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Counter Steer (Japan)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download cntsteer.zip (288 KB)
Snapshot

Game infos

Description Counter Steer (Japan)
Name cntsteer
Manufacturer Data East Corporation
Year 1985
Runnable yes
System arcade /
Number of players ???
Added to MAME .080u2
Romset size 288 KB
Romset file 21 files
Romset zip 103 B
Language Japanese
Genre Driving

Sound infos

Sound_channels 1

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color preliminary
Driver sound imperfect
Driver graphic imperfect
Driver cocktail preliminary
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
pedal 0 128 25 10 no
stick 1 255 10 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade by00 8192 740e4896 959652515188966e1c2810eabf2f428fe31a31a9 audiocpu e000 good no
arcade by01 16384 932423a5 0d8164359a79ae554328dfb4d729a8d07de7ee75 maincpu c000 good no
arcade by02 16384 b6fdd7fd e54cc31628966f747f9ccbf9db1017ed1eee0d5d maincpu 8000 good no
arcade by03 16384 d9537d33 7d2af2eb0386ce695f2d9c7b71a72d2d8ef257e7 gfx2 0 good no
arcade by04 16384 4f4e9d6f b590aeb5efa2afa50ef202191a88bcf6894f4b8e gfx2 4000 good no
arcade by05 16384 592481a7 2d412d525b04ed228a345918129b25a13286d957 gfx2 8000 good no
arcade by06 16384 9366e9d5 a6a137416eaee3becae657c287fff7d974bcf68f gfx2 c000 good no
arcade by07 16384 8321e332 a7aed12cb718526b0a1c5b4ae069c7973600204d gfx2 10000 good no
arcade by08 16384 a24bcfef b4f06dfb85960668ca199cfb1b6c56ccdad9e33d gfx2 14000 good no
arcade by09 8192 273eddae 4b5450407217d9110acb85e02ea9a6584552362e gfx1 0 good no
arcade by10 16384 9227a9ce 8c86f22f90a3a8853562469037ffa06693045f4c subcpu c000 good no
arcade by11 16384 00624e34 27bd472e9f2feef4a2c4753d8b0da26ff30d930d subcpu 8000 good no
arcade by12 16384 278e7fed 5def4c8919a507c64045c57de2da65e1d39e1185 subcpu 4000 good no
arcade by13 16384 d38e94fd bcf61b2c509f923ef2e52051a1c0e0a63bedf7a3 gfx3 0 good no
arcade by14 8192 4db6c146 93d157f4c4ffa2d7b4c0b33fedabd6d750245033 gfx4 0 good no
arcade by15 16384 b0c9de83 b0041273fe968667a09c243d393b2b025c456c99 gfx3 10000 good no
arcade by16 8192 adede1e6 87e0323b6d2f2d8a3585cd78c9dc9d384106b005 gfx4 10000 good no
arcade by17 16384 8aff285f d40332448e7fb20389ac18661569726f229bd9d6 gfx3 20000 good no
arcade by18 8192 1e9ce047 7579ba6b401eb1bfc7d2d9311ebab623bd1095a2 gfx4 20000 good no
arcade by19 16384 7eff6d02 967ab34bb969228689541c0a2eabd3e96665676d gfx3 30000 good no
arcade by20 8192 e2198c9e afea262db9154301f4b9e53e1fc91985dd934170 gfx4 30000 good no
arcade by21.j4 256 proms 0 nodump no
arcade by22.j5 256 proms 100 nodump no
arcade by23.j6 256 proms 200 nodump no

Chips list

name tag type clock
8-Bit R-2R DAC dac audio
AY-3-8910A ay2 audio 1500000
M6502 audiocpu cpu 1500000
M6809 subcpu cpu 2000000
Speaker speaker audio

Categories

MAMEinfo

0.80u2 [Bryan McPhail, Pierpaolo Prazzoli, David Haywood]


WIP:

- 0.167: Angelo Salese improved $415-6 buffer modified by M6809 "master" and read by "slave" CPU. Updated notes. Bit 3 of master CPU controls reset line for slave. Added start-up sequence but still hangs afterwards. Master CPU irq is actually tied to vblank, fixes gameplay too, now is all video related (rotation, tilemap paging and color). Might as well not mask screen drawing. Added notes.

- 0.166: Angelo Salese fixed Counter Steer booting. Spotted Slave CPU bus request line. Fixed address line swapping for Slave CPU area at 0x2000-0x2fff. Note: Game needs NMI masking for Slave CPU. Improved bus requesting, assuming that DP is involved. Fixes service mode and a bit of pre-gameplay, game still doesn't work probably due of irqs.

- 0.135u2: Fabio Priuli added save state support to Counter Steer driver.

- 0.131u1: Angelo Salese modified my coin_insertion() function to use ASSERT & CLEAR instead of PULSE_LINE.

- 0.130u1: More Counter Steer progress and improvements [Angelo Salese]. Added DAC sound.

- 13th March 2009: Angelo Salese - My road-trip pointed me to Counter Steer, the other GNW in the ZeroTarget driver. Seems to be similar but not the same HW as Zero Target, video part is improved/changed over the other game (for example the roz can do a full 360 degrees rotation) and it currently needs a kludge to let it boot due of a weirdness into the communications. Colors uses default MAME palette because proms are undumped for this one, yay...

- 0.130: Added dipswitches 'Coin A/B', 'Service Mode', 'Difficulty', 3x 'SYSTEM' and 16x 'Unknown' dipswitches.

- 0.129u6: Various improvements to the Zero Target / Counter Steer HW and cleaned-up the driver. Fixed foreground & background colors and hand-tuned sound in Zero Target based on a side-by-side test. Fixed sprite colors [Angelo Salese]. Added M6502 (1.5MHz) CPU3 and 2x AY-3-8910A (1.5MHz). Changed visible area to 240x256 and region cpu2 to audiocpu ($e000). Added 2nd coin slot. Removed buttons 2-5.

- 0.80u2: Bryan McPhail added 'Counter Steer' (Data East 1985). Various things not yet understood.

- 28th December 1998: J-ROM dumped Counter Steer (CX-24) 1985 Data East Corporation.


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Jumping Cross

Kick Rider

Counter Steer

Shot Rider

Battle Lane! Vol. 5

Super Cross II

Thundercade / Twin Formation

Rally Bike

Mad Motor

Cycle Warriors

Masked Riders Club Battle Race

Wild Riders

History


Arcade Video game published 34 years ago:

Counter Steer (c) 1985 Data East.

A motocross game.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 5

- CONTRIBUTE -

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