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Darius (World, rev 2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download darius.zip (1.91 MB)
Snapshot

Game infos

Description Darius (World, rev 2)
Name darius
Manufacturer Taito Corporation Japan
Year 1986
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .037b11
Romset size 1.91 MB
Romset file 35 files
Romset zip 654 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 288 224 60
raster 0 no 288 224 60
raster 0 no 288 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade a96-24.163 1024 0fa8be7f 079686b5d65b4b966591090d8c0e13e66dc5beca user1 0 good no
arcade a96-25.164 1024 265508a6 f8ee1c658b33ae76d8a457a4042d9b4b58247823 user1 400 good no
arcade a96-26.165 1024 4891b9c0 1f550a9a4ad3ca379f88f5865ed1b281c7b87f31 user1 800 good no
arcade a96_30.154 65536 9eb5e127 50e2fe5ec7f79ecf1fb5107298da13ef5ab37162 maincpu 40001 good no
arcade a96_31.188 65536 e9bb5d89 a5d08129c32b97e2cce84496945766fd32b6506e maincpu 40000 good no
arcade a96_32-1.157 65536 d9719de8 9e907cfb5cbe6abebccfbd065d02e7a71c5aa494 cpub 1 good no
arcade a96_33-1.190 65536 ff186048 becb00d2cc69a6d4e839086bd3d902f4e6a99aa6 cpub 0 good no
arcade a96_34-1.158 65536 ca3b2573 4da0d8536e546ea46b2374318e25c30305f4c977 cpub 20001 good no
arcade a96_35-1.191 65536 b3280193 f4bad066c16682f9267752c50a31ef64b312f11e cpub 20000 good no
arcade a96_40.177 65536 b699a51e 5fd751dd44618743dc8a3df04cf0a987753a868b gfx2 40000 good no
arcade a96_41.198 65536 97128a3a 257ddd1ba71e6beeaf18e0c5d7006d1d2b6a5edf gfx2 40001 good no
arcade a96_42.178 65536 7f55ee0f d9ba7b8fbf59308a08613d67e92da6829f6b6db3 gfx2 40002 good no
arcade a96_43.199 65536 c7cad469 dbd37aa10f12e4950f8ec6bcd7d150fa55e64742 gfx2 40003 good no
arcade a96_44.179 65536 bbc18878 7732ab2a3002f8b500615377dab42ac75451cb3b gfx2 0 good no
arcade a96_45.200 65536 616cdd8b 74e0c483a68d984a689ea1381ed3a9da2f8a410a gfx2 1 good no
arcade a96_46.180 65536 fec35418 f0f401c3634e91b81cb8484b7b03f350d382e889 gfx2 2 good no
arcade a96_47.201 65536 8df9286a 4a197e4c38d1750cc316b8710f4a0fef4316be14 gfx2 3 good no
arcade a96_48.24 65536 39c9b3aa 43a91d916c5a09207dfa37413feb5025636f37ae gfx1 0 good no
arcade a96_49.25 65536 37a7d88a cede0d810d74ec460dcc4b391bb1acd5a669a7b4 gfx1 20000 good no
arcade a96_50.26 65536 75d738e4 634606da46136ab605f5477af5639a20e39b44c4 gfx1 40000 good no
arcade a96_51.47 65536 1bf8f0d3 7f36e69336260958282eb663fe71b56410f0ee42 gfx1 1 good no
arcade a96_52.48 65536 2d9b2128 9b72936fbd9dca6ef8302ac6c40a1cec019cebb5 gfx1 20001 good no
arcade a96_53.49 65536 0173484c 41d70039bda0965afe89251696ceaec7b7f40c24 gfx1 40001 good no
arcade a96_54.143 16384 51c02ae2 27d2a6c649d047da1f22758569cb36531e3bf8bc gfx3 0 good no
arcade a96_55.144 16384 771e4d98 0e8ce5d569775883f4bc777b9bd49eb23ba7b42e gfx3 1 good no
arcade a96_56.18 65536 292ef55c 67bfe3693e43daece06d4795645d54cd66419e5b adpcm 0 good no
arcade a96_57.33 65536 33ceb730 05070ea503ac57ff8445145d6f97115f7aad90a5 audiocpu 0 good no
arcade a96_58-1.152 65536 5f71e697 bf959cf82e8e8ba950ab40d9c008ad5de01385aa maincpu 1 good no
arcade a96_59-1.186 65536 11aab4eb 92f795e96a940e8d94abbf429ba4ac119992b991 maincpu 0 good no
arcade a96_61-2.187 65536 4736aa9b 05e549d96a053e6b3bc34359267adcd73f98dd4a maincpu 20000 good no
arcade a96_62.175 65536 9179862c be94c7d213a34baf82f974ee1092aba44b072623 gfx2 80000 good no
arcade a96_63.196 65536 fa19cfff 58a3ae3270ebe5a162cd62df06da7199843707cf gfx2 80001 good no
arcade a96_64.176 65536 814c676f a6a64e65a3c163ecfede14b48ea70c20050248c3 gfx2 80002 good no
arcade a96_65.197 65536 14eee326 41760fada2a5e34ee6c9250af927baf650d9cfc4 gfx2 80003 good no
arcade a96_66-2.153 65536 4ede5f56 88c06aef4b0a3e29fa30c24a57f2d3a05fc9f021 maincpu 20001 good no

Chips list

name tag type clock
M68000 cpub cpu 8000000
MSM5205 msm audio 384000
Speaker rspeaker audio
Volume Filter msm5205.r audio
YM2203 ym2 audio 4000000
Z80 adpcm cpu 4000000

Serie

Serie : Darius
  1. Darius (World, rev 2) (1986)
  2. Darius Extra Version (Japan) (1986)
  3. Darius (Japan, rev 1) (1986)
  4. Darius (Japan) (1986)
  5. Darius (US, rev 2) (1986)
  6. Darius II (triple screen) (Japan) (1989)
  7. Darius II (dual screen) (Japan, Rev 2) (1989)
  8. Darius II (dual screen) (Japan, Rev 1) (1989)
  9. Darius Extra Version (198?)
  10. Darius II (Jpn) (1990)
  11. Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19) (1994)
  12. Darius Gaiden - Silver Hawk (Ver 2.5J 1994/09/19) (1994)
  13. Darius Gaiden - Silver Hawk (Ver 2.5A 1994/09/19) (1994)
  14. Darius Gaiden - Silver Hawk Extra Version (Ver 2.7J 1995/03/06) (Official Hack) (1994)
  15. Darius Gaiden (Euro) (1995)
  16. Darius Gaiden (Jpn, 3M) (1995)
  17. Darius II (Euro) (1996)
  18. Darius Gaiden (USA) (1996)
  19. G-Darius (Ver 2.01J) (1997)
  20. G-Darius Ver.2 (Ver 2.03J) (1997)
  21. G-Darius (Ver 2.02A) (1997)
  22. G. Darius (USA) (1998)
  23. Darius (19??)

Categories

MAMEinfo

0.37b11 [David Graves, Jarek Burczynski]


Artwork available


WIP:

- 0.156: Andrew Welburn added clone Darius (US, rev 2). Minor rom name corrections. Added dipswitch locations to the Darius sets & give the newly added US set the correction coinage. Added OSC derived clocks [Brian Troha]. Taito device tilemap assert fixes in Darius, and clean up of obsolete stuff [Alex Jackson]. Changed description to 'Darius (World, rev 2)' and clones (Japan) to 'Darius (Japan, rev 1)', (Japan old version) to 'Darius (Japan)' and (Extra) (Japan) to 'Darius Extra Version (Japan)'.

- 0.155: Minor rom loading/banking cleanups [Alex Jackson].

- 0.151: Revert attempted fix for color overlays not working on vector games, this also fixed Darius triple screen always gapped only in fullscreen [hap].

- 0.136u1: Fabio Priuli added driver data struct and save states to Darius.

- 0.131u1: MooglyGuy merged memory maps in Darius.

- 9th July 2008: Mr. Do - Cleaned up the gray part of the Darius bezel.

- 0.106u9: Aaron Giles added "left half" and "right half" to the Darius layouts so you can stretch three screens over two, though you need to explicitly set them either in the UI or using the -view0 and -view1 parameters on the command line.

- 0.106u8: Aaron Giles added triple screen support (3x 288x224) to Darius.

- 0.93u1: Aaron Giles fixed crash in Darius.

- 0.93: Added 18x Volume_Filter.

- 0.88: Adjusted YM2203 and MSM5205 volume in Darius (thanks to Mame32Plus).

- 0.72: Acho A. Tang cleaned up the Darius video hardware emulation.

- 21st April 2002: Gerardo Oporto fixed some dipswitch settings in Darius and Warrior Blade.

- 17th April 2002: Hiromitsu Shioya modified the sound CPU bank changing in the Darius driver.

- 0.37b14: Added user1 proms ($0, 400, 800 - currently unused). Added 'Continue' dipswitch.

- 22nd March 2001: David Graves added state saving support to the Darius drivers, but it still needs some work.

- 3rd March 2001: David Graves added new PROMs to the Darius driver.

- 16th February 2001: David Graves added sprite/tile priority to the Darius driver.

- 0.37b11: David Graves and Jarek Burczynski added 'Darius (World)' (Taito Corporation Japan 1986) and clones (Japan), (Japan old version) and (Extra) (Japan).

- 22nd December 2000: Hiromitsu Shioya fixed sprite colors and sound volume in the Darius driver.

- 20th December 2000: Hiromitsu Shioya fixed sound emulation and background positioning in the Darius driver.

- 13th December 2000: David Graves sent in a fully working Darius driver, co-authored with Jarek Burczynski.

- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation.

- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable.

- 5th September 1998: J-ROM dumped Darius (Japan) (c)1987 TAITO.


LEVELS: 7


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* Raine


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History


Arcade Video game published 33 years ago:

Darius (c) 1986 Taito Corp.

A horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it.

In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons : Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship.

During the course of the levels the player must navigate the terrain and battle a variety of fighter craft, ground vehicles, turrets, and other obstacles. At the end of every level, players are greeted with the obligatory end-of-level boss. The bosses in Darius are often in the form of mechanical aquatic animals, such as fish or squid. If the player defeats the boss, the tunnel splits into two and the player must decide whether to take the upper or lower tunnel, both of which lead to a different stage. This allows many different paths to be taken through the game.

Power-ups can be obtained by shooting enemies of a certain color, with the power-ups appearing in the form of colored bubbles. Each color corresponds to one of the ship's three weapons :
* Red - Missile
* Green - Bomb
* Blue - Arm

If the player powers up a weapon more than seven times, the weapon changes to a new, more powerful version. This then becomes the player's default weapon, and can be powered up further. There are also two other colors of power-up bubble, white and orange; which can be obtained by shooting at certain sections of the terrain; unfortunately, there are no visual clues as to where these may be on any given level. These hidden power-ups offer the following :
* White - Gives a score bonus.
* Orange - Smart bomb that kills all on-screen enemies.

- TECHNICAL -

Prom Stickers : A96

Main CPU : (2x) Motorola 68000 (@ 8 Mhz)
Sound CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz), (18x) Volume (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if titlescreen says 1986, Darius was released in February 1987 in Japan.

Darius was unique in the fledgling genre for having a game screen three times longer than the usual size, and thus requiring three screens to be arranged side-by-side in order to play.

The player flies a small spacecraft called a Silver Hawk, which is also distinctive in being highly detailed in design - indeed, Taito devised mock blueprints for it. The Silver Hawks are a trademark of the series.

Another trademark of the series is the unique branching level structure. The levels are arranged in a large binary tree, and at the end of each level, the player must choose one of two paths to follow. This means that there are many different paths that can be taken through the game.

The heroes' names in Darius series 'PROCO' and 'TIAT' backwards spell 'TAITO CORP'.

The first stage music is a remix of the "Metal Soldier Isaac II" intro music (1985).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius - PCCB-00093) on August 21, 1992.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- TIPS AND TRICKS -

* Progression of the bubbles :
Weapons (red) : Bullets --> Lasers --> Wave
Shields (blue) : Green --> Silver --> Gold
Bombs (green) : Single --> Dual --> Quad

* Miscellaneous bubbles :
Points (grey): Points
Extra-ship : Bomb certain key spots on the terrain.

* Power levels : There are eight power levels (0-7) within each armament category. Your weapons, shields, and bombs improve as you go from 0-7 :
Weapons : The shots move faster and therefore recharge more quickly.
Bullets increase in number and waves increase in height, thus destroying more enemies at once. Waves, once fired, will go through anything until leaving the screen to the right.
Shields : They just recharge, but the better classes of shields absorb more hits. Gold shields will also protect your ship from collisions with objects as well as shots, but on certain screens that have lots of little squeezeways, gold shields can actually kill you by ricocheting your ship back and forth until you die.
Bombs : They get 'smarter' in seeking out targets.

* How to complete the game : Completing the game is easiest with triple bullets.
Explore the different paths this way, and when you're ready for a challenge, try to get wave.
Lasers are not weapons so much as a handicap you have to endure while building to wave.

* Recommended paths (easiest) : A-C-E-H-M-R-X

- SERIES -

1. Darius (1987, Arcade)
2. Darius II (1989, Arcade)
3. Darius Twin [Model SHVC-DT] (1991, Super Famicom)
4. Darius Force [Model SHVC-DH] (1993, Super Famicom)
5. Darius Gaiden - Silver Hawk (1994, Arcade)
6. G-Darius (1997, Arcade)
7. G-Darius ver.2 (1997, Arcade)
8. Darius Burst (2009, Sony PSP)
9. Darius Burst - Another Chronicle (2010, Arcade)
10. Darius Burst - Another Chronicle EX (2011, Arcade)

- STAFF -

Directed and produced by : Toshio Kohno
Game designers : Toshio Konho, Akira Fujita, Kazuya Mikata
Programmers : Ken Hasegama, Takashi Kuriyama, Hideaki Tomioka, Tohru Sugawara, Hidenori Sasatani, Hideki Hashimoto
Art designers : Tetsuroh Kitagawa, Yoshihiro Wakita, Junji Yarita, Yukio Ishikawa, Kohzoh Igarashi, Genya Kuriki, Taira Sanuki, Masami Kikuchi, Mitsuru Ogama
Mechanical engineers : Takeki Nakamura, Eiji Kubota
Cabinet designers : Takeo Shiraishi, Hisayoshi Nakane, Natuki Hirosawa
Hardware designers : Takashi Ohhada, Syuji Kubota, Seigo Sakamoto
Music composers : Yasuhiko Tanaka, Hisayoshi Ogura, Naoto Yagishita, Tsukasa Nakamura, Eikichi Takahashi, Masahiko Takaki

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (1990) "Darius Alpha"
[JP] NEC PC-Engine (sept.21, 1990) "Darius Plus [Model NAPH-1009]"
[JP] NEC PC-Engine CD (mar.16, 1990) "Super Darius [Model HACD 0003]"
[JP] Sony PS4 [PSN] (aug.26, 2016) "Arcade Archives - Darius [Model CUSA-03707]"

* HANDHELDS:
Nintendo Game Boy [AS] (1991) "Sagaia [Model DMG-116 CHN]"
[JP] Nintendo Game Boy (dec.13, 1991) "Sagaia [DMG-S8A]"
[JP] Nintendo GBA (dec.13, 2002) "Darius R [Model AGB-A2DJ-JPN]"

* COMPUTERS:
[EU] Atari ST (1989) "Darius Plus"
[EU] Commodore Amiga (1989) "Darius Plus"
[EU] Sinclair ZX Spectrum (1990) "Darius Plus"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=585&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool____________________2.045.160
foxmulder___________________1.763.160
dark_kariya___________________868.680
louthrax______________________834.300
turbocat______________________734.240
nicky634______________________572.160
sawys_________________________498.650
thegamer______________________224.560
didyeah_______________________169.750
hulkiii________________________70.140