0.35 [Kevin Brisley]
0.30 [Kevin Brisley]
Artwork available
TEST MODE:
- In test mode, press 5 to advance through the various tests. Burnin' Rubber and Car Action: The service ROM is missing for this one so service mode doesn't work.
WIP:
- 0.149: ANY added clone Car Action (set 2). Changed description of clone 'Car Action' to 'Car Action (set 1)'.
- 0.148: Kevin Eshbach added clone Bump 'n' Jump. The bnj testmode expects to be able to read back palette and background ram [David Haywood]. Fixed bnj missing sound [hap]. Changed clone 'Bump 'n' Jump' to clone 'Bump 'n' Jump (Midway)'. Renamed (bnj) to (bnjm).
- 6th September 2010: Mr. Do - Bump 'n' Jump bezel is done, thanks to Kiltron. This was one of my favorite games to play at Eddie's Liquor, back when I was twelve.
- 0.138: Machone fixed incorrect screen resolution for Burnin' Rubber and clones Bump 'n' Jump and Car Action to 240x256.
- 0.129u5: Couriersud fixed low pass filtering on engine and explosion sounds in Burnin' Rubber.
- 0.126u2: Fabio Priuli added DIP locations to clone Bump 'n' Jump.
- 0.112u1: Canim fixed visible area to 240x256 in Bump 'n' Jump according to the arcade picture.
- 26th August 2006: Mr. Do - Added Burning Rubber bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
- 0.106u3: Added plds ($0, 30 - pal10l8.10k, pal16r4a.2d) to clone Car Action.
- 0.105u3: Added missing proms ($0, 20 - palette, RAS/CAS logic) to clone Car Action.
- 20th April 2006: f205v dumped 2x plds from Car Action.
- 12th July 2004: 3D ARCADE - New 3D cabinet model for Bump'n Jump from Pariah.
- 25th December 1999: Zsolt Vasvari fixed clone Bump'n'Jump priority problems.
- 0.35: Changed 'Burnin' Rubber' to parent.
- 0.33b7: Known issues: The continue clock counts too fast.
- 0.33b1: Changed description to 'Bump 'n' Jump'.
- 0.31: Ivan Mackintosh added clone Car Action (bootleg 1983).
- 0.30: Kevin Brisley added 'Bump 'n Jump' (Data East 1982) and Burnin' Rubber. Known issues: The continue timer runs too fast, this is related to the VBlank input bit timing.
- 1st December 1997: Dumped Burnin' Rubber.
LEVELS: 5 (endless)
Recommended Games (Racing 2D):
Burnin' Rubber
Burnin' Rubber (DECO Cassette)
High Way Race
Up'n Down
Road Fighter
Konami 80's AC Special (Road Fighter)
Crazy Rally
Super Speed Race Junior
Space Position
Top Secret
R.C. Pro-Am (PlayChoice-10)
Hot Rod
Drift Out
Drift Out '94 - The Hard Order
Neo Drift Out - New Technology
Thrash Rally
World Rally
World Rally 2: Twin Racing
1000 Miglia: Great 1000 Miles Rally
Mille Miglia 2: Great 1000 Miles Rally
Blomby Car
Backfire!
Over Top
Arcade Video game published 37 years ago:
Burnin' Rubber (c) 1982 Data East Corporation.
An overhead driving game where you jump or bump enemy cars for points.
- TECHNICAL -
Main CPU : MOS Technology M6502 (@ 750 Khz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 1 (JUMP)
- TRIVIA -
Burnin' Rubber was released in November 1982.
Marco Donadio holds the official record for this game with 2429540 points on October 5, 1984.
Export releases:
"Bump 'n' Jump [Upright model] [No. 349]" (Bally Midway)
"Bump 'n' Jump [Cocktail model] [No. 350]" (Bally Midway)
- SCORING -
Destroying a car : 200, 300 or 500 points, depending on car.
End of stage bonus : 200 + 100 points/level x number of cars destroyed.
Special Bonus : 50000 points for destroying no cars.
- TIPS AND TRICKS -
* Bonus Points : if you make it through an entire board without smashing any cars, you'll get a 50000 point bonus.
* You can jump off the edge of the screen and land on the other side. Use this tactic to escape from a tight spot, but only when the track is widest.
* Try not to get caught between three cars, as when you bump one into a wall, chances are the impact will bounce you back into the wall.
- PORTS -
* CONSOLES:
[JP] Nintendo Famicom (oct.8, 1986) "Buggy Popper [Model DFC-BP]"
- CONTRIBUTE -
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