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Circus Charlie (level select, set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download circusc.zip (121 KB)
Snapshot

Game infos

Description Circus Charlie (level select, set 1)
Name circusc
Manufacturer Konami
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .030
Romset size 121 KB
Romset file 18 files
Romset zip 59 B
Language English
Evaluation 80 to 90 (Very Good)
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 380_j06.11e 8192 df0405c6 70a50dcc86dfbdaa9c2af613105aae7f90747804 gfx2 0 good no
arcade 380_j07.12e 8192 23dfe3a6 2ad7cbcbdbb434dc43e9c94cd00df9e57ac097f5 gfx2 2000 good no
arcade 380_j08.13e 8192 3ba95390 b22ad7cfda392894208eb4b39505f38bfe4c4342 gfx2 4000 good no
arcade 380_j09.14e 8192 a9fba85a 1a649ec667d377ffab26b4694be790b3a2742f30 gfx2 6000 good no
arcade 380_j10.15e 8192 0532347e 4c02b75a62993cce60d2cb87b81c7738abbc9a0d gfx2 8000 good no
arcade 380_j11.16e 8192 e1725d24 d315588e6cc2f4263be621d2d8603c8215a90046 gfx2 a000 good no
arcade 380_j12.4a 8192 56e5b408 73b9e3d46dfe9e39b390c634df153648a0906876 gfx1 0 good no
arcade 380_j13.5a 8192 5aca0193 4d0b0a773c385b7f1dcf024760d0437f47e78fbe gfx1 2000 good no
arcade 380_j16.10c 256 c244f2aa 86df21c8e0b1ed51a0a4bd33dbb33f6efdea7d39 proms 120 good no
arcade 380_j17.7b 256 13989357 0d61d468f6d3e1570fd18d236ec8cab92db4ed5c proms 20 good no
arcade 380_j18.2a 32 10dd4eaa 599acd25f36445221c553510a5de23ddba5ecc15 proms 0 good no
arcade 380_l14.5c 8192 607df0fb 67103d61994fd3a1e2de7cf9487e4f763234b18e audiocpu 0 good no
arcade 380_l15.7c 8192 a6ad30e1 14f305717edcc2471e763b262960a0b96eef3530 audiocpu 2000 good no
arcade 380_q01.7h 8192 18c20adf 2f40e1a109d129bb127a8b98e27817988cd08c8b maincpu e000 good no
arcade 380_q02.6h 8192 4d847dc6 a1f65e73c4e5abff1b0970bad32a128173245561 maincpu c000 good no
arcade 380_q03.5h 8192 e90c0e86 03211f0cc90b6e356989c5e2a41b70f4ff2ead83 maincpu a000 good no
arcade 380_q04.4h 8192 c283b887 458c398911453d558003f49c298b0d593c941c11 maincpu 8000 good no
arcade 380_s05.3h 8192 48feafcf 0e5bd350fa5fee42569eb0c4accf7512d645b792 maincpu 6000 good no

Chips list

name tag type clock
8-Bit R-2R DAC dac audio
DISCRETE fltdisc audio
KONAMI-1 maincpu cpu 2048000
SN76496 sn2 audio 1789772
Speaker mono audio
Z80 audiocpu cpu 3579545

Categories

MAMEinfo

0.36b3 [Valerio Verrando]

0.35b2 [Chris Hardy]

0.30 [Chris Hardy]


TEST MODE:

- Hold down Start 1 & Start 2 keys to enter test mode on start up. Use Start 1 to advance to the next screen.


WIP:

- 0.164: Replaced M6809 CPU1 with KONAMI-1.

- 0.155: Brian Troha added clone Circus Charlie (level select, set 2). Note: The 380 W05 set has been confirmed to come with all revision "Q" roms. Changed description of clone (level select, set 2) to 'Circus Charlie (level select, set 3)'. Renamed (circusc2) to (circusc3) and (circusc3) to (circusc4).

- 0.135u2: Fabio Priuli added driver data structs to Circus Charlie.

- 0.134: RTE fixed partially missing sounds in Circus Charlie.

- 0.133u5: Couriersud fixed Circus Charlie slowdowns: Use SOUND_DAC device to "buffer" data and avoid 1 sample updates for discrete part. This is related to MT 03401: circusc and clones: Slowdown in attract mode with DIP SW 'Demo Sounds=ON', though I do not consider it a bug, but a implementation optimization. Added DAC sound.

- 0.131u1: MooglyGuy merged memory maps in the Circus Charlie.

- 0.128u2: Changed 'Unknown' dipswitch to 'Unused'.

- 0.124u1: Replaced DAC and 3x RC Filter with Discrete.

- 0.122u8: Zsolt Vasvari removed colortables from Circus Charlie and a number of other drivers, as part of a larger move to phase out old-style colortables. Improved colors in circusc with the RESNET code. Changed palettesize to 512 colors. Swapped proms ($20, 120). Changed description to 'Circus Charlie (level select, set 1)' and clone (Selectable level set 2) to 'Circus Charlie (level select, set 2)'.

- 0.110u5: Derrick Renaud added the final filtering stages to the sound, proper watchdog and memory mirroring to the Circus Charlie driver. Also added DIP locations info and save state support. Added 3x RC Filter. Fixed game speed and music tempo.

- 0.104u7: Brian Troha added clone Circus Charlie (Selectable level set 2). Fixed rom names. Changed parent description to 'Circus Charlie (Selectable level set 1)'. Renamed (circusc2) to (circusc3).

- 18th March 2006: f205v dumped Circus Charlie (Selectable level set 2). This is an original Konami GX380 board, with original stickers on all the chips.

- 0.78u3: David Haywood fixed 'Ram Bad' error in Circus Charlie. Added colorram, videoram, spriteram and spriteram2 to the PROGRAM READ_MAP.

- 0.56: Removed 3rd coin slot. Added 'Difficulty' and 'Unknown' dipswitches.

- 25th September 2001: Satoshi Suzuki fixed the sprite priority in Circus Charlie.

- 0.36b3: Valerio Verrando added clone Circus Charlie (Centuri). Changed description of clone (Centuri) to 'Circus Charlie (Centuri, earlier)'. Renamed (circuscc) to (circusce).

- 8th August 1999: Valerio Verrando added a newer revision of the Circus Charlie (Centuri) roms.

- 0.35b2: Valerio Verrando added clone Circus Charlie (Centuri). Changed clone (level select) to parent 'Circus Charlie' and 'Circus Charlie' to clone 'Circus Charlie (no level select)'. Renamed (circusc) to (circusc2) and (circusc2) to (circusc).

- 0.34b1: Added color proms ($0, 20, 120 - palette, character and sprite lookup table).

- 0.31: Paul Swan added accurate colors to Circus Charlie.

- 18th February 1998: Dumped Circus Charlie (no level select).

- 0.30: Chris Hardy added 'Circus Charlie' (Konami 1984) and clone (level select).

- 18th March 1997: Gary Walton dumped Circus Charlie (level select, set 1).


ARCADE RELEASE: Circus Charlie (Konami) - 1984/Apr/08


LEVELS: 6


Other Emulators:

* CottAGE

* FB Alpha

* JEmu2


Recommended Games (Circus):

Cannonball

Circus

Clowns

Dead Eye

Gypsy Juggler

Space Walk

Kick

Manhattan (DECO Cassette)

Wall Street

Circus Charlie

Konami 80's AC Special (Circus Charlie)

Cycle Maabou

Plump Pop

Jumping Pop (Nics, Korean hack of Plump Pop)

Angel Kids

Crazzy Clownz

Jump Jump

History


Arcade Video game published 35 years ago:

Circus Charlie (c) 1984 Konami Industry Company, Limited.

Circus Charlie is a single-player horizontally-scrolling run 'n' jump game in which Charlie the clown must be guided through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear.

Additional bonus points are awarded for completing a level without losing a life, with yet more bonuses available when specific actions are completed on a given level (see 'TIPS AND TRICKS' for details).

There are two different versions of "Circus Charlie"; one with linear stage progression and one in which players can choose which of the game's six stages to play next. In the selectable stage version, each stage can be played a maximum of six times.

The six different events are:
1. Ride a lion, jumping through fiery hoops and over blazing pots.
2. Jump over monkeys while walking a tightrope.
3. Bounce on trampolines, avoid fire breathers and sword jugglers.
4. Jump on giant, rolling beach balls.
5. Ride a pony while avoiding obstacles.
6. Trapeze.

The game is over when all Circus Charlies are lost.

- TECHNICAL -

Game ID : GX380

Main CPU : Motorola M6809 (@ 2.048 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 1.789772 Mhz), DAC, (3x) RC (@ 1.789772 Mhz)

Players : 2
Control : 2-Way Joystick
Buttons : 1 (JUMP)

- TRIVIA -

Circus Charlie was released in April 1984 in Japan.

Alessandro Laini, Giuseppe Strangio, Lorenzo Grande, Maurilio Pintus, and Neil Chapman all hold the record for this game with 999990 points on December 4, 1984; April 12, 1985; March 25, 1985; November 6, 1984; and June 5, 2000, respectively.

Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.2 - ALC-22904) on September 25, 1986.

- TIPS AND TRICKS -

* Master the jump : Learning how Charlie can jump is the first step to mastering this game.

* Move forward and backward to adjust your position : If you just keep moving forward, there could be an obstacle at where you land after your jump. In such cases, move back a bit to adjust your position.

* Tons of secrets : There are a bunch of secrets bonuses hidden in this game.

1) Fire rings : Jump through a ring from your back first or jump 3 times at the starting point. Then a Charlie doll will appear from the front hanging. Catch it and get an extra player!

2) Fire rings : Jump over a pot from your back first and a coin may appear from the pot. Catch it to obtain bonus points. However, it happens only once per level. From which pot the coin may appear is determined randomly.

3) Fire rings : If you get to the goal after getting all dollar bags, a hawk brings a dollar bag and you obtain bonus points. This happens only if you have made no misses in that level.

4) Tightrope : If you jump over the brown and purple monkeys at once, you get a 1000-point bonus.

5) Tightrope : If you perform perpendicular jumps over all monkeys and complete the level, a hawk will bring a Charlie doll and you get an extra player.

6) Tightrope : Jump over the purple monkey from your back first and you get a 5000-point bonus.

7) Tightrope : Touch the hook beyond the goal and a dollar back appears. Reach the goal and you get a 5000-points bonus.

8) Trampoline : Get all dollar bags and reach the goal. A hawk will bring a dollar bag and you earn bonus points.

9) Acrobatic jump : Use the spring only once after jumping off the horse and get to the goal. A hawk will bring a Charlie doll and you get an extra player.

10) Trapeze : Grab onto a trapeze by skipping one and get bonus points.

11) Trapeze : Bounce off a trampoline and then grab onto a trapeze to get bonus points.

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (mar.4, 1986) "Circus Charlie [Model SFC-CC]"
Sega SG-1000 [KO] (198?)
[JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]"

* HANDHELDS:
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]"
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]"
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics"

* COMPUTERS:
MSX [EU] [JP] (1984) "Circus Charlie [Model RC712]"
[EU] Commodore C64 (1987)

* OTHERS:
Arcade [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special"
Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=465&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys_________________________418.930
genekelly_____________________365.230
mike_gyver____________________150.760
dinkky_________________________67.780
didyeah________________________62.020
merlin_________________________47.790
lorddraakh_____________________45.760
nicky634_______________________44.020
docyoyo_49_____________________33.780
jgabmurer______________________22.040
hulkiii________________________19.280