0.35b12 [Gerald Vanderick]
0.35b8 [Bryan McPhail]
Artwork available
WIP:
- 0.179: Some work on clone Tatakae Genshizin Joe & Mac (Japan, bootleg): Added sprites and change title. Promoted to WORKING with known problems [AJR]. Changed description of clone (bootleg, alt) to 'Tatakae Genshizin Joe & Mac (Japan, bootleg)'.
- 0.178: Angelo Salese fixed clone Caveman Ninja (bootleg, alt) sound ROM hookup.
- 0.166: Added PAL dumps to Caveman Ninja [www.jammarcade.net].
- 0.150: Corrected redump of Caveman Ninja (World Rev 1) and added PCB locations to the original Caveman Ninja sets [Bonky0013, The Dumping Union]. Removed clone Caveman Ninja (alternate).
- 0.147u2: Removed protection hack patches and emulated protection routines for Caveman Ninja [IQ_132 & JackC].
- 0.145u5: ANY and The Dumping Union added clone Caveman Ninja (bootleg, alt).
- 0.145u4: Corrado Tomaselli added clone Caveman Ninja (alternate).
- 0.143u5: iq_132 fixed layer enable in clone Caveman Ninja (bootleg), giving it working status.
- 0.135u4: dlfrsilver added clone Caveman Ninja (bootleg). Not working. Changed description of clone 'Stoneage' to 'Stoneage (bootleg of Caveman Ninja)'.
- 26th July 2008: Mr. Do - Thanks to the BYOAC/CAG artwork, we now have a Caveman Ninja bezel.
- 0.122u3: Changed description to 'Caveman Ninja (World ver 4)' and clones (World revision 0) to 'Caveman Ninja (World ver 1)', (US) to 'Caveman Ninja (US ver 4)' and 'Tatakae Genshizin Joe & Mac (Japan)' to 'Tatakae Genshizin Joe & Mac (Japan ver 1)'. Renamed (cninja0) to (cninja1).
- 0.109u1: Fixed rom names.
- 0.96u3: Brian Troha fixed dipswitches in Caveman Ninja.
- 0.85u1: Added 'Restore Life Meter' dipswitch.
- 0.64: Bryan McPhail fixed clone Stoneage screen/background is not correctly centered. Fixed gfx1/2/3 rom loading. Removed 3rd coin slot. Changed description of clone 'Joe & Mac (Japan)' to 'Tatakae Genshizin Joe & Mac (Japan)'.
- 0.53: Added priority prom ($0 - unused).
- 0.37b6: Changed clock speed of the 2x OKI6295 to 7627 Hz.
- 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers.
- 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and the 2x OKI6295 to 7757 Hz.
- 0.36b5: Changed YM-2151 clock speed to 3.7MHz.
- 15th June 1999: Marco Cassili fixed the dipswitches in Caveman Ninja.
- 14th June 1999: Bryan McPhail fixed Hu6280 communications in Caveman Ninja sound system.
- 0.35RC1: Bryan McPhail fixed sound in Caveman Ninja.
- 1st June 1999: Bryan McPhail modified Caveman Ninja to tilemaps, and it's sometimes a bit faster now.
- 0.35b12: Gerald Vanderick added Caveman Ninja (World revision 3). Changed 'Caveman Ninja (World)' to clone 'Caveman Ninja (World revision 0)'. Renamed (cninja) to (cninja0).
- 0.35b8: Bryan McPhail added 'Caveman Ninja (World)' (Data East 1991) and clones (US), Joe & Mac (Japan) and Stoneage (bootleg). The 'US' set has a 'Winners Don't Use Drugs' screen, the other set doesn't. Known issues: Gameplay can jerk sometimes. Colours can be wrong when gfx banks are switching. End of level 2 is corrupt. Sound is pretty messy.
- 14th March 1999: Bryan McPhail has submitted the Caveman Ninja driver with support for also his clones Joe & Mac and Stone Age.
LEVELS: 7
Other Emulators:
* FB Alpha
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Arcade Video game published 28 years ago:
Caveman Ninja (c) 1991 Data East Corporation.
Caveman Ninja is a horizontally-scrolling platform beat-em-up set in prehistoric times with one or two players taking on the roles of cavemen Joe and Mac. Rival caveman have invaded Joe and Mac's village and kidnapped all of their women and it's up to the two heroes to venture forth and save them.
Joe and Mac must battle through numerous prehistorically-themed stages, fighting enemy cavemen and marauding dinosaurs. The heroes are initially armed with throwing axes that can be tossed either vertically or horizontally, travelling in a short arc. By holding down the attack button, larger, more powerful weapons will be thrown. When close to an enemy, Joe and Mac will utilise a wooden club to whack them. Players can also jump much higher by holding UP and JUMP.
Joe and Mac each have a life meter that gradually depletes over time, with additional energy losses incurred when players are hit by a enemies or projectile. Food can be collected from defeated enemies to top up the players' energy levels. Different weapons can be found throughout the stages including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack enemies. Other power-ups include hot sauce or jalapeno peppers that give players temporary invincibility and fiery breath.
Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.
- TECHNICAL -
Game ID : MAG
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz)
Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)
Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [A] Throw Weapon, [B] Jump
- TRIVIA -
Caveman Ninja was released in February 1991.
This game is known in Japan as "Tatakae Genshijin - Joe & Mac" (translates from Japanese as 'Fighting Cavemen - Joe & Mac').
A bootleg of this game is known as "Stone Age".
The Caveman Ninja title seems to be a parody of Data East's previous arcade hit "Bad Dudes" title in Japan : "Dragonninja" :)
Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24th, 2009.
- UPDATES -
The US version is slightly different, it has the "Winners Don't Use Drugs" screen.
- SERIES -
1. Caveman Ninja (1991)
2. Congo's Caper (1993, Nintendo Super Famicom)
3. Joe & Mac 2 - Lost in the Tropics (1993, Nintendo Super Famicom)
4. Joe & Mac Returns (1994)
- STAFF -
Planner : Makoto Kikuchi
Soft : Chiinke, Mitsutoshi Satoh, Mya, Osapan
Graphic Designers : Kawamura Makoto, Enomoto, Mitsutoshi Satoh, Etsuko T., Atsushi Kaneko, Shamo
Sound Composers : Hiroaki Yoshida (Maro) (Gamadelic), Seiichi Hamada (Atomic Hanada), Takashi Miura, Yuusuke Takahama
Hard : Nervous K.K., Hiroshi Ohnuki
Special Thanks : Joe Kaminkow, Mario Watanabe, Sonomi Kiyota, Chie Kitahara, Hitomi Fujiwara, Shouji Meari
- PORTS -
* CONSOLES:
[US] Sega Genesis (1991) "Joe & Mac" by Takara
Sega Mega Drive [BR] (1991) "Joe & Mac" by Tec Toy
[EU] Nintendo NES (1992) "Joe & Mac: Caveman Ninja [Model NES-CJ]"
[US] Nintendo SNES (jan.1992) "Joe & Mac [Model SHVC-JT]"
[US] Nintendo NES (dec.1992) "Joe & Mac [Model NES-CJ]"
[EU] Nintendo Game Boy (1993) "Joe & Mac: Caveman Ninja"
[US] Nintendo Game Boy (june.1993) "Joe & Mac"
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]"
[BR] Zeebo (apr.15, 2010)
[MX] Zeebo (mar.30, 2010)
* COMPUTERS:
PC [MS-DOS] [EU] (1991) by Elite
PC [MS-DOS] [US] (1991)
[EU] Commodore Amiga (1992)
Commodore Amiga [US] (1992) by Elite
- CONTRIBUTE -
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