0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail]
WIP:
- 0.160: Jets and Layer added clone The Combatribes (US, older).
- 0.151: hap fixed video frequency regression in DoubleDragon3 driver. Changed VSync to 57.444853 Hz.
- 0.150: Fixed gfx1 rom loading and VSync to 49.238445 Hz.
- 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu).
- 0.135u2: Fabio Priuli added driver data structs to the Double Dragon 3 driver.
- 0.133u1: Renamed (ctribb2) to (ctribeb2).
- 0.131u4: ShimaPong fixed music is missing in The Combatribes.
- 0.131u1: Chack'n added clone The Combatribes (Japan). MooglyGuy merged memory maps in the Double Dragon 3 driver.
- 0.129: Mamesick fixed debug assertion in Double Dragon 3 driver.
- 0.128u7: Improvements to DoubleDragon3 driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed 68000 CPU1 clock speed to 10MHz, OKI6295 to 1056000 Hz and VSync to 57.444853 Hz.
- 0.125u7: Finish the work on DoubleDragon3 driver [Sonikos]: Mapped the correct dip "SW1-8", before it was incorrect. Added "FBI Logo" dips in Combatribes. Fixed the dips condition's implementation to avoid the MAME crash in Combatribes. Changed description of clones 'The Combatribes (US) - Set 1?' to 'The Combatribes (US Set 1?)', (bootleg) to 'The Combatribes (bootleg Set 1)' and (Italian bootleg) to 'The Combatribes (bootleg Set 2)'.
- 0.125u6: Sonikos added clone The Combatribes (Italian bootleg). Fixed the mess dips location in 'The Combatribes'. Added the missing dips (now are 8x2). Fixed the "Stage Clear Energy" dips. Adjusted the frame rate from 60Hz to around 57Hz as reported on MAMEtester ID 00417. Adjusted OKI frequency to 1MHz (according to recording on MAMEtester ID 00181). Adjusted the volume (according to recording on MAMEtester ID 00181 and 01441). Added 3rd button. Added dipswitches 'Service Mode', 'Stage Clear Energy', 'More Stage Clear Energy' and 4x 'Unused'.
- 0.123u2: Kevin Eshbach added DIP locations to Combatribes.
- 15th February 2008: f205v dumped The Combatribes (Italian bootleg).
- 0.113: Kevin Eshbach added clone 'The Combatribes (US) - Set 1?'. Added save state support to Combatribes. Added new sound1 roms and prom ($0). Fixed rom names.
- 0.109u1: Changed visible area to 320x240.
- 0.102u5: Mamesick fixed 'Stage Clear Energy' dipswitch.
- 0.100u4: Mamesick merged MACHINE_DRIVER (ctribe) with (ddragon3).
- 0.97u4: Mamesick adjusted volume balance in The Combatribes.
- 0.97u2: Pierpaolo Prazzoli added priorities and fixed 3rd level in The Combatribes.
- 0.77u2: Removed 3rd button and coin slot. Fixed dipswitches.
- 0.36b13: Added 3rd player and dipswitches 'Continue Discount', 'Flip Screen', 'Timer Speed' and 4x 'Unused'.
- 26th December 1999: Zsolt Vasvari fixed Combatribes graphics bugs and Bryan McPhail fixed its input ports.
- 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes.
- 0.36b10: Carlos A. Lozano, Richard Bush and Bryan McPhail added 'The Combatribes (US)' (Technos 1990) and clone (bootleg). Known issues: Combatribes has sprite lag but it seems to be caused by poor programming and I think the original does the same.
- 20th November 1999: Phil Stroffolino fixed the input ports in Combatribes.
- 15th November 1999: Bryan McPhail added Combatribes to the Double Dragon 3 driver.
LEVELS: 6
Other Emulators:
* FB Alpha
* Raine
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Arcade Video game published 29 years ago:
The Combatribes (c) 1990 Technos.
Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off.
- TECHNICAL -
Game ID : TA-0028
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz)
Players : 3
Control : 8-way joystick
Buttons : 2
=> Attack, Jump
- TRIVIA -
Released in June 1990.
One of the clown thugs in level 2 were inspired by the Joker character from the 1989 Batman film.
In Act 3, an advertisement for "Block Out" appears on the two sets of TV screens.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Double Dragon 3, The Combatribes - PCCB-00065) on 21/06/1991.
- UPDATES -
The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.
- STAFF -
Software : Naritaka Nishimura, T. Saito, I. Kanakubo
Hardware : Kenji Nishikawa
Character designers : Koji Ogata, H. Shibata, T. Ando, T. Ohshumi
BG designers : Shinichi Saito, Masamichi Katagiri, Takehisa Izumiyama, Hideaki Sakamoto
Musics : Kazunaka Yamane
Sound effects : K. Mori
Music software : Michiya Hirasawa
Directed by : A. Tanimoto, Noriyuki Tomiyama
- PORTS -
* CONSOLES:
[JP] Nintendo Super Famicom (dec.23, 1992) "The Combatribes [Model SHVC-CR]"
[US] Nintendo Super NES (mar.??, 1993) "The Combatribes [Model SNS-CR]"
[US] Nintendo Wii [Virtual Console] (nov.20, 2009)
- CONTRIBUTE -
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