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Cycle Warriors (rev C)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download cyclwarr.zip (3.81 MB)
Snapshot

Game infos

Description Cycle Warriors (rev C)
Name cyclwarr
Manufacturer Tatsumi
Year 1991
Runnable yes
System arcade /
Number of players 4P sim
Added to MAME .148u3
Romset size 3.81 MB
Romset file 31 files
Romset zip 1 B
Language English
Evaluation 30 to 40 (Amendable)
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 4
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade cw00a 131072 058a77f1 93f99fcf6ce6714d76af6f6e930115516f0379d3 gfx2 0 good no
arcade cw01a 131072 7c639948 d58ff5735cd3179ffafead385a625baa7962e1d0 gfx2 80000 good no
arcade cw02a 131072 4dadf3cb e42c56e295a443cb605d48eba23a16fab3c86525 gfx2 2 good no
arcade cw03a 131072 3ca6f98e 8526fe38d3b4c66e09049ba18651a9e7255d85d6 gfx2 80002 good no
arcade cw04a 131072 f05f594d 80effaa517b2154c013419e0bc05fd0797b74c8d gfx3 0 good no
arcade cw05a 131072 c8f5faa9 f374531ffd645597eeb1440fd2cadb426fcd3d79 gfx3 80000 good no
arcade cw06a 131072 f628edc9 473f7ec28000e6bf72782c1c3f4afb5e021bd430 gfx3 2 good no
arcade cw07a 131072 314579b5 3c10ec490f7821a5b5412295232bbb104d0e4b83 gfx3 80002 good no
arcade cw08a 131072 f53993e7 ef2d502ab180d2bc0bdb698c2878fdee9a2c33a8 gfx2 1 good no
arcade cw09a 131072 4ba24af5 9203c2639e04aaa09996339f11259750ff8129b9 gfx2 80001 good no
arcade cw10a 131072 3b7cd251 52b9637404fa193421294dfb52c1a7bba0d94c9b gfx2 3 good no
arcade cw11a 131072 5d760392 7bbda2880af4659c267193ce10ed887a1b54a981 gfx2 80003 good no
arcade cw12a 131072 4ac07e8b f9de96fba39d5752d61b8f6be87fb605694624ed gfx3 1 good no
arcade cw13a 131072 8091d381 7faf068ce20b2877559f0335df55d61be13146b4 gfx3 80001 good no
arcade cw14a 131072 a9131f5f 3a2059946984733e6939f3298f0db676e6a3301b gfx3 3 good no
arcade cw15a 131072 7ed4b721 b87865effeff77a9ea74354ef2b5911a5102a647 gfx3 80003 good no
arcade cw16c 131072 4d88892b dc85231a3c4f83118922c13615381f185bcee832 maincpu 0 good no
arcade cw17b 131072 da998afc dd9377ce079df5c66bdb29dfd333428cce817656 maincpu 40000 good no
arcade cw18c 131072 4ff56209 d628dc3fdc3e9de568ba8dbabf8e13a62e20a215 maincpu 1 good no
arcade cw19b 131072 c15a8413 647b2a994a4912b5d7dc71b875f5d08c14412c6a maincpu 40001 good no
arcade cw20b 131072 4d75292a 71d59c1d03b323d4021209a7f0506b4a855a73af sub 0 good no
arcade cw21 131072 ed90d956 f533f93da31ac6eb631fb506357717e7cac8e186 sub 40000 good no
arcade cw22b 131072 0aec0ba4 d559e54d303afac4a981c4a933a05278044ac068 sub 1 good no
arcade cw23 131072 009cdc78 a77933a7736546397e8c69226703d6f9be7b55e5 sub 40001 good no
arcade cw24a 131072 22600cba a1514fbe037942f1493a17eb0b7986949470cb22 oki 0 good no
arcade cw25a 131072 372c6bc8 d4875bf3bffecf338bebba3b8d6a791585556a06 oki 20000 good no
arcade cw26a 65536 f7a70e3a 5581633bf1f15d7f5c1e03de897d65d60f9f1e33 audiocpu 0 good no
arcade cw27 131072 2db48a9e 16c307340d17cd3b5455ebcee681fbe0335dec58 gfx4 0 good no
arcade cw28 131072 3fc568ed 91125c9deddc659449ca6791a847fe908c2818b2 gfx5 40000 good no
arcade cw29 131072 64dd519c e23611fc2be896861997063546c3eb03527eaf8e gfx5 20000 good no
arcade cw30 131072 331d0711 82251fe1f1d36f079080943ab1fd04a60077c353 gfx5 0 good no

Chips list

name tag type clock
M68000 sub cpu 12500000
OKI6295 oki audio 2000000
Speaker rspeaker audio
YM2151 ymsnd audio 4000000
Z80 audiocpu cpu 4000000

Categories

MAMEinfo

0.148u3 [System11]

0.87u1 [Bryan McPhail]


WIP:

- 0.155: MASH fixed Cycle Warriors (rev C) hangs at boot. Brian Troha added the "Hardware Test Mode" dipswitch that rev C has that rev B does NOT. Gave rev B it's own dipswitch setting to reflect the lack of the newer test mode. Changed parent description to 'Cycle Warriors (rev C)' and clone (set 2) to 'Cycle Warriors (rev B)'.

- 0.148u5: Changed description to 'Cycle Warriors (set 1)' and clone set 2 to 'Cycle Warriors (set 2)'.

- 0.148u3: System11 added 'Cycle Warriors, set 1'. Note: This is a newer set of the game, but it doesn't work. Seems to hang with the screen saying: "Wait Testing"... caught in a loop at 0x2C46BC. Changed 'Cycle Warriors' to clone 'Cycle Warriors, set 2'. Renamed (cyclwarr) to (cyclwarra).

- 0.126: Aaron Giles fixed access violation crash in Cycle Warriors.

- 0.122u5: Phil Bennett corrected Cycle Warriors dipswitches. Added dipswitches 'Player Select', 'Service Mode', 'Coin A/B', 'Lives', 'Ticket Dispenser', 'Machine Type', 'Difficulty' and 'Demo Sounds'.

- 0.122u4: Major improvements to Cycle Warriors video code (still not perfect, but road layer works now) [Bryan McPhail]. Phil Bennett added sound to Cycle Warriors. Corrected OKI M6295 clock values. Fixed cpu1/2 roms addresses. Swapped gfx5 roms ($0, 40000). Changed 68000 CPU1/2 clock speeds to 12.5MHz, OKI6295 to 2MHz and visible area to 320x240. Removed 4th button. Added 'Test' and 19x 'Unknown' dipswitches.

- 0.87u1: Bryan McPhail added 'Cycle Warriors' (Tatsumi 1991). Playable to a degree, but not really working properly. The Tatsumi driver games are all different boards, but share a similar sprite chip (TZB215 on Apache 3, TZB315 on others). Other graphics (road, sky, bg/fg layers) all differ between games. TODO: Sprite rotation, implement road layer, BG layer(s), dipswitches and various other things.

- 24th November 2003: Bryan McPhail - TODO: Fix vram layer and sound. The Tatsumi hardware is easily one of the most complicated emulations I've worked on. In terms of reverse engineering there were very little 'clues' about how things fitted together so it was very hard to get the basic emulation even running. Roundup 5 consists of three cpu's - V30, 68000 and Z80 cpu all communicating via shared ram, plus a strange object processor which has all sorts of lookups for determining sprite blocks and colour palettes. Cycle Warriors is 2 * 68000, Z80 and the same object processor.


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History


Arcade Video game published 28 years ago:

Cycle Warriors (c) 1991 Tatsumi Electronics Company, Limited.

You control a bike rider that must punch enemy bikers, destroy gyrocopters dropping bombs on you and road-blocking end-of-level nasties. While you're riding into the screen you can ride further forward and decelerate back to add an extra dimension of movement. When you pull back you practically get your sprite to fill the whole screen. You can jump over cars backwards and forwards as well as landing on their roofs, as they receive more damage large chunks of bodywork fly off until they finally explode.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 18.939 Khz)

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Cycle Warriors was released in March 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3598&o=2