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Buggy Boy/Speed Buggy (cockpit)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download buggyboy.zip (532 KB)
Snapshot

Game infos

Description Buggy Boy/Speed Buggy (cockpit)
Name buggyboy
Manufacturer Tatsumi
Year 1985
Runnable yes
System arcade /
Number of players 1P
Added to MAME .094u2
Romset size 532 KB
Romset file 60 files
Romset zip 222 B
Language English
Evaluation 80 to 90 (Very Good)
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
dial 0 15 25 25 no
pedal 0 31 25 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 54.065744 6000000 384 0 256 289 0 240
raster 0 no 256 240 54.065744 6000000 384 0 256 289 0 240
raster 0 no 256 240 54.065744 6000000 384 0 256 289 0 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade bb1.245 512 0ddbd36d 7a08901a350c315d46ab8d0aa881db384b9f37d2 au_data 8000 good no
arcade bb10.104 256 f2368398 53f28dba11bb494d033bb279abf138975c84b20d proms 0 good no
arcade bb10.191 256 f2368398 53f28dba11bb494d033bb279abf138975c84b20d proms 0 good no
arcade bb10.49 256 f2368398 53f28dba11bb494d033bb279abf138975c84b20d proms 0 good no
arcade bb11.105 256 bf77f624 b042d293d2094dbabb32d628fd9addd832f084ef proms 100 good no
arcade bb11.192 256 bf77f624 b042d293d2094dbabb32d628fd9addd832f084ef proms 100 good no
arcade bb11.50 256 bf77f624 b042d293d2094dbabb32d628fd9addd832f084ef proms 100 good no
arcade bb12.106 256 10a2e8d1 51a8c51ecbbb7bd04ae46fb5598d2c8de8097581 proms 200 good no
arcade bb12.193 256 10a2e8d1 51a8c51ecbbb7bd04ae46fb5598d2c8de8097581 proms 200 good no
arcade bb12.51 256 10a2e8d1 51a8c51ecbbb7bd04ae46fb5598d2c8de8097581 proms 200 good no
arcade bb13.107 256 40d10dfa e40b4c424827937fec6df1a27b19b8dc09d3274a proms 300 good no
arcade bb13.194 256 40d10dfa e40b4c424827937fec6df1a27b19b8dc09d3274a proms 300 good no
arcade bb13.52 256 40d10dfa e40b4c424827937fec6df1a27b19b8dc09d3274a proms 300 good no
arcade bb14.137 256 0b821e0b b9401b9364fb99e15f562df91dcfdec1b989af2d proms 400 good no
arcade bb14.197 256 0b821e0b b9401b9364fb99e15f562df91dcfdec1b989af2d proms 400 good no
arcade bb14.199 256 0b821e0b b9401b9364fb99e15f562df91dcfdec1b989af2d proms 400 good no
arcade bb2.220 512 71d47de1 2da9aeb3f2ebb1114631c8042a37c4f4c18e741b au_data 8001 good no
arcade bb3.137 512 ad76f3fb bf96f903b32e009a2592df0f28cc3e20b039f4d4 road 4000 good no
arcade bb4.138 512 e4ca4ea0 0c8dd6f87bddcc709de42e0c4a59be3c19c5aa8a road 4200 good no
arcade bb5.139 512 e2577a9a 6408f815a1357712473c54a8603137a58431781b road 4400 good no
arcade bb6.94 512 ad43e02a c50a398020508f52ddf8d45881f211d17d096fa1 road 4600 good no
arcade bb7.16 256 b57b609f 2dea375437c62cb4c64b21d5e6ddc09397b6ab35 proms 1500 good no
arcade bb7.18 256 b57b609f 2dea375437c62cb4c64b21d5e6ddc09397b6ab35 proms 1500 good no
arcade bb7.20 256 b57b609f 2dea375437c62cb4c64b21d5e6ddc09397b6ab35 proms 1500 good no
arcade bb8.152 256 2330ff4f e86eb63ce47572bcbbf325f9bb749d10d96bf2e7 proms 1600 good no
arcade bb9.238 2048 6fc807d1 3442cbb21bbedf6291a3fe1747d479445f613d26 proms d00 good no
arcade bb9.271 2048 6fc807d1 3442cbb21bbedf6291a3fe1747d479445f613d26 proms 500 good no
arcade bug10.171 16384 b518dd6f 7cefa2f9438306c81dc83cd260928c835eb9b712 au_data 1 good no
arcade bug11.57 8192 a44d43eb c4d68c7e123506acaa6adc353579cac19ecb3a9d road 2000 good no
arcade bug12.58 8192 bd34d55c 05a719a6eff5af3aaaa1e0ee783b18597582ed64 road 0 good no
arcade bug13.124 8192 53604d7a bfa304cd885162ece7a5f54988d9880fc541eb3a obj_luts 0 good no
arcade bug14.209 16384 4e765282 f7d69d39823a8b33bd0e5b1bd78a5d68a293e221 obj_map 4000 good no
arcade bug15.181 16384 d519de10 535d05e11af65be65f3d9924b0c48faf8dcfd1bf obj_map c000 good no
arcade bug16.210 16384 8b64409e 1fb4c6923e6a9e1f2a63a2c335b63e2bdc44b61f obj_map 0 good no
arcade bug17.182 16384 a5d84df6 4e33ef0bee383e0d47b0c679cd2a54edb7ca0e3e obj_map 8000 good no
arcade bug18.156 16384 e58321a6 81be87d3c6046bb375c74362dc940f0269b39d1d obj_luts 2000 good no
arcade bug19.274 16384 3392c2ef a4aa4f24517da16495be073aa590cda81d9fca49 obj_tiles 8000 good no
arcade bug1a.230 32768 92797c25 8f7434abbd7f557d3202abb01b1e4899c82c67a5 main_cpu 20000 good no
arcade bug20.244 16384 9ee4c236 51155193e470a82deb5e3f1979ce112ada39b705 obj_tiles c000 good no
arcade bug21.242 16384 088fef40 a0c866c32857690915a33b0810219fb3cbf24f24 obj_tiles 18000 good no
arcade bug22.211 16384 5ec02630 75233de03461016d1bc7c4ece0502e16e53c3351 obj_tiles 1c000 good no
arcade bug23.185 16384 cafb4d4a aa24becdf354abca507dbd77fa18d05bea685285 obj_tiles 28000 good no
arcade bug25.157 16384 80c4e045 be3b537d3ed3ee74fc51059aa744dca4d63431f6 obj_tiles 2c000 good no
arcade bug26.275 16384 fc6fce64 4cea5796c26980455bdc0f8fcdb8e719caa8041f obj_tiles 0 good no
arcade bug27.245 16384 54b9a9dd 4f4f29a459991501013cdfffd34b50eed1cde850 obj_tiles 4000 good no
arcade bug28.243 16384 feef6c27 61679d67a6ef85965078e3ddd11c178a1a55f223 obj_tiles 10000 good no
arcade bug29.212 16384 f570e00b ced4b9a4a324a4c92c08e088fa116469b2878f55 obj_tiles 14000 good no
arcade bug2d.231 16384 f67bd593 b6e3f9d5534b0addbba4aa4c813dda21a27cafa2 main_cpu f0000 good no
arcade bug30.186 16384 5c2ecabf 5be25ddc1e2aac4579a39e405f8eac919f4917bd obj_tiles 20000 good no
arcade bug32.158 16384 125461f2 9dd94344cfc7a17670d6f512ecd5947f198154c0 obj_tiles 24000 good no
arcade bug33a.168 16384 b500d683 c9f92930c815a947fbd9a3846fd9580671da324f char_tiles 4000 good no
arcade bug34a 16384 8c64eb3c e0846f9a4811a0b6561d7a9aa7d50c23ced8d1d3 char_tiles 0 good no
arcade bug35.11 16384 7aa16e9e ea54e56270f70351a62a78fa32027bb41ef9861e audio_cpu 0 good no
arcade bug3b.232 16384 43cce3f0 17de3728d809d386f6a7a330c8c8701975d4ebed main_cpu f8000 good no
arcade bug4a.173 32768 40ce3930 4bf62ebeea1549a13a21a32cb860717f064b186a main_cpu 20001 good no
arcade bug5d.174 16384 d0dd6ffc 377581ace86ea0f713aa7dc8f96f27cbcda1b2ea main_cpu f0001 good no
arcade bug6b.175 16384 8f000dfa 5fd78a03a00f547bbb431839f78a8d10a4ba8e3e main_cpu f8001 good no
arcade bug7a.060 8192 d24dfdef 37d05a8bf9567380523df01265afb9780e39ea2a math_cpu 4001 good no
arcade bug8a.061 8192 512291cd 60f87133c86b88b982ba4680f96d0ac55970cb8d math_cpu 4000 good no
arcade bug9.170 16384 7d84135b 3c669c4e796e83672aceeb6de1aeea28f9f2fef0 au_data 0 good no

Chips list

name tag type clock
Buggy Boy Audio Custom buggyboy audio
I8086 math_cpu cpu 5000000
Speaker frontright audio
YM2149 ym2 audio 1875000
Z80 audio_cpu cpu 3750000

Categories

MAMEinfo

0.130u1 [Phil Bennett]

0.94u2 [Phil Bennett]

0.74u2 [David Haywood]

0.57 [Testdriver]


Artwork available


WIP:

- 0.156: Robbbert fixed Buggy Boy and clone Buggy Boy Junior crashes after launch.

- 0.154: Changed 'Buggy Boy Custom' to 'Buggy Boy Audio Custom'.

- 0.149u1: The au_data roms are accessed at 16bits, so load it as such [O. Galibert]. This fixed graphics totally missed, audio start and suddenly stop in SDLMAME.

- 0.148u5: Phil Bennett fixed "Screen 1" and "Screen 2" freezes in MAME's Video options of Buggy Boy.

- 0.146u2: Brian Troha added DIP locations to Buggy Boy and clone.

- 0.142u4: Alex Jackson fixed missing/corrupt graphics in Buggy Boy and clone Buggy Boy Junior.

- 0.133u1: Renamed (buggybjr) to (buggyboyjr).

- 0.130u1: Phil Bennett fixed Buggy Boy/Speed Buggy (cockpit) - Game now playable. Added new char/objects tiles roms and proms. Changed VSync to 54.065744 Hz. Minor hack to fixed start countdown sound bug in the Buggy Boys. Changed clone 'Buggy Boy/Speed Buggy (cockpit)' to parent and 'Buggy Boy Junior/Speed Buggy (Upright)' to clone.

- 11th March 2009: Phil Bennett - Buggy Boy as it was meant to be played. Three-screens of brightly-coloured fun. Not a great deal of difference hardware-wise to the upright version; same number of CPUs, just a little extra video RAM, more logic, PROMs etc. Desoldering three dozen ROMs/PROMs and PALs from a boardset in order to complete the emulation sure was fun...

- 0.129u6: Mr. Do added built-in layouts for clone Buggy Boy/Speed Buggy (Cockpit).

- 0.129u4: Changed 'Custom' sound to 'Buggy Boy Custom'.

- 0.129: Phil Bennett fixed Buggy Boy I/O, engine sound and tilemap scrolling.

- 0.127u5: Changed palettesize from 512 to 256 colors. Update clone Buggy Boy/Speed Buggy (Cockpit): Removed flags dispose from region gfx1/2. Fixed gfx rom loading. Removed region gfx5 roms and added missing gfx6 rom bb6.224 ($4600).

- 0.124u1: Hugh Allen replaced anonymous timer in TX-1 driver with an allocated one to make state saving closer to reality.

- 0.122u2: Phil Bennett reversed buggyboy/buggybjr 'Game Time' settings.

- 0.122u1: Phil Bennett fixed Buggy Boy Junior - Game now playable. Fixed input and rom loading. Changed visible area to 256x240 and VSync to 54.100000 Hz. Replaced the 2x AY-3-8910A sound with 2x YM2149 and Custom. Changed description of 'Buggy Boy (Single Monitor)' to 'Buggy Boy Junior/Speed Buggy (Upright)' and clone 'Buggy Boy' to 'Buggy Boy/Speed Buggy (Cockpit)'. Renamed (buggyb1) to (buggybjr).

- 16th October 2006: Mr. Do - Ad_Enuff added Speed Buggy bezel from Aaron, who in turn borrowed it from Tim at ArcadeCollecting.com.

- 0.106u10: David Haywood added multiscreen support (3x 256x256) to clone Buggy Boy.

- 0.104u7: Added prom ($1b00 - Road video timing?).

- 0.94u2: Phil Bennett added Buggy Boy (Single Monitor) and clone Buggy Boy. Removed Speed Buggy. Progress on TX1/Speed Buggy driver [Phil Bennett]. Still TODO: Arithmetic chip support. Correct object drawing and attributes (e.g. zoom factors). Road drawing. Fix inter-CPU communications. Layer mixing. Fix controls. Discrete sound hardware.

- 0.74u2: Added 'Speed Buggy' (Tatsumi 1986).

- 10th March 2003: David Haywood is working on a driver for Speed Buggy.

- 0.57: Added (Testdriver) Speed Buggy.

- 10th July 2001: Gerald and Thierry dumped Buggy Boy/Speed Buggy (Cockpit).

- 25th October 1998: Ricardo from Spain Dumps dumped Buggy Boy Junior/Speed Buggy (Upright).


PLAY INSTRUCTIONS:

- Select your course out of five by using steering wheel and accelerator to start game.

- "Off Road" cource is a circuit course consisting of only one leg; is relatively easy and recommendable for beginners.


Driving techniques:

- 1. Clear rocks, trees and other obstacles by using accelerator and steering wheel.

- 2. Jump over such obstacles as fallen trees.

- 3. Running over gravels causes your car to turn over to the side. In order to put your car back to normal position; either reduce speed or turn the steering wheel in direction of the uplifted side of the car.

- 4. Stay in the middle of the road to avoid slips and decrease'in speed.


How to Score higher points

- 1. Points double-up if your car is jumping or running on two wheels.

- 2. Points are scored by knocking down flags or passing thru gates.

- 3. When knocking down 5 flags in the color sequence as specified in the center of the screen display, 1000 points are awarded. Also you can win additional 1000 points, by knocking down any 5 flags within specified time limit.

- 4. After second leg 1000 points are won, when knocking down flashing flags. Also you win additional 1000 points when knocking down any 5 flags within specified time.

- 5. Passing thru each bonus gate increases by 2 seconds time available for next legs.

- 6. 2000 points are scored by kicking soccer ball. There are more techniques, find them by yourselves.


LEVELS: 1


Recommended Games (Racing 2):

Drag Race

Buggy Challenge

Buggy Boy/Speed Buggy

Max RPM

Power Drive

Over Drive

Double Axle

Road Riot 4WD

Road Riot's Revenge

Off Road Challenge

Offroad Thunder

Dirt Devils

Xtreme Rally / Off Beat Racer!

Xtrial Racing

Hummer Extreme

History


Arcade Video game published 34 years ago:

Buggy Boy (c) 1985 Tatsumi Electronics Company, Limited.

Buggy Boy is an abstract racing game in which The object is to drive around one of five courses in the shortest time possible, collecting special items to earn points.

The buggy has a high and low gear and each course consists of five legs. The roads are all littered with obstacles that must be avoided, including boulders and walls. Many tracks also have narrow, single-lane stretches with water at either side and driving into the water results in a crash, costing valuable time waiting for a new buggy to appear.

Each course is also littered with target objects to collect, with points awarded for driving through gates and collecting coloured flags. Time flags are also present, each of which add two seconds to the time limit.

Additional points are awarded for launching the buggy into the air, something that is also useful for clearing track-based obstacles. This is done by driving over logs and tree stumps while travelling at speed. Extra points are also rewarded for driving the buggy on two wheels, this is achieved by driving one front wheel over a small obstacle. On some tracks, it's also possible to drive the buggy up slanted embankments, which also helps to avoid track-based obstacles.

The five course choices are
* Offroad
* North - Monte Carlo
* South - Southern Cross
* East - Safari
* West - Paris Dakar

Offroad is a lap-based circuit that takes five laps to complete, while the North, South, East, and West courses are timed checkpoint point-to-point tracks.

- TECHNICAL -

Main CPU : (2x) I8086 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 3.75 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.875 Mhz)

Players : 2
Control : dial
Buttons : 1

- TRIVIA -

Buggy Boy was released in July 1985.

This game was licensed to Data East for US distribution (as "Speed Buggy").

Peter Huesken of the Netherlands holds the official record for this game with 103,200 points on October 4, 1986.

- PORTS -

* COMPUTERS:
Amstrad CPC (1987)
Atari ST/E (1987)
Commodore C64 (1987)
Commodore Amiga (1987)
Sinclair ZX Spectrum (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2576&o=2