0.77 [Pierpaolo Prazzoli]
Bugs:
- There's a black bar on top of the in-game screen. Iaspis (ID 00144)
WIP:
- 12th November 2008: David Haywood - I've spent the last day looking at some Kaneko titles. I asked Andreas to take a look at the MCU data rom for several of the games, to see if it could help improve the protection simulation in Blood Warriors (by finding the tables we're using in the encrypted data rom, thus no longer requiring extra tables). He reported back to me with his findings, and it was good news. While this still isn't true emulation of the MCU it helps, as we know the tables in the MCU data rom are correct, while the ones figured out via trojans could potentially have had inaccuracies in them (they didn't... but). As a slightly surprising bonus all the 'Toybox' data roms apart from GTMR2 use the same main encryption, and same communication method. Bonk's Adventure is a bit odd (seems to use data not present in the MCU data rom) but was already figured out.
- 0.123u4: Changed the 2x OKI6295 clock speeds to 2MHz.
- 0.112u2: Bonk's Adventure improvements [Gary Walkling, Sebastien Volpe]: Protection data fully verified, this corrects tilemap colors in levels 2 and 3. Corrected implementation of MCU command 43.
- 0.89u5: Sebastien Volpe corrected Bonk's Adventure priorities (according Luca's scheme), sound 'improvements' (both banking and rom loading), game name updated, interrupts scheduling change (not correct, but somewhat improved, see comment) and as a consequence, fake region dsw is removed. Swapped sound2 roms ($0, 200000). Changed description to 'B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin'.
- 0.88u2: Sebastien Volpe fixed Bonk's Adventure - Game now playable. Some gfx/sound issues. Fixed gfx1/2/3 roms length and sound 1/2 addresses. Added dipswitches 'Ticket dispenser' and 'Region'.
- 0.87: Sebastien Volpe fixed dipswitches in Bonk's Adventure. Added dipswitches 'Free Play', 'Demo Sounds', 'Title Level Display' and 3x 'Reserved'. Changed description to 'Bonk's Adventure'.
- 0.83: Added EEPROM and dipswitches 'Difficulty', 'Join During Game' and 'Allow Continue'.
- 31st May 2004: Tomasz Slanina added the EEPROM to Bonk's Adventure, but the game still isn't playable because of protection.
- 7th May 2004: Tomasz Slanina - Bonk's Adventure is not playable (protection isn't emulated, dump is incomplete).
- 0.77u2: Added gfx3 rom ($0 - 2MB scrambled tiles).
- 0.77: Pierpaolo Prazzoli added 'Bonks Adventure' (Kaneko 1994).
- 9th November 2003: Pierpaolo Prazzoli added Bonk's Adventure to the Kaneko16 driver, but it doesn't work because the MCU isn't emulated.
- 20th July 2003: Guru - Received Bonk's Adventure (Kaneko 1994). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors.
LEVELS: 28
Other Emulators:
* FB Alpha
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PC Genjin 2 - Pithecanthropus Computerurus (Tourvision PCE bootleg)
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Arcade Video game published 25 years ago:
Kyokyoku !! PC Genjin - Special Arcade Version (c) 1994 Kaneko Company, Limited.
A platform game, based on the NEC PC Engine game of the same name, consisting of 21 stages fighting dinosaurs and other creatures.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)
Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [A] Head butt, [B] Jump
- TRIVIA -
This game is known outside Japan as "Bonk's Adventure - Arcade Version" and in Europe as "B.C. Kid".
This game had a ticket payout mechanism meaning you could also win cheesy prizes.
- UPDATES -
* In the Korean version titlescreen, the 'KANEKO' standard logo is replaced by 'KA' with a cat (which is pronounced 'NEKO' in Japanese).
- TIPS AND TRICKS -
Bonk attacks enemies by "bonking" them with his large, invincible forehead. Bonk starts the game with three hearts' worth of health, which are depleted to blue as Bonk takes damage, and three extra lives. Bonk's health can be restored in increments by collecting fruits and vegetables.
Bonk can also collect pieces of meat as power-ups; these lend him special abilities and make him stronger. There are three stages of power-up: his normal self, a second stage during which he can stun enemies by pounding on the ground, and a third stage where he becomes temporarily invulnerable. Meat can be found in two varieties: big meat and small meat. The effects of meat are additive but wear off over time. A small meat gives Bonk the second stage of meat power but will eventually decay into the first stage of meat power, and then back into regular Bonk. Eating a small meat while in stage two will put Bonk into the third, invincible stage of meat power. And eating either size of meat while in the third stage of meat power-up will reset the timer on Bonk's meat power.
Bonk can occasionally collect red heart power-ups that refill an entire heart worth of health, or even more rarely, a large red heart, which restores all of Bonk's missing health. There are also two rare, blue heart power-ups in the game which will increase Bonk's maximum health by one heart.
Bonking an enemy will typically knock it backward and slightly into the air. Defeating an enemy yields points and also releases a small "smiley" power-up. Bonk's smileys are totaled at the end of each stage after defeating the boss of that stage. The player is given additional points and a caveman type congratulation based on how many smileys were collected.
- SERIES -
1. PC Genjin [Model HC89024] (1989, PCE)
2. PC Genjin 2 [Model HC91043] (1991, PCE)
3. GB Genjin [Model DMG-GKJ] (1992, GB)
4. PC Genjin 3 [Model HC93063] (1993, PCE)
5. GB Genjin 2 [Model DMG-RJJ] (1994, GB)
6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC)
7. Super Genjin [Model SHVC-ZH] (1994, SFC)
8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC)
9. PC Genjin (2002, GC)
- CONTRIBUTE -
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