0.130u1 [Phil Bennett]
0.94u2 [Phil Bennett]
0.74u2 [David Haywood]
0.57 [Testdriver]
Artwork available
WIP:
- 0.156: Robbbert fixed Buggy Boy and clone Buggy Boy Junior crashes after launch.
- 0.154: Changed 'Buggy Boy Custom' to 'Buggy Boy Audio Custom'.
- 0.149u1: The au_data roms are accessed at 16bits, so load it as such [O. Galibert]. This fixed graphics totally missed, audio start and suddenly stop in SDLMAME.
- 0.148u5: Phil Bennett fixed "Screen 1" and "Screen 2" freezes in MAME's Video options of Buggy Boy.
- 0.146u2: Brian Troha added DIP locations to Buggy Boy and clone.
- 0.142u4: Alex Jackson fixed missing/corrupt graphics in Buggy Boy and clone Buggy Boy Junior.
- 0.133u1: Renamed (buggybjr) to (buggyboyjr).
- 0.130u1: Phil Bennett fixed Buggy Boy/Speed Buggy (cockpit) - Game now playable. Added new char/objects tiles roms and proms. Changed VSync to 54.065744 Hz. Minor hack to fixed start countdown sound bug in the Buggy Boys. Changed clone 'Buggy Boy/Speed Buggy (cockpit)' to parent and 'Buggy Boy Junior/Speed Buggy (Upright)' to clone.
- 11th March 2009: Phil Bennett - Buggy Boy as it was meant to be played. Three-screens of brightly-coloured fun. Not a great deal of difference hardware-wise to the upright version; same number of CPUs, just a little extra video RAM, more logic, PROMs etc. Desoldering three dozen ROMs/PROMs and PALs from a boardset in order to complete the emulation sure was fun...
- 0.129u6: Mr. Do added built-in layouts for clone Buggy Boy/Speed Buggy (Cockpit).
- 0.129u4: Changed 'Custom' sound to 'Buggy Boy Custom'.
- 0.129: Phil Bennett fixed Buggy Boy I/O, engine sound and tilemap scrolling.
- 0.127u5: Changed palettesize from 512 to 256 colors. Update clone Buggy Boy/Speed Buggy (Cockpit): Removed flags dispose from region gfx1/2. Fixed gfx rom loading. Removed region gfx5 roms and added missing gfx6 rom bb6.224 ($4600).
- 0.124u1: Hugh Allen replaced anonymous timer in TX-1 driver with an allocated one to make state saving closer to reality.
- 0.122u2: Phil Bennett reversed buggyboy/buggybjr 'Game Time' settings.
- 0.122u1: Phil Bennett fixed Buggy Boy Junior - Game now playable. Fixed input and rom loading. Changed visible area to 256x240 and VSync to 54.100000 Hz. Replaced the 2x AY-3-8910A sound with 2x YM2149 and Custom. Changed description of 'Buggy Boy (Single Monitor)' to 'Buggy Boy Junior/Speed Buggy (Upright)' and clone 'Buggy Boy' to 'Buggy Boy/Speed Buggy (Cockpit)'. Renamed (buggyb1) to (buggybjr).
- 16th October 2006: Mr. Do - Ad_Enuff added Speed Buggy bezel from Aaron, who in turn borrowed it from Tim at ArcadeCollecting.com.
- 0.106u10: David Haywood added multiscreen support (3x 256x256) to clone Buggy Boy.
- 0.104u7: Added prom ($1b00 - Road video timing?).
- 0.94u2: Phil Bennett added Buggy Boy (Single Monitor) and clone Buggy Boy. Removed Speed Buggy. Progress on TX1/Speed Buggy driver [Phil Bennett]. Still TODO: Arithmetic chip support. Correct object drawing and attributes (e.g. zoom factors). Road drawing. Fix inter-CPU communications. Layer mixing. Fix controls. Discrete sound hardware.
- 0.74u2: Added 'Speed Buggy' (Tatsumi 1986).
- 10th March 2003: David Haywood is working on a driver for Speed Buggy.
- 0.57: Added (Testdriver) Speed Buggy.
- 10th July 2001: Gerald and Thierry dumped Buggy Boy/Speed Buggy (Cockpit).
- 25th October 1998: Ricardo from Spain Dumps dumped Buggy Boy Junior/Speed Buggy (Upright).
PLAY INSTRUCTIONS:
- Select your course out of five by using steering wheel and accelerator to start game.
- "Off Road" cource is a circuit course consisting of only one leg; is relatively easy and recommendable for beginners.
Driving techniques:
- 1. Clear rocks, trees and other obstacles by using accelerator and steering wheel.
- 2. Jump over such obstacles as fallen trees.
- 3. Running over gravels causes your car to turn over to the side. In order to put your car back to normal position; either reduce speed or turn the steering wheel in direction of the uplifted side of the car.
- 4. Stay in the middle of the road to avoid slips and decrease'in speed.
How to Score higher points
- 1. Points double-up if your car is jumping or running on two wheels.
- 2. Points are scored by knocking down flags or passing thru gates.
- 3. When knocking down 5 flags in the color sequence as specified in the center of the screen display, 1000 points are awarded. Also you can win additional 1000 points, by knocking down any 5 flags within specified time limit.
- 4. After second leg 1000 points are won, when knocking down flashing flags. Also you win additional 1000 points when knocking down any 5 flags within specified time.
- 5. Passing thru each bonus gate increases by 2 seconds time available for next legs.
- 6. 2000 points are scored by kicking soccer ball. There are more techniques, find them by yourselves.
LEVELS: 1
Recommended Games (Racing 2):
Drag Race
Buggy Challenge
Buggy Boy/Speed Buggy
Max RPM
Power Drive
Over Drive
Double Axle
Road Riot 4WD
Road Riot's Revenge
Off Road Challenge
Offroad Thunder
Dirt Devils
Xtreme Rally / Off Beat Racer!
Xtrial Racing
Hummer Extreme
Arcade Video game published 34 years ago:
Buggy Boy (c) 1985 Tatsumi Electronics Company, Limited.
Buggy Boy is an abstract racing game in which The object is to drive around one of five courses in the shortest time possible, collecting special items to earn points.
The buggy has a high and low gear and each course consists of five legs. The roads are all littered with obstacles that must be avoided, including boulders and walls. Many tracks also have narrow, single-lane stretches with water at either side and driving into the water results in a crash, costing valuable time waiting for a new buggy to appear.
Each course is also littered with target objects to collect, with points awarded for driving through gates and collecting coloured flags. Time flags are also present, each of which add two seconds to the time limit.
Additional points are awarded for launching the buggy into the air, something that is also useful for clearing track-based obstacles. This is done by driving over logs and tree stumps while travelling at speed. Extra points are also rewarded for driving the buggy on two wheels, this is achieved by driving one front wheel over a small obstacle. On some tracks, it's also possible to drive the buggy up slanted embankments, which also helps to avoid track-based obstacles.
The five course choices are
* Offroad
* North - Monte Carlo
* South - Southern Cross
* East - Safari
* West - Paris Dakar
Offroad is a lap-based circuit that takes five laps to complete, while the North, South, East, and West courses are timed checkpoint point-to-point tracks.
- TECHNICAL -
Main CPU : (2x) I8086 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 3.75 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.875 Mhz)
Players : 2
Control : dial
Buttons : 1
- TRIVIA -
Buggy Boy was released in July 1985.
This game was licensed to Data East for US distribution (as "Speed Buggy").
Peter Huesken of the Netherlands holds the official record for this game with 103,200 points on October 4, 1986.
- PORTS -
* COMPUTERS:
Amstrad CPC (1987)
Atari ST/E (1987)
Commodore C64 (1987)
Commodore Amiga (1987)
Sinclair ZX Spectrum (1988)
- CONTRIBUTE -
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