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Cyber Sled (World)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
Download cybsled.zip (13.19 MB)
Snapshot

Game infos

Description Cyber Sled (World)
Name cybsled
Manufacturer Namco
Year 1993
Runnable yes
System arcade /
Number of players 1P
Added to MAME .074u2
Romset size 13.19 MB
Romset file 32 files
Romset zip 3 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
stick 16 239 100 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 496 480 60.606061 24576000 768 0 496 528 0 480

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade c67.bin 8192 6bd8988e c9ec18d5f88d53976b94444eedc64d5568155958 dspslave 0 good no
arcade cy1-data-l.1a 524288 9cf96f9e 91783f48b93e03c778c6641ca8fb419c13b0d3c5 data 1 good no
arcade cy1-data-u.3a 524288 570da15d 9ebe756f10756c079a92fb522332e9e52ff715c3 data 0 good no
arcade cy1-edata0-l.1b 524288 e812e290 719e0a026ae8ef63d0d0269b67669ea9b4d950dd edata 1 good no
arcade cy1-edata0-u.3b 524288 77452533 48fc199bcc1beb23c714eebd9b09b153c980170b edata 0 good no
arcade cy1-obj0.5s 524288 5ae542d5 99b1a3ed476da4a97cb864538909d7b831f0fd3b gfx1 0 good no
arcade cy1-obj1.5x 524288 4aae3eff c80240bd2f4228a0261a14adb6b10560b31b5aa0 gfx1 100000 good no
arcade cy1-obj2.3s 524288 d64ec4c3 0bed1cafc21ed8cef3850fb81e30076977086eb0 gfx1 200000 good no
arcade cy1-obj3.3x 524288 3d1f7168 392dddcc79fe61dcc6514a91ac27b5e36825d8b7 gfx1 300000 good no
arcade cy1-obj4.4s 524288 57904076 b1dc0d99543bc4b9584b37ffc12c6ebc59e30e3b gfx1 80000 good no
arcade cy1-obj5.4x 524288 0e11ca47 076a9a4cfddbee2d8aaa06110333090d8fdbefeb gfx1 180000 good no
arcade cy1-obj6.2s 524288 7748b485 adb4da419a6cdbefd0fef182d866a3479be379af gfx1 280000 good no
arcade cy1-obj7.2x 524288 b6eb6ad2 85a660c5e44012491be7d4e783cce6ba12c135cb gfx1 380000 good no
arcade cy1-poi-h1.2f 524288 eaf8bac3 7a2caf6672af158b4a23ce4626342d1f17d1a4e4 point24 1 good no
arcade cy1-poi-h2.2j 524288 4079f342 fa36aed1abbda54a42f29b183007474580870319 point24 200001 good no
arcade cy1-poi-ll1.2n 524288 30acb99b a28dcb3e5405f166644f6353a903c1143ee268f1 point24 3 good no
arcade cy1-poi-ll2.2p 524288 faf09158 b56ebed6012362b1d599c396a43e90a1e4d9dc38 point24 200003 good no
arcade cy1-poi-lu1.2k 524288 c544a8dc 4cce5f2ab3519b4aa7edbdd15b2d79a7fdcade3c point24 2 good no
arcade cy1-poi-lu2.2l 524288 61d816d4 7991957b910d32530151abc7f469fcf1de62d8f3 point24 200002 good no
arcade cy1-snd0.8j 131072 3dddf83b e16119cbef176b6f8f8ace773fcbc201e987823f audiocpu c000 good no
arcade cy1-voi0.12b 524288 99d7ce46 b75f4055c3ce847daabfacda22df14e3f80c4fb9 c140 0 good no
arcade cy1-voi1.12c 524288 2b335f06 2b2cd407c34388b56496f84a414daa153780b098 c140 80000 good no
arcade cy1-voi2.12d 524288 10cd15f0 9b721654ed97a13287373c1b2854ac9aeddc271f c140 100000 good no
arcade cy1-voi3.12e 524288 c902b4a4 816357ec1a02a7ebf817ac1182e9c50ce5ca71f6 c140 180000 good no
arcade cy2-mpr-l.1j 524288 c4a25919 52f6947102001376e37730ace16283141b13fee7 maincpu 1 good no
arcade cy2-mpr-u.3j 524288 b35a72bc d9bc5b8f0bc30510fca8fc57eeb67e5ca0e4c67f maincpu 0 good no
arcade cy2-spr-l.4c 524288 4066291a 6ebbc11a68f66ec1e6d2e6ee857e8c599691e289 slave 1 good no
arcade cy2-spr-u.6c 524288 575a422d cad97742da1e2baf47ac110fadef5544b3a30cc7 slave 0 good no
arcade cybsled.nv 8192 aa18bf9e 3712d4d20e5f5f1c920e3f1f6a00101e874662d0 nvram 0 good no
arcade sys2c65c.bin 32768 a5b2a4ff 068bdfcc71a5e83706e8b23330691973c1c214dc mcu 8000 good no
arcade sys2mcpu.bin 8192 a342a97e 2c420d34dba21e409bf78ddca710fc7de65a6642 mcu 0 good no

Chips list

name tag type clock
C140 c140 audio 21390
HD63705 mcu cpu 2048000
M68000 slave cpu 12288000
M6809 audiocpu cpu 3072000
Speaker rspeaker audio
TMS32025 dspslave cpu 96000000
YM2151 ymsnd audio 3579580

Serie

Serie : Cyber Sled
  1. Cyber Sled (World) (1993)
  2. Cyber Sled (Japan) (1993)
  3. Cyber Commando (Rev. CY1, Japan) (1994)
  4. CyberSled (USA) (1995)

Categories

MAMEinfo

0.119u1 [Brian Troha]

0.74u2 [Phil Stroffolino, R. Belmont, Guru]

0.55 [Testdriver]


Bugs:

- Crash after defeating Round 3 in Vs. Computer Combat. Misc (ID 06302)

- Clone cybsledj: [possible] Cyber Sled (Japan) does not show japanese text. sjy96525 (ID 06102)


WIP:

- 0.182: Angelo Salese added input labels (Gun-, Missile- and Viewport Change Button) for Cyber Sled. Removed unused 4th button.

- 0.148u2: Changed description to 'Cyber Sled (World)'.

- 0.137u1: David Haywood limited the range of the analog inputs in Cyber Sled (the game glitches, causing you to move backwards if they hit the minimum / maximum). Setup default key mapping in Cyber Sled to be similar to other dual joystick 'tank' style games, eg. Assault, rather than the default keyboard mapping where the sticks appear to be swapped. Reworked the input ports a bit so that they include a common base rather than duplicating common inputs. Added default NVRAM.

- 0.120u1: Phil Stroffolino fixed missing 3D gfx in Cyber Sled.

- 0.119u1: Phil Stroffolino fixed Cyber Sled - Game now playable. Brian Troha added Cyber Sled (US). Changed TMS32025 CPU6 clock speed to 96MHz. Added 2x c67.roms (TMS32025 CPUs). Fixed rom names. Changed 'Cyber Sled' to clone 'Cyber Sled (Japan)'. Renamed (cybsled) to (cybsledj).

- 20th September 2007: Phil Stroffolino - Cybersled writes what looks like a block of video registers to ROM-mapped address space once each frame. This results in a lot of noise in the logs, but I wanted to know whether these actually had any effect on the video output. Scanning a few screenshots from the game running on real hardware, I immediately spotted one obvious difference: there's a little circular "radar" screen near the top, that's drawn from sprites. In the arcade screenshot, the background of this radar is translucent - you can see darkened polygons through it. Now, as it happens, this unemulated effect has nothing to do with those mysterious ROM writes (that may well be vestigal code). Each sprite has at least 4 priority values: 0: background - behind all polygons. 1: used for sprites that are inserted into the zbuffer; in Solvalou, this draws a mountain range in front of the polygon sky layer, and behind all other in-game polygons. 3: foreground - in front of all polygons. As it happens, sprites of priority 3 can be translucent or opaque, depending on the pens that are used. A similar technique is used in several 2d Namco titles to draw a shadows on top of tilemaps. In System21, this combination of sprite pen and priority causes an alternative bank of palette to be used when drawing the polygon layer. Supporting it adds a lot of nice in-game special effects. It's a neat little feature that finally explains how alternate (previously unused) banks of palette ram are used. A similar technique is used by games to flash the polygon layer alternate colors when the player is hit.

- 0.103u3: Fixed rom names.

- 0.97u1: Phil Stroffolino updated the Namco System 21 driver. Cyber Sled still don't work. It appears to use a different mechanism for uploading DSP code.

- 0.78u5: Phil Stroffolino improved polygon colors in CyberSled, better parsing of CyberSled's display list; title screen and ingame graphics now appear and are mostly correct and hooked up CyberSled input ports; they can be configured with the usual mechanism: hold the 'service' key while flipping the test dipswitch. Added 2nd Player.

- 0.74u2: Phil Stroffolino added 'Cyber Sled' (Namco 1993).

- 23rd August 2002: Phil Stroffolino reported some progress with the Namco System 21 driver, which supports Starblade, Air Combat, Cyber Sled and Solvalou. All games have full sound support thanks to R. Belmont. Starblade is fully playable, but the other games are preliminary and suffer from various graphics glitches and lack of input ports.

- 20th July 2002: R. Belmont submitted an update to the Namco C140 sound chip emulation, improving Cybersled and others though they aren't yet really playable.

- 0.55: Added (Testdriver) Cyber Sled. Known issues: Cyber Sled isn't updating DSP RAM (due to missing status reads).

- 20th August 2001: Guru - Phil Stroffolino made some progress with Cyber Sled (many aspects of the hardware not emulated yet).

- 14th August 2001: Guru - Arrived and dumped Cyber Sled (Namco 1993, System 21). Thanks to PCB-A-Holic for the PCB.


Other Emulators:

* Mjolnir


Recommended Games (Cyber Tank):

Rip Off

Pulsar

Tron (Tank stage)

Mega Zone

Regulus

Senjyo

Crater Raider

Grobda

Heavy Metal

Assault

Vindicators

Vindicators Part II

Aurail

Battle of the Solar System

Cyber Sled

Cyber Commando

Polygonet Commanders

T-MEK

Guardian Force

Zoids Infinity

Zoids Infinity EX Plus

History


Arcade Video game published 26 years ago:

Cyber Sled (c) 1993 Namco.

Piloting a colorful tank that slides over the surface like a 'Sled' in an arena of the future, the pilots fight for prestige and glory. Ending the game (either by winning or being eliminated) gives the player a rank and a letter grade to show how good you really are.

- TECHNICAL -

Cyber Sled was only available as a dedicated 2-player sit-down cabinet. The plastic mouldings around the screens and the twin joysticks give the illusion of piloting a futuristic tank. The player-one position is all blue, and the player-two position is all red. Unlike later sit-down style 'driving' cabinets, the seats are not adjustable.

Runs on the Namco System 21 hardware.

Main CPU: (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz)
Sound Chips: C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Control: 2 Sticks per Player
Buttons: 5 Buttons per Player. 2 Fire, 2 Rocket, 1 View.

- TRIVIA -

Cyber Sled was released in September 1993.

Victor Entertainment released a limited-edition soundtrack album for this game (Cyber Sled : Namco Game Sound Express Vol.10 - VICL-15024) on 21/01/1994.

- SERIES -

1. Cyber Sled (1993)
2. Cyber Commando (1994)

- STAFF -

Music composed by: Shinji Hosoe

- PORTS -

* CONSOLES:
Sony PlayStation (1995)
Sega Saturn [Unreleased Prototype]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=559&o=2