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Challenger

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
  13. High scores
Download challeng.zip (26 KB)
Snapshot

Game infos

Description Challenger
Name challeng
Manufacturer Game Plan (Centuri license)
Year 1981
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .033b03
Romset size 26 KB
Romset file 7 files
Romset zip 14 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 2
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 256 59.196429 5834400 352 0 256 280 0 256

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade chall.1 4096 7c71a9dc 2530ada6390fb46c44bf7bf2636910ee54786493 maincpu f000 good no
arcade chall.2 4096 948912ad e79738ab94501f858f4d5f218787267523611e92 maincpu e000 good no
arcade chall.3 4096 6ce03312 69c047f501f327f568fe4ad1274168f9dda1ca70 maincpu d000 good no
arcade chall.4 4096 0ddc18ef 9f1aa27c71d7e7533bddf7de420c06fb0058cf60 maincpu c000 good no
arcade chall.5 4096 34c6a88e 250577e2c8eb1d3a78cac679310ec38924ac1fe0 maincpu b000 good no
arcade chall.6 4096 b30fe7f5 ce93a57d626f90d31ddedbc35135f70758949dfa maincpu a000 good no
arcade chall.snd 2048 1b2bffd2 36ceb5abbc92a17576c375019f1c5900320398f9 audiocpu e000 good no

Chips list

name tag type clock
AY-3-8910A aysnd audio 1789772
M6502 audiocpu cpu 894886
Speaker mono audio

Categories

MAMEinfo

0.33b3 [Al Kossow]


WIP:

- 0.78u5: Changed AY-3-8910 clock speed to 1789500 Hz. Added dipswitches 'Sound Test A0-6/B0-7' and 5x 'Unused'.

- 0.33RC1: Added missing sound rom.

- 0.33b7: Known issues: It hangs after entering the first letter of the high score name.

- 0.33b5: Santeri Saarimaa added high score saving to Challenger.

- 3rd June 1998: Santeri Saarimaa fixed Challenger dipswitches & input ports + coin slots.

- 0.33b3: Al Kossow added 'Challenger' (Centuri 1980). No sound because the ROM is missing. It hangs after entering the first letter of the high score name.


LEVELS: 14 (endless)


Recommended Games (Space Shooter):

Cosmo

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Galaxy Wars

Ozma Wars

Sky Love

Space Beam

Space Launcher

Devil Zone

Killer Comet

Magical Spot

Magical Spot II

Megatack

Moon Cresta

Moon Quasar

Phoenix

Quasar

Space Encounters

Space Firebird

Space Laser

Space Trek

Pisces

Altair

Astro Blaster

Astro Fantasia (DECO Cassette)

Black Hole

Challenger

Cosmos

Spiders

Terranean (DECO Cassette)

Battle Cross

Sky Base

Space Raider

Gyruss

Konami 80's AC Special (Gyruss)

Saturn

Space Warp?

Poly-Play (ZRE-PP) (Ufo)

Mega Phoenix

History


Arcade Video game published 38 years ago:

Challenger (c) 1981 Centuri.

CHALLENGER is the newest video game to be introduced by Centuri. With its vivid colors and lively setting, it is sure to lure the most ardent player into game action.

The game consists of 16 sectors (rounds) of play. Sector 1 begins with Large Energy Rings floating randomly across the screen. The Spaceship must avoid colliding with the Rings, or it will explode into a starburst of brilliant colors. The Spaceship dodges the Energy Rings by moving right or left across the playfield, while bursting them with the Spaceship's 3-directional guns. Bursting the Large Rings (100 points) breaks them into Medium Rings. Bursting the Medium Rings (200 points) breaks them into Small Rings. Bursting the Small Rings (400 points) causes them to disintegrate.

The Spaceship is further protected by a feature called a 'Warp' button. By depressing this button, the Spaceship will relocate from the top or bottom of the screen to the opposite side.

If the Spaceship is in ultimate danger of being destroyed, releasing its Super Bomb will wipe out all the objects on the playfield, and add the point value of the objects to your score. Use of the Super Bomb is lost, if the ship is destroyed first. Only one Super Bomb is awarded per Spaceship.

At any time, a colorful Space Bogey resembling a Worm may appear on screen and proceed to chase the Spaceship. If the Worm is destroyed by Spaceship fire, or dodged successfully for several seconds, a 'clang' is heard and the Worm (500 points) wriggles off the screen in a bright red hue of embarrassment. If the Spaceship is caught by the Worm, a bell is sounded, and the astronaut is chased out of his ship in pursuit of safety.

At random time intervals a Bonus Bug will walk across the playfield, stop, and count down a Bonus Number. This number is equal to 100 times its value. To receive this Bonus, the Spaceship must link with the nose of the Bonus Bug.

When the Spaceship has survived 50 Seconds of playing time, it now enters the challenges of the next sector.

The remaining 15 sectors are played in the same manner as Sector one. The differences include that each succeeding sector increases in difficulty. The Energy Rings increase in number and move faster across the screen making them harder to dodge. Also there are several Space Bogeys introduced in the first 8 sectors. They also increase in number with advancement through each sector. Some of the Space Bogeys resemble Comets whizzing through space. Others resemble Spaceships from other worlds. Each Space Bogey (500 points), is an assemblage of bright colors, and when destroyed, burst with a "clang" into a spray of bright light.

Sectors 4, 8, 12, and 16, are alike as follows. A few seconds after the Energy Rings are broken into smaller pieces, they are pulled into a Black Hole in the center of the screen. While swirling across the game area, the condensed Rings expand and shatter into fragments which must be destroyed before they absorb the Spaceship.

When Sector 16 has been accomplished, it will return to Sector 9.

When Bonus levels are achieved, an additional Ship will be added to your game.

CHALLENGER INSTRUCTIONS
1. Burst energy rings to score and increase bonus levels.
Large rings - 100 points
Medium rings - 200 points
Small rings - 400 points
2. After all the small rings are hit, advance to the next sector.
3. In each sector, space bogeys appear and score 500 points when hit.
4. When the bonus bug walks across the playfield and stops, bonus points are counted down. To collect the bonus, link the ship with nose of the bug.
5. Pressing the warp button immediately relocates the ship from the top or bottom of the playfield to the opposite side.
6. The Super Bomb button destroys all objects on the playfield screen and awards total point value to your score.
7. One Super Bomb is awarded per ship. Use of it will be lost if the ship is destroyed first.
8. Game is over when all the ships have been destroyed.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 894.75 Khz)
Sound CPU : MOS Technology M6502 (@ 894.75 Khz)
Sound Chips : General Instrument AY8910 (@ 1.7895 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 8

Players : 2
Buttons : 5

- TRIVIA -

Released in December 1981.

Jason Cram holds the official record for this game with 644,900 points on August 30, 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=430&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys_________________________156.800
nicky634_______________________89.700
gerhard_schindler______________77.000
thegamer_______________________43.500
hulkiii________________________33.500
jgabmurer______________________30.600