0.86u5 [?]
Artwork available
TODO:
* Still some clipping and layer problems
WIP:
- 0.168: Changed description to 'Command War - Super Special Battle & War Game (Ver 0.0J, prototype)'.
- 0.105u1: Changed description to 'Command War - Super Special Battle & War Game (Ver 0.0J) (Prototype)'.
- 0.87: Bryan McPhail improved the Taito F3 driver. Command War is playable now, except for the fact a layer doesn't seem to disappear when in the fighting sequence, and it's offset by 8 pixels in the movement sequence. Changed visible area to 320x224. Changed description to 'Command War - Super Special Battle & War Game (Prototype)'.
- 0.86u5: Added 'Command War (prototype)' (Taito 1992).
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Command War - Super Special Battle & War Game
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Taito F3 cart. published 27 years ago:
Command War - Super Special Battle & War Game (c) 1992 Taito.
A futuristic wargame.
- TECHNICAL -
Runs on the "Taito F3 System" Hardware.
Players : 4
Control : 8-way joystick
Buttons : 4
- TRIVIA -
The game data was re-used for "Riding Fight" (the Round Selection Mode is the same).
- TIPS AND TRICKS -
Like other Taito games, this one has a stage select screen:
1) During the boot screen, push the 'service' button.
2) 'Service Switch Error' appears, push the 'start' button three times.
3) You can now select stage.
- CONTRIBUTE -
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