0.96 [Bryan McPhail]
0.84 [David Haywood]
Bugs:
- Lag/desync between sprites and background. moa (ID 05703)
WIP:
- 0.174: Osso fixed flipscreen offset with split sprites.
- 0.150: Charles MacDonald and David Haywood fixed Double Wings - Game now playable. Started integrating DECO104 findings from Charles, done a preliminary hookup of Double Wings to it (input ports bit order not yet verified). Nuked old bad simulation code for DW. Misc cleanups [Charles MacDonald, David Haywood]. Added Guru README / clocks [David Haywood]. Fixed 'Lives' dipswitch [lain]. Changed Z80 CPU1 clock speed to 3580000 Hz, OKI6295 sound to 1MHz and VSync to 58.443 Hz. Removed dipswitches '2' and 15x 'Unknown'.
- 0.149u1: Moved the Double Wings protection sim to the DECO 104 file (machine\deco104.c) - no functional change. Start reworking some of the 104 bits to make things easier later down the line. Shuffle Double Wings address bits around too. Let Double Wings share the common protection handlers for ones we already know from other games, might make things worse due to the missing ones thos [David Haywood]. Removed outdated comment (Demo Sounds DIP-SW doesn't work) [Brian Troha].
- 0.136u4: Fabio Priuli added driver_data class and save states to Double Wings.
- 0.129u3: Angelo Salese improved the sound in Double Wings by appling the same handling of Night Slashers (they are actually similar if not same memory map).
- 0.128u4: Angelo Salese fixed several protection issues with Double Wings, improved video and sound. Added 'Territory' dipswitch.
- 21st November 2008: Angelo Salese - Looking at Double Wings protection, first of all to fix the protection jump vectors in it. Protection works in a easier way than expected, to say in the simplest words I can use it's a "fan type jump vectors" (i.e. only a few possible results are expected).
- 0.126u4: Fabio Priuli added DIP locations to Double Wings.
- 0.106u3: Brian Troha, Guru and Yasuhiro Ogawa updated dipswitches in Double Wings. These dips are read using the protection, thus they don't currently have the stated effect on the game as the protection is not implemented right now. Also the Original PCB showed the title screen in English, and the current implementation shows it in Korean(?), so it is likely there is a Language dip/jumper setting. Added 'Coin A/B', 'Flip Screen', 'Lives', 'Difficulty', 'Bonus Life', 'Allow Continue' and 'Demo Sounds'.
- 0.98u4: David Haywood fixed sprite rendering in Double Wings. Added Z80 (4MHz) CPU2, YM2151 (3.58MHz) and OKI6295 (7627 Hz) sound. Added dipswitches '2' and 15x 'Unknown'.
- 0.96: Re-added Double Wings.
- 0.95u6: This game was removed from MAME.
- 0.95u5: Nicola Salmoria figured out decryption of remaining DECO102 games. Swapped cpu1 roms ($0, 1).
- 0.95u4: Nicola Salmoria added preliminary decryption to DECO 102 games.
- 0.84: David Haywood added 'Double Wings' (Mitchell 1993).
- 22nd April 2005: David Haywood - Decrypted Double Wings. Another one of the Deco 102 games, this gets a bit further and runs through its attract mode quite well.
- 15th May 2001: Guru - Purchased Double Wings from a PCB shop in Japan with the help of Team Japump in February.
LEVELS: 6
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Arcade Video game published 26 years ago:
Double-Wings (c) 1993 Mitchell Corp.
A vertically scrolling shoot'em up game.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 14 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz)
Players : 1
- TRIVIA -
Released in December 1993 in Japan.
- STAFF -
Sprite Design: Pocop, 96Ken, Kurochin, Tel. O, Oyu & Justice, B.A.T.K, Miyoshissyoh, K. Saito, Kinchan, B-Bolan
Program: Nai Nai, Devid Boowy, Yo Sun, Le Quatre Sally, Utata, Mika, R & N & K
- CONTRIBUTE -
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