0.96u3 [Tomasz Slanina, David Haywood]
WIP:
- 0.181: Added PCB notes [ARJ].
- 0.180: Angelo Salese added real transparent pen mixing from proms, fixes ranking screen and gameplay area in Dark Mist. Added sprite chip fetch from top to bottom, fixes sprite-sprite priorities.
- 0.178: AJR corrected manufacturer info for Darkmist.
- 0.177: Various Seibu Refactoring: Air Raid, Street Fight and Dark Mist all basically use very similar video systems (4 layers, 2 of them being ROM based tilemaps, a CLUT prom for each layer which controls colours and transparency handling) this takes some steps towards allowing a common implementation of it [David Haywood]. Fixed fg_gfx/bg_gfx rom loading.
- 0.163: Osso fixed missing sound effects and background music in Darkmist. Switched to configured banking.
- 0.159: Osso added save state support to Darkmist, small cleanups. Moved T5182 internal ROM in the device, instead of having it in the games' romsets. General cleanups to bring the device closer to modern MAME.
- 0.150: Converted the T5182 to a device [Osso].
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Darkmist.
- 0.127: Lord Nightmare updated the T5182 documentation/pinout.
- 0.123u1: Changed palettesize to 1024 colors.
- 0.112u4: Nicola Salmora, Lord Nightmare and Ernesto Corvi added T5182 support, which gives sound to Darkmist, Mustache Boy and Panic Road. Added Z80 (3579545 Hz) CPU2 and YM2151 (3579545) sound. Added T5182 rom (cpu2) and 2nd coin slot.
- 0.107u4: Brian Troha fixed the dips for Darkmist. Added dipswitches 'Coin A/B', 'Bonus Life', 'Demo Sounds' and 'Unknown'.
- 0.105u3: Sonikos fixed some dipswitches and added controls for 2nd player in cocktail mode in Lost Castle In Darkmist. Added dipswitches 'Service Mode', 'Cabinet', 'Difficulty' and 'Lives'.
- 0.104u2: Tomasz Slanina and Nicola Salmoria fixed Darkmist - Game now playable. Added proms ($0, 100, 200, 300, 400 500 - color lookup tables and 2x unknwon).
- 12th February 2006: Tomasz Slanina - Correct colors and sprite banking in Darkmist (nice game btw).
- 0.104u1: More improvements to the Darkmist driver [Tomasz Slanina]. Fixed cpu2/gfx2/gfx3/user rom loading. Added dipswitches 'TEST MODE', 'Free Play' and 36x '1-5/-x'.
- 27th January 2006: Tomasz Slanina - Darkmist is almost playable now, with bad colors, gfx glitches, and without sound (custom cpu).
- 26th January 2006: Tomasz Slanina - A little progress in Darkmist emulation. Nicola decrypted graphics in Darkmist (0.103u4), but sprite/bg(?) gfx is still shuffled around. Background tile layer is messy (check the last screen with bgl enabled).
- 0.103u4: Nicola Salmoria decrypted graphics in 'The Lost Castle In Darkmist'. Fixed gfx1/2/3 rom loading.
- 0.97u3: Tomasz Slanina decrypted tilemaps in Darkmist and added info about missing proms. Fixed gfx1/2/3/4/5 and user1/2 rom loading.
- 0.96u3: Tomasz Slanina and David Haywood added 'The Lost Castle In Darkmist' (Taito 1986).
- 3rd November 2003: Guru - Dark Mist (Taito 1986) arrived with the donation of several people and MAMEWorld.
Other Emulators:
* FB Alpha
Recommended Games (Warriors 2):
Desert Dan
Boomer Rang'r
Mister Viking
The Lost Castle In Darkmist
Soldier Girl Amazon
Youjyuden
Gondomania
Trick Trap
Pesadelo
Valkyrie No Densetsu
Vandyke
Guwange