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Blandia

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download blandia.zip (9 MB)
Snapshot

Game infos

Description Blandia
Name blandia
Manufacturer Allumer
Year 1992
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .062
Romset size 9 MB
Romset file 13 files
Romset zip 3 B
Language English
Evaluation 20 to 30 (Bad)
Mature This game is for adults only
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 384 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade ux001001.u3 262144 2376a1f3 705a3c5cc1137d14ffded6c949bf9aa650133eb7 maincpu 0 good no
arcade ux001002.u4 262144 b915e172 e43e50a664dc1286ece42a5ff8629b2da7fb49b4 maincpu 1 good no
arcade ux001003.u202 1048576 98052c63 b523596de29038b3ec9f1b6e1f7374a6a8709d42 maincpu 100000 good no
arcade ux001005.u200 1048576 bea0c4a5 a690c17fb7cbdab533c1dfad13abbad9359b9631 gfx1 300000 good no
arcade ux001006.u63 1048576 abc01cf7 c3f26e75eeb68073d2825be8df82cc6afcfbfb26 gfx1 200000 good no
arcade ux001007.u201 1048576 4440fdd1 7bfee90f81a2c867bd487abcf5905393ad400902 gfx1 100000 good no
arcade ux001008.u64 1048576 413647b6 594e010ca6f49ec82cc6d44fe23ac3427c4c3dbd gfx1 0 good no
arcade ux001009.u65 524288 bc6f6aea 673efa0c70587b5650ccf0a3c4bc316f53d52ba6 gfx2 0 good no
arcade ux001010.u66 524288 bd7f7614 dc865ff0f327f460956915b2018aaac815e8fce5 gfx2 40000 good no
arcade ux001011.u67 524288 5efe0397 a294a2dae9a10e93912543a8614a7f960a011f27 gfx3 0 good no
arcade ux001012.u068 524288 f29959f6 edccea3d0bf972a07edd6339e18792d089033bff gfx3 40000 good no
arcade ux001013.u69 1048576 5cd273cd 602e1f10454e2b1c941f2e6983872bb9ca77a542 x1snd 0 good no
arcade ux001014.u70 524288 86b49b4e 045b352950d848907af4c22b817d154b2cfff382 x1snd 140000 good no

Chips list

name tag type clock
M68000 maincpu cpu 16000000
Speaker mono audio
X1-010 x1snd audio 16000000

Categories

MAMEinfo

0.62 [David Haywood]

0.37b5 [Luca Elia]


Bugs:

- Magic effect in Jurane stage is incorrect. alexhiro (ID 06357)

- Missing rowscroll. Nomax (ID 00861)

- Clouds in Irriana stage should scroll instead of being static. alexhiro (ID 06353)


WIP:

- 0.166: Mamesick fixed garbage graphics during Blandia intro and on fights by adding VIDEO_UPDATE_AFTER_VBLANK. Probably is needed by all games in the driver, though the rest seems to work fine with the default method.

- 0.146u2: Minor change to Blandia rom names [Brian Troha].

- 0.146: Fix for PORT_CONDITION regression [Miodrag Milanovic]. This fixed DIP Default "Coin Mode 1" now triggers freeplay in Blandia and clone.

- 0.144u3: Angelo Salese fixed missing rowscroll in Irriana stage of Blandia.

- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Blandia.

- 0.141u1: Pierpaolo Prazzoli fixed Blandia Jurane stage, the whole bottom of the screen is filled with solid gray. Changed palettesize to 17408 colors.

- 9th January 2011: Pierpaolo Prazzoli - Blandia has a lot of original bugs, but why leave it with more? Actually, I got the missing video effect in Jurane stage emulated. Basically it activates a video register bit, writes an "effect palette" and changes the base palette for the pixels underneath the "special" ones of the foremost tilemap. I was looking at this bug back in 2008, I mentioned it in my last WIP post on that year.

- 0.141: Pierpaolo Prazzoli fixed a tilemap colors issue in Blandia and incorrect colors. Also fixed missing a rowscroll in Imageo stage and you don't receive damage from Imageo's magic. Changed palettesize from 4608 to 8704 colors.

- 13th September 2008: Pierpaolo Prazzoli - Trying to fix bugs in a game with lots of bugs: Blandia. Bug #1 fixed. Now tilemaps in Blandia can properly switch the 2 color modes: it can repeat every 16 colors to fill the 64 colors for the 6bpp gfx or it can use the first 64 colors of the palette regardless of the color code. This is needed because it has 6bpp graphics but it writes palette data for 4bpp graphics. During the demo mode there're 2 levels which now have broken colors, but I think it's just an original game bug (one of thousands in this game), because the game doesn't write to the color switch register, instead it does it during normal gameplay. I've seen that this register is used by the other games that have 6bpp graphics: gundhara, jjsquawk and zingzip, so if someone can test them, please report any color problem at MAMETesters. Meanwhile, I've also found something interesting to fix this blending bug: I've seen that it activates a video register bit and that it writes new palette data to a currently unused palette ram. Probably this new palette values are used to generate a "fake" blending effect. I hope to write about some other Blandia fixes soon, since there's also a missing rowscroll effect.

- 0.123u2: Changed palettesize to 4608 colors.

- 0.103: Pierpaolo Prazzoli fixed layer 1 colors in Blandia.

- 0.65: Fixed sound1 rom address to $140000.

- 30th January 2003: Nicola Salmoria fixed sound in Caliber 50, Sokonuke Taisen Game and Blandia.

- 0.62: David Haywood added Blandia (1992 Allumer). Renamed (blandia) to (blandiap).

- 28th August 2002: David Haywood added the non-prototype version of Blandia to the Seta driver.

- 0.37b12: Changed description to 'Blandia (prototype)'.

- 0.37b5: Luca Elia added 'Blandia [Prototype]' (Allumer 1992).

- 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver.


STORY:

- It was long long ago, an unimaginable time past. Shortly after people discovered copper, there were continuous battles over gold in various regions. Man of power who were supposed to protect the people and promote the prosperity of the town battled cach other for gold, and all the people where ensnared in war. Amidst the fury, a man calling himself "King" appeared among them. He commanded the authorities to turn over all gold to him. Naturally, those in power refused. And all the towns opposing the King were destroyed by the King's magic. Some people engaged the King in man-to-man combat to save their towns. But all challengers perished in a sea of blood before this swordsman king, who claimed to be the strongest man alive. People feared him, calling him "The Man Gold King". All the gods pay head to these earthly events and selected six strong man, one each from six towns in possession of a holy shrine. The gods decided to choose one of the six with whom they would endow the power to vanquish the Mad Gold King. From now on, it is up to you to create the story.


LEVELS: 10


Other Emulators:

* FB Alpha

* Raine


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History


Arcade Video game published 27 years ago:

ブランディア (c) 1992 Allumer, Limited.
(Blandia)

Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor.

- TECHNICAL -

Runs on the Seta 1st Generation System Hardware.

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen Orientation : Horizontal
Video Resolution : 384 x 240 Pixels
Screen Refresh : 60.00 Hz
Palette Colors : 17408

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> High Attack, Medium Attack, Low Attack

- TRIVIA -

Blandia was released in October 1992 in Japan.

Gurianos and Irriana appear in Taito's "Gladiator" / "Ougon no Shiro" / "Great Gurianos" as Guaranos and Irene.

- UPDATES -

A prototype board is know to exists, there is no armor bonus in this prototype version.

- STAFF -

Planning : Ken Kaneda
Graphic Chief : Tadahiro Negome
Graphic Designers : Makoto Kobayashi, Kenji Inoue
Character Designers : Ken Kaneda, Tadahiro Negome
Main Programmer : Kazuyoshi Ishihara
Sub Programmers : Sou Kajiwara, Masafumi Kaneko, Makoto Hijiya
System Designers : Kazuyoshi Ishihara, Sou Kajiwara
Sound & Music : Hisao Shiomi
Music : Akira Inoue, Manabu Namiki (as Manabu 'Gon' Namiki)
Hard : Noboru Kohno
Voices : Noriaki Yamaguchi, Mariko Suzuki, Katsuko, Reiko Nagashima, Yohko Ogawa
Special Thanks : SF Amuseument, Mr. Ichikawa, Mr. Shikano

- PORTS -

* COMPUTERS:
NEC PC-9801 (june.22, 1995) "Blandia 98"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

barthax________________________23.054
majygool_______________________15.145
dark_kariya_____________________6.588
nicky634________________________5.226
sawys___________________________3.396