0.57 [Aaron Giles]
Bugs:
- Graphics oddity on level 2 boss. Stefan Lindberg (ID 02816)
- Some graphic bugs. Comparison with PCB. Stefan Lindberg (ID 00180)
WIP:
- 0.167: David Haywood fixed horizontal partial updates in Battletoads.
- 0.154: David Haywood fixed issue with Battletoads (cpu\tms34010\34010gfx.c), but re-break some gfx in Little Robin/Mega Phoenix in the process. Needs somebody who knows the TMS better.
- 0.147u2: hap changed description to 'Battletoads'.
- 0.145u7: Aaron Giles fixed Battle Toads crashed after OK (m_vram_fg regression).
- 0.143u1: Miodrag Milanovic fixed missing or corrupt sound in drivers using the BSMT2000 sound.
- 0.141u1: Replaced BSMT2000 HLE emulator with emulation of the original TMS32015 [Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi, Peter Grounds, Lord Nightmare, Aaron Giles]. Added TMS32015 (24MHz) CPU3 and bsmt2000.bin rom.
- 0.139u2: Phil Bennett fixed reload of state cause major graphic corruption in Battle Toads.
- 11th June 2008: Guru - Battle Toads (Rare 1994) arrived a few days ago, thanks to gplee.
- 0.124: Zsolt Vasvari fixed assertion in Battle Toads.
- 0.123u6: Fixed debug assertion in Battle Toads.
- 0.123u2: Kevin Eshbach added DIP locations to Battle Toads. Added plds (GAL20V8A-15LP - U10, U11, U57, U58, U90 and U144). Fixed rom names.
- 0.122u6: Changed TMS34020 CPU1 clock speed to 32MHz.
- 0.122u4: Aaron Giles corrected Battle Toads clocks according XTALs on the PCB. Fixed color of text writing at the end of the game and wavey effect bug. Changed TMS34020 CPU1 clock speed to 8MHz and Z80 CPU2 to 6MHz.
- 0.122u3: Aaron Giles added save state support fixed gfx priority in Battle Toads.
- 0.114u1: Changed VSync to 60.797665 Hz.
- 0.113: Aaron Giles rewrote the BSMT2000 to be more accurate. Various modes are now software selected at startup based on the register value at reset time. Changed all existing drivers so they properly hooked up the reset line on the chip in order to make this control work. Also added correct BSMT2000 ADPCM output.
- 17th January 2003: Aaron Giles abstracted the TLC34076 palette chip emulation used by Art & Magic, Battletoads and a few other drivers.
- 3rd January 2003: Aaron Giles sent in another update that gets the 34010-based games working again after yesterday's changes, and he fixed BattleToads and Hard Drivin' to compute the VBLANK duration appropriately.
- 0.57: Aaron Giles added 'Battle Toads' (Rare 1994). BSMT2000 sound emulator [Aaron Giles].
- 28th November 2001: Aaron Giles sent in a driver for Battletoads.
LEVELS: 6
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Arcade Video game published 25 years ago:
Battletoads (c) 1994 Electronic Arts
Battletoads is a (mostly) horizontally-scrolling beat-em-up in which up to three players take on the roles of Rash, Pimple, or Zitz and must punch and kick their way through six enemy-infested stages to save their alternate universe from the Dark Queen.
The Toads each vary in fighting style: Rash is nimble, Pimple is burly and strong, and Zitz is a balance of the two. Each Toad also has its own signature exaggerated power and attack, in which their limbs turn into objects such as axes and drills.
In a visually unique twist, the Toads can knock the game's enemies 'off-screen' so that they appear to fly towards the players, breaking the fourth wall. Enemies include aliens, mutant rodents and snowmen.
The game's stages, in addition to having their own unique visual theme, often differ in gameplay style. Some levels are Double Dragon-style 2.5D brawlers, while others are strictly two-dimensional, platform-like stages. In one level, the Toads wear jet-packs and descend a tunnel and in the final level, the Toads shoot enemies from a vehicle.
- TECHNICAL -
Main CPU : TMS34020 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : BSMT2000 (@ 24 Mhz)
Players : 3
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in December 1994.
Licensed from Rare Coin-it Games.
The last game of the critically-acclaimed series that was originally released for the Nintendo NES in 1991. This is a unique game which was never ported to consoles.
- SERIES -
1. Battletoads (1991, Nintendo NES)
2. Battletoads and Double Dragon (1993, Nintendo NES)
3. Battletoads in Battlemaniacs (1993, Nintendo Super NES)
4. Battletoads in Ragnarok's World (1993, Nintendo Game Boy)
5. Battletoads (1994)
- STAFF -
Main program : Chris Sutherland
Additional programming : Mark Wilson
Game design : Gregg Mayles
Additional design : Kevin Bayliss, Chris Sutherland
Main character artist : Kevin Bayliss
Additional character artists : Keri Gunn, Gregg Mayles, Steve Mayles, Chris Peil
Main background artist : Kevin Bayliss
Additional background artists : Gregg Mayles, Steve Mayles, Chris Peil, Dean Smith
3-D Computer models : Kevin Bayliss
Hardware concept : Chris Stamper
Hardware design and construction : Pete Cox, Chris Stamper
Audio software : Chris Sutherland
Music and sound effects : Dave Wise
Additional sound effects : Gregg Mayles, Chris Sutherland
Sound effect sampling : Dave Wise
Vocal effects : Kevin Bayliss, Mark Betteridge, Simon Farmer, Chris Peil, John Stamper, Louise Stamper, Chris Sutherland
Quality assurance : Simon Farmer, Gary Richards, Huw Ward
Original battletoads concept : Tim Stamper
Original battletoads design : Kevin Bayliss, Mark Betteridge, Tim Stamper
Produced by : Chris Stamper, Tim Stamper
- CONTRIBUTE -
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