.514.530
sawys_______________________2.131.720
gatts47_____________________2.000.080
foxmulder___________________1.464.270
didyeah_____________________1.126.920
zarouk______________________1.075.960
olivier_______________________928.960


mode: normal-course

buttman_____________________3.780.560
gnu_________________________3.776.900
sawys_______________________2.696.240
gatts47_____________________2.545.670
foxmulder___________________2.446.290
mgrosdes____________________2.383.630
zarouk______________________2.275.000
didyeah_____________________1.877.910
olivier_____________________1.266.120
cessna________________________999.870


mode: training-course

gnu_________________________2.302.450
gohat0______________________2.291.770
foufoufo____________________2.205.770
sawys_______________________2.041.410
foxmulder___________________1.874.750
dark_kariya_________________1.814.810
zarouk______________________1.590.550
olivier_____________________1.473.300
didyeah_____________________1.431.330
gatts47_____________________1.414.590