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Fighting Bujutsu

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Roms list
  8. Chips list
  9. Disks list
  10. Categories
  11. MAMEinfo
  12. History
Download bujutsu.zip (1.5 MB)
Snapshot

Game infos

Description Fighting Bujutsu
Name bujutsu
Manufacturer Konami
Year 1997
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .143u5
Romset size 1.5 MB
Romset file 3 files
Romset zip 48 B
Language English
Genre Fighter

Sound infos

Sound_channels 2

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 512 400 60 12288000 512 0 512 400 0 400

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 645a01.33d 524288 cb1a8683 77b7dece84dc17e9d63242347b7202e879b9a10e user1 0 good no
arcade 645a02.24r 524288 7d1c31bd 94907c4068a488a74b2fa9a486c832d380c5b184 user2 0 good no
arcade 645a03.u17 524288 086abd0b 24df439eb9828ed3842f43f5f4014a3fc746e1e3 user3 0 good no
arcade m48t58-70pc1.17l 8192 m48t58 0 nodump no

Chips list

name tag type clock
DMA-driven DAC dac2 audio
PowerPC 403GA subcpu cpu 32000000
PowerPC 603 maincpu cpu 100000000
PowerPC 604 gfxcpu cpu 100000000
RF5C400 rfsnd audio 16934400
Speaker rspeaker audio

Disks list

name md5 sha1 merge region index status optional
645c04 c0aabe69f6eb4e4cf748d606ae50674297af6a04 ata:0:hdd:image 0 good no

Categories

MAMEinfo

0.143u5 [Ville Linde, R. Belmont]


HardDisk required


WIP:

- 0.165: Install some runtime patches to make Fighting Bujutsu boot [Ville Linde].

- 0.143u5: Ville Linde and R. Belmont added 'Fighting Bujutsu' (Konami 1997).

- 13th August 2012: Ville Linde - Bujutsu is now sending the first game textures.

- 27th November 2007: R. Belmont - I recently acquired a Konami Fighting Bujutsu PCB set. I've dumped the 3 boot ROMs, and there's also an IDE HDD that's got an appointment with CHDMAN later today. The system16.com description linked above isn't quite right. Here's the real beef: Main CPU: PowerPC 603ev (100 MHz?), Sound and I/O CPU: PowerPC 403GA (33 MHz?), 3D Math CPU: PowerPC 604 (100 MHz?), Sound chips: Ricoh RF5c400 32-channel wavetable synthesizer plus TMS57002 effects DSP. 4.1 channel analog outputs are present (front L&R, rear L&R, subwoofer) and Media: IDE hard disk. As you can see, it's sort of like Gradius IV's Hornet PCB with the following CPU swaps: PPC403 replaced by PPC603ev, 68000 replaced by PPC403, and SHARC replaced by PPC604. The results would be MUCH more expensive without any real additonal capability, so it's obvious why this was a dead-end system with only one game. Well, Ville has looked up from WoW to notice my preliminary dump of the game, so hopefully he'll get something going. May be a while though given that it's fairly unlike other Konami hardware of the time (the 3d chips are not the same as e.g. GTI Club, for instance).


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Fate: Unlimited Codes



Harddisk: 1.01 GB (CYLS: 2097, HEADS: 16, SECS: 63 - Compressed: 265.6)

History


Arcade Video game published 22 years ago:

Fighting Bujutsu (c) 1997 Konami Company, Limited.

A 3-D fighting game from Konami.

- TECHNICAL -

Konami Cobra System Hardware

Main CPU : Power PC603e 100MHz
Sub CPU : Power PC604 100MHz & Power PC403GA 33MHz
Sound CPU : 68EC000 @16 MHz
Sound Chip : Ricoh RF5C400 PCM 32 Channel, 44.1 kHz Stereo Output, 3D Effect Spatializer
Video Boards : 3DFX Chips X 2 (1 for PixelFX and 1 for TexelFX)
3-D Mathmatics Chip : Analog Devices "Sharc" Chip
Control Chip? : AMD Mach 111 Microcontroller N676A1
Video resoution : 640 x 400 Pixels + Mini LCD Screen Capability
Colours : 16 bit Color x 2
Raster System : 144 bits/pixel Frame Buffer including 16 bit Color x 2, 8 bit Alpha, 32bit Depth (Floating Point Z-buffers), 12 bit Stencil, 256 Level alpha Blending, Polygon & Wire Frame Rasterization
Rendering : 1-5 Million Polygons/sec, 50-250 Million Pixels/sec

- TRIVIA -

Also known as Fighting Wu-Shu, Fighting Bujutsu was released in August 1997. It was the first (and only) game to run on Konami's powerful Cobra hardware. Konami's fighting game was in direct competition with Sega's "Virtua Fighter 3".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4187&o=2