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California Speed (Version 2.1a Apr 17 1998, GUTS 1.25 Apr 17 1998 / MAIN Apr 17 1998)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Disks list
  12. Categories
  13. MAMEinfo
  14. History
Download calspeed.zip (544 KB)
Snapshot

Game infos

Description California Speed (Version 2.1a Apr 17 1998, GUTS 1.25 Apr 17 1998 / MAIN Apr 17 1998)
Name calspeed
Manufacturer Atari Games
Year 1998
Runnable yes
System arcade /
Number of players 1P
Added to MAME .077
Romset size 544 KB
Romset file 2 files
Romset zip 245 B
Language English
Evaluation 80 to 90 (Very Good)
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 1
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
paddle 16 240 25 5 no
pedal 0 255 25 100 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 57 17510400 640 0 640 480 0 480

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade caspd1_2.u32 524288 0a235e4e b352f10fad786260b58bd344b5002b6ea7aaf76d user1 0 good no
arcade sound102.u95 32768 bec7d3ae db80aa4a645804a4574b07b9f34dec6b6b64190d dcs 0 good no

Chips list

name tag type clock
ADSP-2115 dcs:dcs2 cpu 16000000
DMA-driven DAC dcs:dac2 audio
R5000 (little) maincpu cpu 150000000
Speaker dcs:rspeaker audio

Disks list

name md5 sha1 merge region index status optional
calspeed 08d411c591d4b8bbdd6437ea80d01c4cec8516f8 ide:0:hdd:image 0 good no

Categories

MAMEinfo

0.102u5 [Reznor007]

0.77 [Aaron Giles]


HardDisk required


Bugs:

- Even if you choose manual gear your car has automatic gear. Scagazza (ID 00975)


WIP:

- 0.179: Risugami added clickable buttons to California Speed layout and cleaned up some code.

- 0.178: Risugami added layout for California Speed.

- 0.170: MrSinister added official updater roms to clone California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998) so that you can update the hdd / game revision if you so please.

- 0.164: jmurjr added clone California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998). Changed parent description to 'California Speed (Version 2.1a Apr 17 1998, GUTS 1.25 Apr 17 1998 / MAIN Apr 17 1998)' and clone (Version 1.0r7a 3/4/98) to 'California Speed (Version 1.0r7a Mar 4 1998, GUTS Mar 3 1998 / MAIN Jan 19 1998)'. Renamed (calspeeda) to (calspeedb).

- 0.153: Alex Jackson fixed the SSE2 versions of the RGB utility functions (video\rgbsse.h, rgbutil.c and rgbvmx.h), which are currently only used by 64-bit builds. This fixed all screenshots from 64-bit builds have off-by-1 color errors and incorrect alpha (green boxes around trees) in Mt. Shasta stage in California Speed.

- 0.133u1: Renamed (calspeda) to (calspeeda).

- 0.130u2: Removed 2nd Player. Added buttons 6-10.

- 0.126u2: Aaron Giles fixed refreshspeed causes horrible screetching.

- 0.102u5: Reznor007 added 'California Speed (Version 2.1a, 4/17/98)'. Changed parent description to 'California Speed (Version 1.0r7a 3/4/98)'. Renamed (calspeed) to (calspeda).

- 0.82u2: Aaron Giles formalized support for the "widget" board used in Vapor TRX & California Speed, added more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, hooked up CMOS protection bit, corrected 'San Francisco Rush: The Rock' audio CRCs and hooked up hard disk and marked San Francisco Rush and Vapor TRX as working.

- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.

- 0.78u4: Changed region cpu2 to sound1.

- 0.78: Aaron Giles fixed remaining issues in California Speed, verified California Speed HDD dump (works in self test, not in boot ROM test) and changed year to 1998 - Game now playable.

- 0.77u3: Aaron Giles fixed several minor bugs that affected Biofreaks and California Speed. Fixed input ports for California Speed and SF Rush. Changed visible area to 512x400. Removed Player 3/4 and button 6. Added 'Boot ROM Test' dipswitch.

- 7th December 2003: Aaron Giles fixed several minor bugs in the Seattle driver that affected Biofreaks and California Speed (but they're still not fully working).

- 2nd December 2003: Aaron Giles - Well, I finally decided to figure out what the heck was up with California Speed. Turns out there were a few subtle problems in the PCI configuration code when setting up the 3dfx card. With that fixed, I was able to map the proper self-test button, and finally hook up all the controls. Then came some ugly sound synchronization issues. Like Wayne Gretzky's 3D Hockey, this game won't boot unless the sound is working. After some fiddling, I was able to get it to work. Unlike San Francisco Rush, this one starts up and is playable, though there are some obvious color issues (well, not so obvious here, but it is in other screen shots). However, it doesn't last too long until we hit a snag. Much like San Francisco Rush, we get some math errors and the game freaks out. I really hope this doesn't mean I have to add full floating point exception support...

- 0.77u2: Added cpu2 sound rom (32k ADSP2115 data) and changed R5000 CPU1 clock speed to 150 MHz.

- 0.77: Aaron Giles added 'California Speed' (Atari 1996). Doesn't boot, will go into test mode (bad hard disk dump).

- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).

- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.


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280-ZZZAP

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OutRunners

OutRun 2

OutRun 2 Special Tours

OutRun 2 SP SDX

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Rad Racer II

Top Speed

Hard Drivin'

Race Drivin'

Hard Drivin's Airborne

Street Drivin'

Power Drift

Power Drift - Link Version

Power Drift (Tourvision PCE bootleg)

Big Run

Cisco Heat

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Rad Rally

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Ridge Racer 2

Ridge Racer V Arcade Battle

Cruis'n USA

Cruis'n World

Cruis'n Exotica

Dangerous Curves

Dirt Dash

Midnight Run: Road Fighters 2

Rave Racer

Sega Rally Championship - TWIN

Sega Rally 2

Sega Rally 2 DX

Wheels & Fire

GTI Club

GTI Club 2

Pocket Racer

San Francisco Rush

San Francisco Rush: The Rock

San Francisco Rush 2049

Scud Race Twin

Side by Side

Side by Side 2

Speed Up

Winding Heat

Over Rev

Roads Edge / Round Trip

California Speed

Choro Q Hyper Racing 5

Race On!

Racing Jam

Racing Jam DX

Techno Drive

Battle Gear

Battle Gear 2

California Chase

Go By RC

Stunt Typhoon Plus

Wangan Midnight

Wangan Midnight R

Wangan Midnight Maximum Tune

Wangan Midnight Maximum Tune 2

Initial D Arcade Stage

Initial D Arcade Stage Ver. 2

Initial D Arcade Stage Ver. 3

Initial D4

Faster Than Speed

Speed Driver

Need For Speed: Underground

Sega Race-TV



Harddisk: 4.02 GB (CYLS: 8912, HEADS: 15, SECS: 63 - Compressed: 501.4)

History


Arcade Video game published 21 years ago:

California Speed (c) 1998 Atari Games Corp.

California Speed is a racing game set in numerous locations across the state of California, in which players compete against different racers as they fight to finish ahead of the pack. Each track features timed checkpoints that must be reached within a set time limit, failure to do so results in disqualification from the race.

Players can choose automatic or manual gears and can race in any one of twelve different cars. The game includes three closed-circuit tracks modelled closely on famous racing tracks, as well as eleven open-road courses that take in such locations as cities, deserts, mountains, shopping malls and even a roller coaster.

Each of the game's fourteen tracks are graded for difficulty; either 'Easy', 'Advanced' or 'Expert'.

- TECHNICAL -

Atari Seattle hardware

Main CPU : R5000 (@ 150 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : steering wheel with force feedback, four position shift lever, two pedals

- TRIVIA -

California Speed was Released in March 1998 in USA.

There are 2 types of California Speed, one of which does not utilise the 4 position shift lever. This was the factory kit that converted "Hyperdrive" to California Speed.

On the Laguna Seca raceway, adverts for some other Atari games can be seen in the background : "Mace - The Dark Age", "Maximum Force", "Primal Rage" and "Area 51".

- UPDATES -

Release 1 :
* version 1.0r7a (3/4/98)

Release 2 :
* version 2.1a (4/17/98)

- TIPS AND TRICKS -

* Bonus Cars : Set your transmission number to 1, then press RADIO in the car selection screen to change one car from each row into a different vehicle.

* Fruit Attack : If you get ahead of someone tap your gas pedal and the START button simultaneously to throw fruit at the driver behind you. This is pointless but fun.

* Mirrored tracks : hold down all 3 view buttons during track select for mirrored tracks.

* Backrow vehicles : press Tailgate Cam button during car select to choose backrow vehicles.

* During attract mode, press View 1+View 3+Radio to see the version/revision of your machine.

* Here are the cars list with all information you need :

Cresta Convertible
Top Speed : 203 MPH/325 HPH
Traction : Medium
Acceleration : 4.65 Secs
Weight : 2940 Lbs.
Horsepower : 492@9200 RPM

C.H.P.
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM

Dakar
Top Speed : 200 MPH/320 HPH
Traction : High
Acceleration : 5.01 Secs
Weight : 5140 Lbs.
Horsepower : 577@5200 RPM

Predator
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.73 Secs
Weight : 3140 Lbs.
Horsepower : 545@6700 RPM

Fairchild
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM

Street Fighter
Top Speed : 202 MPH/323 HPH
Traction : Medium/High
Acceleration : 4.87 Secs
Weight : 3140 Lbs.
Horsepower : 504@6700 RPM

Wide Hog
Top Speed : 201 MPH/322 HPH
Traction : High
Acceleration : 5.01 Secs
Weight : 7213 Lbs.
Horsepower : 712@1700 RPM

M2
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM

Road Burner
Top Speed : 205 MPH/328 HPH
Traction : Medium/High
Acceleration : 4.85 Secs
Weight : 4819 Lbs.
Horsepower : 560@8200 RPM

SUV
Top Speed : 205 MPH/328 HPH
Traction : High
Acceleration : 4.65 Secs
Weight : 4840 Lbs.
Horsepower : 540@6700 RPM

Sledster
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM

F1
Top Speed : 207 MPH/331 HPH
Traction : Medium/Low
Acceleration : 4.63 Secs
Weight : 2240 Lbs.
Horsepower : 420@8400 RPM

Kart
Top Speed : 202 MPH/323 HPH
Traction : High
Acceleration : 4.97 Secs
Weight : 1140 Lbs.
Horsepower : 345@11000 RPM

Velocity 6000
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.76 Secs
Weight : 3140 Lbs.
Horsepower : 545@6700 RPM

Rodster
Top Speed : 205 MPH/328 HPH
Traction : Medium/High
Acceleration : 4.85 Secs
Weight : 4819 Lbs.
Horsepower : 560@8200 RPM

- STAFF -

Producer : Steve Ritchie
Associate Producer & Art Direction : Philip Swett
Lead Programmer: Carl Ferreira
Game Programmers: Dave Akers, Frank Kuan
Lead 3D and Concept Artist: Kevin Page
3D and Concept Artist: Manuel Laguatan
3D Vehicles and Movie Art: Barry Focha
3D Animation and Texture Artist: Gene Higashi
Music, Sounds, and Speech : Kevin Quinn, Dave Zabriske, Chris Granner, John Paul, Joe Lyford, Gunnar Madsen, Rich Carle, Todd Modjesky

Executive Producer: Mark Stephen Pierce

Hardware Technician: Paul Shepard
Hardware Engineering: Pete Mokris, Cary Mednick, Steve Correll, Andy Eloff
Technical Assistance: Pete Takaichi, Rick Meyette
Video Movies and Models: Greg Allen, Brent Englund

Marketing Assistance: Ray Bersabe, Mary Fujihara, Roger Sharpe, Derryl DePriest, Jackie Sherman, Ann Denton, Alexandra Donnelly, Randall Ng
Sales: Mike Taylor, Elaine Shirley, Tom Keil, Masato Ohata, Hiroko Koike
Customer Service: Al Vernon, Holly Lamontagne

Cabinet Art: Nik Ehrilch, Dan Bigelow
Systems Support: Dave Sheppard, Forrest Miller, Randy Davis, Felix Robinos, Jeff Bell, Glenn McNamara, Tox Gunn, Mike Albaugh
Logistical Sanity: Karen Jefferson, Evelyn Perez, George Millington, Rick McDowell, Sally Garza, John McKillip

Good Advice: Mark Pierce, Neil Nicastro, Dan Van Elderen, Ken Fedesna, Eugene Jarvis, Paul Dussault, Eric Prybl, Larry DeMar, Victor Sarkan, Todd Erickson, John Ray, Robert Daly, Charlie Grisafi, Don Diekneite, Bill Hindorff, Wallace Poulter, Takeshi Hasegawa, Dennis Harper, Josh Nicholson, Darren Walker, Chris Ritchie

Atari Gametesters Test Manager: Mike Kruse
Product Analysts: David J. Ortiz, Jose Amparan
Testers: Cecil "Bizahr" Wayne Carthen Jr., Pablo Buitrago, Joseph Magome, Rich Reed, Donald Gavino, Charles Ybarra, Jerry Cruz, T. Lewis, Kevin Dines

Sr. Engineering Tech. : Patrick Hubbell

- PORTS -

* CONSOLES:
Nintendo 64 (1999)

- CONTRIBUTE -

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