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Bygone (prototype)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download bygone.zip (179 KB)
Snapshot

Game infos

Description Bygone (prototype)
Name bygone
Manufacturer Taito Corporation
Year 1985
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .140u1
Romset size 179 KB
Romset file 10 files
Romset zip 45 B
Language English
Evaluation 30 to 40 (Amendable)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic imperfect
Driver cocktail preliminary
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 240 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade a51_09.ic53 2048 0e8b8846 a4a105462b0127229bb7edfadd2e581c7e40f1cc bmcu:mcu 0 good no
arcade a53_01.ic84 16384 38cf7fb2 424efabe2386fa5f1c22444a53952d85c05c2d64 gfx1 0 good no
arcade a53_02.ic85 16384 dca7adfe 83b159e92dab96d9e20fa3a9d1ce7a7d2e83b313 gfx1 4000 good no
arcade a53_03.ic86 16384 af3eb997 ba66ffb9d83f91c98446ac38bb0e712ec0800625 gfx1 8000 good no
arcade a53_04.ic87 16384 65af72d3 759a1dd7548075630ddb9c692bdb32ad4712c579 gfx1 c000 good no
arcade a53_05.ic37 32768 63a3f08b 781539077cb1d3b8eecc8bd3717330c0f281833d maincpu 0 good no
arcade a53_06.ic38 32768 cb0dcb08 6b12b018b983b8225b5f33fb9fcd8004a00fd8ff maincpu 8000 good no
arcade a53_07.ic54 32768 72f69a77 dfc1050a4123b3c83ae733ece1b6fe2836beb901 audiocpu 0 good no
arcade a53_08.ic51 16384 f85139f9 7e089d1dd5c5fa8abb396b44aa15aabcf8677940 user1 0 good no
arcade a54-10.ic2 1024 369722d9 2df9932ad8ce87c0a9d2c89222a4cec12c29046d proms 0 good no

Chips list

name tag type clock
MC68705P5 bmcu:mcu cpu 3000000
Speaker mono audio
YM2203 ym2 audio 4000000
Z80 audiocpu cpu 4000000

Categories

MAMEinfo

0.140u1 [Cananas, Mr. Do, S. Brown, J. Bijl, Ranger_Lennier, F. Xerri, Gor, Kevin Eshbach, Smitdogg, Tormod, Guru, Tomasz Slanina, The Dumping Union]


WIP:

- 0.182: Replaced M68705 CPU3 with 'MC68705P5'.

- 0.170: Changed description to 'Bygone (prototype)'.

- 0.140u1: Cananas, Mr. Do, S. Brown, J. Bijl, Ranger_Lennier, F. Xerri, Gor, Kevin Eshbach, Smitdogg, Tormod, Guru, Tomasz Slanina and The Dumping Union added Bygone (Taito Corporation 1985).

- 29th September 2010: Tomasz Slanina - Something VERY special! Purchased by Dumping Union. First screenshots of Bygone.

- 1st September 2010: Guru - Yep that's right, Wyvern F0 and Bygone are now secured. Note that the 2 PCBs shown in the above pic cost (the Dumping Union) US$6000. I loaned Smitdogg the money (I'm not a charity, people) and my Japanese contact bought them for us. This was a serious effort because the Wyvern F0 was sold as a whole cab which weighs a million tons. The cab had to be carted 1000 kilometers across Japan, which itself cost about $300 in fuel and tolls. I've sold at least US$1500 in PCBs via Smitdogg on eBay to help recover some of the money but the DU is in serious financial debt because of these purchases which of course will affect future DU purchases.


Other Emulators:

* FB Alpha


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History


Arcade Video game published 34 years ago:

Bygone (c) 1985 Taito Corp.

An innovative and fun platform game.

The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz)
Sound CPU: Zilog Z80 (@ 6 Mhz)
Sound Chips: (2x) Yamaha YM2203 (@ 4 Mhz)

Screen orientation: Horizontal
Video resolution: 240 x 224 pixels
Screen refresh: 60.00 Hz
Palette colors: 1024

Players: 2
Control: 8-way joystick

- TRIVIA -

It seems this game was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29216&o=2