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Boogie Wings (Euro v1.5, 92.12.07)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download boogwing.zip (14.69 MB)
Snapshot

Game infos

Description Boogie Wings (Euro v1.5, 92.12.07)
Name boogwing
Manufacturer Data East Corporation
Year 1992
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .084
Romset size 14.69 MB
Romset file 19 files
Romset zip 7 B
Language English
Evaluation 80 to 90 (Very Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 58

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade kj-00.15n 1024 add4d50b 080e5a8192a146d5141aef5c8d9996ddf8cd3ab4 proms 0 good no
arcade km04.8e 65536 329323a8 e2ec7b059301c0a2e052dfc683e044c808ad9b33 tiles1 1 good no
arcade km05.9e 65536 d10aef95 a611a35ab312caee19c31da079c647679d31673d tiles1 0 good no
arcade km06.18p 65536 3e8bc4e1 7e4c357afefa47b8f101727e06485eb9ebae635d audiocpu 0 good no
arcade kn_00-2.2b 262144 e38892b9 49b5637965a43e0378e1258c5f0a780926f1f283 maincpu 0 good no
arcade kn_01-2.4b 262144 3ad4b54c 5141001768266995078407851b445378b21453de maincpu 80000 good no
arcade kn_02-2.2e 262144 8426efef 2ea33cbd58b638053d75668a484648dbf67dabb8 maincpu 1 good no
arcade kn_03-2.4e 262144 10b61f4a 41d7f670defbd7dae89afafac9839a9e237814d5 maincpu 80001 good no
arcade mbd-00.8b 1048576 adb20ba9 2ffa1dd19a438a4d2f5743b1050a8037183a3e7d tiles2 100000 good no
arcade mbd-01.9b 1048576 d7de4f4b 4747f8795e277ed8106667b6f68e1176d95db684 tiles2 0 good no
arcade mbd-02.10e 524288 b25aa721 efe800759080bd1dac2da93bd79062a48c5da2b2 gfx6 0 good no
arcade mbd-03.13b 1048576 cf798f2c f484a22679d6a4d4b0dcac820de3f1a37cbc478f tiles3 0 good no
arcade mbd-04.14b 1048576 d9764d0b 74d6f09d65d073606a6e10556cedf740aa50ff08 tiles3 100000 good no
arcade mbd-05.16b 2097152 1768c66a 06bf3bb187c65db9dcce959a43a7231e2ac45c17 sprites1 1 good no
arcade mbd-06.17b 2097152 7750847a 358266ed68a9816094e7aab0905d958284c8ce98 sprites1 0 good no
arcade mbd-07.18b 2097152 241faac1 588be0cf2647c1d185a99c987a5a20ab7ad8dea8 sprites2 1 good no
arcade mbd-08.19b 2097152 f13b1e56 f8f5e8c4e6c159f076d4e6505bd901ade5c6a0ca sprites2 0 good no
arcade mbd-09.16p 524288 f44f2f87 d941520bdfc9e6d88c45462bc1f697c18f33498e oki2 0 good no
arcade mbd-10.17p 524288 f159f76a 0b1ea69fecdd151e2b1fa96a21eade492499691d oki1 0 good no

Chips list

name tag type clock
H6280 audiocpu cpu 8055000
M68000 maincpu cpu 14000000
OKI6295 oki2 audio 2013750
Speaker rspeaker audio
YM2151 ymsnd audio 3580000

Categories

MAMEinfo

0.96 [Bryan McPhail]

0.84 [David Haywood]


Bugs:

- ragtime, boogwing, boogwina: Missing fade effect. Stefan Lindberg (ID 02183)

- ragtime, boogwing, boogwina: Wrong transparencies. Stefan Lindberg (ID 02182)


WIP:

- 0.161: Fabrice Arzeno and The Dumping Union added clone Boogie Wings (USA v1.7, 92.12.14).

- 0.148u3: David Haywood fixed Boogie Wings (broken when I did some refactoring after 148).

- 0.145: David Haywood converted Boogie Wings to generic sprite device plus added manual mixing. NOTE: Mix the 2 sprite planes with the already rendered tilemaps. If we implement tilemap blending etc. too we'll probably have to mix those in here as well. This is just a reimplementation of the old priority system used before conversion but to work with the bitmaps. It could probably be simplified / improved greatly, along with the long-standing bugs fixed, with manual mixing you have full control. Apparently priority is based on a PROM, that should be used if possible.

- 0.144u7: Converted Boogie Wings to use generic DECO sprite implementation [David Haywood].

- 0.136u4: Fabio Priuli converted Boogie Wings to use the device-fied video chips and added driver_data class and save states.

- 0.133u1: Renamed (boogwina) to (boogwinga).

- 0.127u3: Stefan Lindberg added clone The Great Ragtime Show (Japan v1.3, 92.11.26).

- 0.126u4: Andrew Gardner merged memory maps in Boogie Wings.

- 0.126u2: Fabio Priuli added DIP locations to Boogie Wings.

- 0.118u2: Aaron Giles fixed DECO16 tilemap drawing, this fixed the broken Data East logo on the attract mode and the background in the Transporter stage.

- 0.101u1: Sonikos balanced the sound in Boogie Wings.

- 0.97u5: Brian Troha fixed dipswitches in Boogie Wings. Added 'Continue Coin' and 'Stage Reset' dipswitches.

- 0.97u1: David Haywood and Namag added clone The Great Ragtime Show (Japan v1.5, 92.12.07).

- 0.96: Bryan McPhail fixed Boogie Wings - Game now playable. Added Boogie Wings (Euro v1.5, 92.12.07) and clone (Asia v1.5, 92.12.07).

- 0.95u6: This game was removed from MAME.

- 23rd April 2005: Bryan McPhail - Diet Gogo is practically finished, but Boogie Wings may take longer as it has alpha-blending and pseudo rotation effects which aren't understood/implemented yet. At a first glance the other game (Double Wing) has additional protection that may be similar to Rohga.

- 0.95u5: Nicola Salmoria figured out decryption of remaining DECO102 games.

- 0.95u4: Nicola Salmoria added preliminary decryption to DECO 102 games. Swapped cpu1 roms ($1, 80000).

- 0.84: David Haywood added 'Boogie Wings' (Data East 1992).

- 22nd April: David Haywood - As you may have read Nicola decrypted the Data East 102 CPU games with the help of the Pocket Gal Deluxe bootleg. I took a brief look at Boogie Wings and as feared it appears to be protected. I see no unmapped reads and it gets no further than this screen. Also I needed to use the GFX roms from Pocket Gal Deluxe for this as the Alphanumeric tiles appear to be missing from the current Boogie Wings set. While the decryption is a huge step in the right direction there is much work still to be done with in order to support these games, keep in mind that several games using Data East's protection are still not emulated even without being encrypted. Update: Any game where you can pick up elephants is worth emulating so I hooked up some sprites in Boogie Wings... Still can't find the missing text tiles tho. 2nd Update: I found the missing GFX in 2 of the unknown roms which I thought were program code. There is still one unknown rom but at least I have a text layer now.

- 10th November 2001: Guru - Finally got around to dumping Boogie Wings.

- 12th September 2001: Guru - Received another PCB, a very rare Data East game called Boogie Wings. I'll dump it soon. Thanks to Pelle for the donation.


LEVELS: 7


Other Emulators:

* FB Alpha


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Lock On (Philko)

Boogie Wings

Koutetsu Yousai Strahl

Zed Blade

Progear

History


Arcade Video game published 27 years ago:

Boogie Wings (c) 1992 Data East Corp.

A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route.

If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly.

Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.

- TECHNICAL -

PCB # : DE-0379-1

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound : Hudson Soft HuC6280A, YM2151, YM3012, (2x) OKI6295
RAM: (2x) 62256, (5x) 6264
Dipswitch : (2x) 8 position

Players : 1

- TRIVIA -

Released in December 1992 in US.

This game is also known as "The Great Ragtime Show".

The 'Blues Brothers' appear in the 'Merry Merry Christmas' stage.

- TIPS AND TRICKS -

* Secret Character 'Santa Claus' : on the 'Merry Merry Christmas' stage, pick up the stage boss's head parts with the skyhook and throw it after you have destroyed the boss. Santa Claus will appear on the screen.

- STAFF -

Special Programmer : Cholesterol Haga, Power Baller Hirao, Ace Iida
Ultra Hardware : Kazuhiro Takayama, Talking Mitsui 900RR, Guts Tohua
Super Special Graphic Designer : God Hand Kaihou, Magic Finger Koizumi, Beauty Arakawa, Dancing Inagaki, Hillkincho Minagawa, Monster Nozu, Spanish Onishi, Smoking Tada, Slow Hand Kurata, Uzzy, Shintoku
Dynamite Sound : Tatsuya Kiuchi ('MR*K'), Tomoyoshi Satoh (TOM), Seilah
Administrator : Naomi Susa
Strong Game Designer : Kazuyuki Kurata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3479&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool______________________199.910
dark_kariya___________________191.900
cessna________________________170.730
sawys_________________________154.770
zarouk________________________144.890
gerhard_schindler_____________108.850