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Cyber Tank (v1.4)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download cybertnk.zip (4.09 MB)
Snapshot

Game infos

Description Cyber Tank (v1.4)
Name cybertnk
Manufacturer Coreland
Year 1988
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .096u3
Romset size 4.09 MB
Romset file 51 files
Romset zip 1 B
Language English
Evaluation 60 to 70 (Passable)
Genre Shooter

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
paddle 0 255 100 4 yes
pedal 0 255 100 20 no
stick 0 255 100 20 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60
raster 0 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade c01.93 131072 b5ee3de2 77b9a2818f36826891e510e8550f1025bacfa496 spr_gfx 180001 good no
arcade c02.92 131072 1f857d79 f410d50970c10814b80baab27cbe69965bf0ccc0 spr_gfx 180000 good no
arcade c03.91 131072 d70a93e2 e64bb10c58b27def4882f3006784be56de11b812 spr_gfx 180003 good no
arcade c04.90 131072 04d6fdc2 56f8091c1a010014e951f5f47084e1400006123e spr_gfx 180002 good no
arcade c05.102 131072 3f537490 12d6545d29dda9f88019040fa33c73a22a2a213b spr_gfx 100001 good no
arcade c06.101 131072 ff69c6a4 badd20d26ba771780aebf733e1fbd1d37aa66f9b spr_gfx 100000 good no
arcade c07.100 131072 5e8eba75 6d0c1916517802acf808c8edc8e0b6074bdc90be spr_gfx 100003 good no
arcade c08.98 131072 f0820ddd 7fb6c7d66ff96148f14921bc8d0cc0c65ffce4c4 spr_gfx 100002 good no
arcade c09.109 131072 080f87c3 aedebc22ff03d4cc710e71ca14e09c7808f59c72 spr_gfx 80001 good no
arcade c10.108 131072 777c6a62 4684d1c5d88b37ecb20002b7aa4814bf566e7d4b spr_gfx 80000 good no
arcade c11.107 131072 330ca5a1 4409da231a5abcec8c7d2d66eefdfd2019a322db spr_gfx 80003 good no
arcade c12.106 131072 c1ec8e61 09f2f4ddc100e5675c9bd82c200718fb0b69655e spr_gfx 80002 good no
arcade c13.119 131072 4e22a7e0 69cc7dd528b8af0c28b448285768a3ed079099ba spr_gfx 1 good no
arcade c14.118 131072 bdbd6232 94b0741d5eced558723dda32a89aa2b747cdcbbd spr_gfx 0 good no
arcade c15.117 131072 f163d768 e54e31a6f956f7de52b59bcdd0cd4ac1662b5664 spr_gfx 3 good no
arcade c16.116 131072 5e5017c4 586cd729630f00cbaf10d1036edebed1672bc532 spr_gfx 2 good no
arcade ic15 256 5f8c2c00 50162503ac0ee9395377d7e45a84672a9493fb7d proms 100 good no
arcade ic19 32 bd15cd71 e0946d12eebd5db8707d965be157914d70f7472b proms 200 good no
arcade ic2 256 aad2a447 a12923027e3093bd6d358af44d35d2e8e588dd1a proms 0 good no
arcade ic20 32 2f237563 b0081c1cc6e357a6f10ab1ff357bd4e989ec7fb3 proms 220 good no
arcade ic29 32 95b32c0f 5a19f441ced983bacbf3bc1aaee94ca768166447 proms 240 good no
arcade ic30 32 2bb6033f eb994108734d7d04f8e293eca21bb3051a63cfe9 proms 260 good no
arcade p1a.37 131072 be1abd16 6ad01516301b44899971000c36f7e21070c3d2da maincpu 0 good no
arcade p2a.36 131072 5290c89a 5a11671505214c20770e2938dab1ee82a030b457 maincpu 1 good no
arcade road_chh 131072 9dedc988 10bae1be0e35320872d4994f7e882cd1de988c90 road_data 0 good no
arcade road_chl 131072 862b109c 9f81918362218ddc0a6bf0a5317c5150e514b699 road_data 1 good no
arcade s01 65536 6513452c 95ed2da8f90e16c50716011577606a7dc93ba65e tilemap2_gfx 0 good no
arcade s02 65536 3a270e3b 97c8282d4d782c9d2fcfb5e5dabbe1ca88978f5c tilemap2_gfx 10000 good no
arcade s03 65536 584eff66 308ec058693ce3ce34b058a8dbeedf342134311c tilemap2_gfx 20000 good no
arcade s04 65536 51ba5402 c4522c4562ce0514bef3257e323bcc255b635544 tilemap2_gfx 30000 good no
arcade s05 65536 bddb6008 bacb822bac4893eee0648a19ce449e5559d32b5e tilemap1_gfx 0 good no
arcade s06 65536 d65b0fa5 ce398a52ad408778fd910c42a9618194b862becf tilemap1_gfx 10000 good no
arcade s07 65536 70220567 44b48ded8581a6d78b27a3af833f62413ff31c76 tilemap1_gfx 20000 good no
arcade s08 65536 988c4fcb 68d32be70605ad5415f2b6aeabbd92e269f0c9af tilemap1_gfx 30000 good no
arcade s09 65536 69e6470c 8e7db6988366cae714fff72449623a7977af1db1 tilemap0_gfx 0 good no
arcade s10 65536 77230f44 b79fc841fa784d23855e4085310cee435c11348f tilemap0_gfx 10000 good no
arcade s11 65536 bfda980d 1f975fdd2cfdc345eeb03fbc26fc1be1b2d7737e tilemap0_gfx 20000 good no
arcade s12 65536 8a11fcfa a406ac9cf841dd9d829cb83bfe8feb5128a3e77e tilemap0_gfx 30000 good no
arcade ss1.10 131072 27d1cf94 26246f217192bcfa39692df6d388640d385e9ed9 ym1 0 good no
arcade ss2.31 131072 27d1cf94 26246f217192bcfa39692df6d388640d385e9ed9 ym2 0 good no
arcade ss3.11 131072 a327488e b55357101e392f50f0cf75cf496a3ff4b79b2633 ym1 20000 good no
arcade ss4.32 131072 a327488e b55357101e392f50f0cf75cf496a3ff4b79b2633 ym2 20000 good no
arcade ss5.37 32768 c3ba160b cfbfcad443ff83cd4e707f045a650417aca03d85 audiocpu 0 good no
arcade subh 65536 1af7ad58 450c65289729d74cd4d17e11be16469246e61b7d slave 1 good no
arcade subl 65536 3814a2eb 252800b21f5cfada34ef5208cda33088daab132b slave 0 good no
arcade t1 32768 24890512 2a6c9d39ca0c1c8316e85d9f565f6b3922d596b2 user3 0 good no
arcade t2 32768 5a10480d f17598442091dae14abe3505957d94793f3ed886 user3 8000 good no
arcade t3 32768 454af4dc e5b18a37715e50db2243432564f5a04fb39dea60 user3 10000 good no
arcade t4 32768 0e1ef6a9 d230841bbee6d07bab05aa8d37ec2409fc6278bc user3 18000 good no
arcade t5 32768 12eb51bc 35708eb456207ebee498c70dd82340b364797c56 user4 0 good no
arcade t6 32768 12eb51bc 35708eb456207ebee498c70dd82340b364797c56 user4 8000 good no

Chips list

name tag type clock
M68000 slave cpu 10000000
Speaker rspeaker audio
Y8950 ym2 audio 3579545
Z80 audiocpu cpu 3579545

Categories

MAMEinfo

0.96u3 [Angelo Salese]


WIP:

- 0.148u5: hap fixed Cyber Tank crash (since 0.148u2).

- 0.147: Cleanup driver [hap].

- 0.146u5: David Haywood, Angelo Salese and hap fixed Cyber Tank - Game now playable. Sprite disable is simply word 0 bit 3 [hap]. Changed Z80 CPU3 and the 2x Y8950 clock speeds to 3579545 Hz.

- 0.146u4: Fixed gameplay inputs in Cyber Tank. Fixed silly bug in drawgfx_transpen (even though colors are still quite incorrect). Cleaned up I/Os [Angelo Salese]. Hooked up tilemaps as tilemaps, with scrolling. Hooked up palette select on road drawing (road now appears to 'move'). Did some priority related bits, which may or may not be correct. More work with graphics. Done some more work on the sprites. Hopefully most are positioned a bit better now. Still can't see how they get disabled tho, nor do I understand the rouge lines on top of some of them. It either needs perfect precision or they're some kind of markers like sega used. Lots of bits set in the spriteram we don't use too. Some updated notes [David Haywood]. Replaced Mouse control with Stick. Removed 3rd button. Added region user4. Changed description to 'Cyber Tank (v1.4)'.

- 0.143u3: Brian Troha added Cyber Tank dipswitches as per "Super" on MW forum & linked Manual. Added dipswitches 'Allow Continue', 'Demo Sounds', 'Difficulty', 'Coin B Value', 'Service Mode', '2 Credits to Start' and 'Coin A/B'.

- 0.141: David Haywood implemented preliminary road emulation in Cyber Tank. General stability issues with 64-bit builds fixed for Cyber Tank driver [David Haywood]. Fixed region road_data order. Added dual screen (2x 256x224).

- 0.136u2: Antonio Gonzalez Jr. and Dumping Union redumped sound roms in Cyber Tank. Angelo Salese fixed sprite height, implemented flip x and negative y offsets and preliminary zooming.

- 17th January 2010: Angelo Salese - Worked on improving Cyber Tank graphics, thanks to the re-dump that was done recently. Current main blocker is the non-tile based sprite emulation, it's pretty complex with its odd decoding and zooming. Zooming looks like to be a single 8-bit port, i.e. it doesn't seem to have indiviudual zoomx/zoomy factors. Now I need to understand how the road emulation works, the color "banking" / scrolling for the tilemaps, why some sprites gets stuck on screen / why some sprites are offset and inputs.

- 0.136u1: Antonio Gonzalez Jr. redumped Cyber Tank program and sprite roms. Cyber Tank improvements [Angelo Salese]: Fixed bitplane order. Decoded sprite gfx format. Hooked up the two bg tilemaps. Wrote bare-bones video emulation for the Cyber Tank sprite chip / blitter. Added video boundary checks for the blitter. Changed visible area to 512x256.

- 12th January 2010: Smitdogg - Antonio Gonzalez, Jr., an ex-Romstar employee, has started dumping his insanely rare Cyber Tank PCB set! The current dump as many of you know has some bad dumps. It turns out this set he is dumping is the same revision as the one in MAME so the dump is being corrected and should turn out to finally get properly emulated now (or at least it's possible now). This game was never released outside of Japan as far as I know and all the boards left there now are being hoarded by collectors. At one point there was one US prototype version, but it is most likely lost forever now. He says they did a location test but it failed because of the crazy difficulty level.

- 0.113u3: Updates to the Cybertank driver [PS]: Inter CPU communications. Inputs (almost complete). Sound. Program ROMs marked as bad dumps. Unmapped reads. Changed input to 2 Players with 3x buttons. Added 'Test' dipswitch.

- 0.96u3: Angelo Salese added 'Cyber Tank (v1.04)' (Coreland 1990).

- 16th November 2003: Angelo Salese - Notice that I'm using fake gfx roms for Cyber Tank (Coreland 1988) because the ones used by this game are either encrypted or uses an abnormal gfx decode method on which I didn't figured it out yet. I don't think it will be finished soon either as this hardware looks hard as hell, it uses 2 M68000 as main cpus, 1x Z80 as sound, 2x Y8950 and a *shitload* of roms, fifty to be exact! Current implemention has only one M68k and the Z80 memory map hooked up, hence the big amount of test fails in the screen-shot. The current main problem is that I can't get a proper master-slave CPU communication (hence the various bad msg on the snapshot).


Other Emulators:

* FB Alpha


Recommended Games (Tank 3D):

Battle Zone

Bradley Trainer

Cyber Tank

Enforce

Tank Battle

Virtual Combat

Desert Tank

Tokyo Wars

History


Arcade Video game published 31 years ago:

Cyber Tank (c) 1988 Coreland Technology, Incorporated.

The game can be played by 2 players at the same time, and the 2nd player can join the game during playing by the 1st player.

The 1st player uses the horizontal control and the 2nd player uses the gun unit to destroy the attacking enemies.

- TECHNICAL -

Cabinet dimensions:
Width: 780 mm.
Depth: 1300 mm.
Height: 1750 mm.
Weight: 158 kg.

2-monitor game.

T-8008 T-Type board

- TRIVIA -

Cyber Tank was never released but had a location test around August 1988, which failed... As of this writing (July 2012), there is only one known cabinet in existance at this time.

After this game, Coreland Technology, Inc. had many loans and Bandai accquired them. They changed many things at Coreland including the name to Banpresto, and the managing of toys business.

Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Cyber Tank - KHY-1027) in cassette format on 30/03/1988. Also released the soundtrack album in CD format (Original Sound of Cyber Tank - BY12-5029) on 16/12/1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4406&o=2