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Break Thru (US)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download brkthru.zip (345 KB)
Snapshot

Game infos

Description Break Thru (US)
Name brkthru
Manufacturer Data East USA
Year 1986
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .030
Romset size 345 KB
Romset file 14 files
Romset zip 125 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 240 240 57.444853 6000000 384 8 248 272 8 248

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade brkthru.1 16384 cfb4265f 4cd748fa06fd2727de1694196912d605672d4883 maincpu 4000 good no
arcade brkthru.10 32768 fd156945 a0575a4164217e63317886176ab7e59d255fc771 gfx3 8000 good no
arcade brkthru.11 32768 c152a99b f96133aa01219eda357b9e906bd9577dbfe359c0 gfx3 10000 good no
arcade brkthru.12 8192 58c0b29b 9dc075f8afae7e8fe164a9fe325e9948cdc7e4bb gfx1 0 good no
arcade brkthru.13 256 aae44269 7c66aeb93577104109d264ee8b848254256c81eb proms 0 good no
arcade brkthru.14 256 f2d4822a f535e91b87ff01f2a73662856fd3f72907ca62e9 proms 100 good no
arcade brkthru.2 32768 fa8246d9 d6da03b2a3d8a83411191351ee110b89352a3ead maincpu 8000 good no
arcade brkthru.3 32768 2f2c40c2 fcb78941453520a3a07f272127dae7c2cc1999ea maincpu 18000 good no
arcade brkthru.4 32768 8cabf252 45e8847b2e6b278989f67e0b27b827a9b3b92581 maincpu 10000 good no
arcade brkthru.5 32768 c309435f 82914004c2b169a7c31aa49af83a699ebbc7b33f audiocpu 8000 good no
arcade brkthru.6 32768 fd3cee40 3308b96bb69e0fa6dffbdff296273fafa16d5e70 gfx2 10000 good no
arcade brkthru.7 32768 920cc56a c75806691073f1f3bd54dcaca4c14155ecf4471d gfx2 0 good no
arcade brkthru.8 32768 f67ee64e 75634bd481ae44b8aa02acb4f9b4d7ff973a4c71 gfx2 4000 good no
arcade brkthru.9 32768 f54e50a7 eccf4d859c26944271ec6586644b4730a72851fd gfx3 0 good no

Chips list

name tag type clock
M6809 audiocpu cpu 1500000
Speaker mono audio
YM2203 ym1 audio 1500000
YM3526 ym2 audio 3000000

Categories

MAMEinfo

0.30 [Phil Stroffolino]


Artwork available


TEST MODE:

- Keep 1 & 2 pressed and hit F3 to enter test mode, then hit 5 to proceed through the tests.


WIP:

- 0.146: Port changed regression fix [Miodrag Milanovic]. This fixed coin insert problem in Break Thru driver.

- 7th December 2009: Mr. Do - Here is Breakthru artwork that I had completed some time ago, but never got around to adding them in, with bezel scan courtesy of Anoid.

- 0.135u1: Fabio Priuli added driver data struct and save state support to the Break Thru driver.

- 0.126u2: Fabio Priuli added DIP locations to Break Thru.

- 0.123u4: Zsolt Vasvari updated Breakthru driver to use PORT_CHANGED. Combined memory maps where applicable.

- 0.122u5: Aaron Giles cleaned up brkthru/darwin memory maps. Changed both games to use identical video timing parameters based on measurements of darwin. Guessed based on available information at the master clock and derived all game clocks from it. Changed M6809 CPU1/2 clock speeds to 1.5MHz and VSync to 57.444853 Hz.

- 0.117u1: Luigi30 fixed Upright/Cocktail mode in Break Thru.

- 0.90u4: Changed program rom fails test, probably just the japanese version modified to have english title. Changed description of clone 'Force Break (Japan)' to 'Force Break (bootleg)'.

- 0.88u2: Pierpaolo Prazzoli added clone Force Break (Japan).

- 0.81u8: Brian Troha fixed DIPs in Break Thru. Added dipswitches 'Bonus Life', 'Enemy Vehicles', 'Enemy Bullets' and 'Control Panel'.

- 0.69: Satoshi Suzuki and David Haywood fixed sprite priority in Break Thru and converted the driver to use tilemaps.

- 0.57: Aaron Giles fixed the all-black palette in Break Thru.

- 0.36b9: Changed VSync to 58Hz.

- 7th November 1999: Shingo Suzuki fixed the speed of Break Thru and some DIP settings.

- 0.35b9: Changed description to 'Break Thru (US)' and clone 'Kyohkoh-Toppa' to 'Kyohkoh-Toppa (Japan)'.

- 0.35b2: Bryan McPhail added clone Kyohkoh-Toppa.

- 0.34b8: Changed YM-3812 sound to YM-3526.

- 0.34b1: Added color proms ($0, 100 - red, green and blue component).

- 0.31: Bryan McPhail added sound to Break Thru (Sound Blaster needed). Gerrit Van Goethem added high score saving to Breakthru.

- 0.30: Phil Stroffolino added 'Break Thru' (Data East 1986).


LEVELS: 4


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History


Arcade Video game published 33 years ago:

BreakThru (c) 1986 Data East USA.

Export version. For more information about the game itself, please see the original Japanese version entry; "Kyohkoh-Toppa".

- TRIVIA -

BreakThru was released in February 1986. It was known in Japan as "Kyohkoh-Toppa".

- PORTS -

* CONSOLES:
Nintendo NES (1987)

* COMPUTERS:
[EU] Commodore C64 (1986)
[EU] Amstrad CPC (1986)
[EU] Sinclair ZX Spectrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=334&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys_________________________167.900
dark_kariya___________________100.000
olivier________________________86.000
topmav_________________________79.700
foxmulder______________________45.000
didyeah________________________40.900
welos666_______________________37.200