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Double Wings

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download dblewing.zip (3.69 MB)
Snapshot

Game infos

Description Double Wings
Name dblewing
Manufacturer Mitchell
Year 1993
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .084
Romset size 3.69 MB
Romset file 7 files
Romset zip 1 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 320 240 58.443

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade kp_00-.3d 262144 547dc83e f6f96bd4338d366f06df718093f035afabc073d1 maincpu 1 good no
arcade kp_01-.5d 262144 7a210c33 ced89140af6d6a1bc0ffb7728afca428ed007165 maincpu 0 good no
arcade kp_02-.10h 65536 def035fa fd50314e5c94c25df109ee52c0ce701b0ff2140c audiocpu 0 good no
arcade kp_03-.16h 131072 5d7f930d ad23aa804ea3ccbd7630ade9b53fc3ea2718a6ec oki 0 good no
arcade mbe-00.14a 1048576 e33f5c93 720904b54d02dace2310ac6bd07d5ed4bc4fd69c gfx2 0 good no
arcade mbe-01.16a 1048576 ef452ad7 7fe49123b5c2778e46104eaa3a2104ce09e05705 gfx2 1 good no
arcade mbe-02.8h 1048576 5a6d3ac5 738bb833e2c5d929ac75fe4e69ee0af88197d8a6 gfx1 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 14000000
OKI6295 oki audio 1000000
Speaker mono audio
YM2151 ymsnd audio 3580000
Z80 audiocpu cpu 3580000

Categories

MAMEinfo

0.96 [Bryan McPhail]

0.84 [David Haywood]


Bugs:

- Lag/desync between sprites and background. moa (ID 05703)


WIP:

- 0.174: Osso fixed flipscreen offset with split sprites.

- 0.150: Charles MacDonald and David Haywood fixed Double Wings - Game now playable. Started integrating DECO104 findings from Charles, done a preliminary hookup of Double Wings to it (input ports bit order not yet verified). Nuked old bad simulation code for DW. Misc cleanups [Charles MacDonald, David Haywood]. Added Guru README / clocks [David Haywood]. Fixed 'Lives' dipswitch [lain]. Changed Z80 CPU1 clock speed to 3580000 Hz, OKI6295 sound to 1MHz and VSync to 58.443 Hz. Removed dipswitches '2' and 15x 'Unknown'.

- 0.149u1: Moved the Double Wings protection sim to the DECO 104 file (machine\deco104.c) - no functional change. Start reworking some of the 104 bits to make things easier later down the line. Shuffle Double Wings address bits around too. Let Double Wings share the common protection handlers for ones we already know from other games, might make things worse due to the missing ones thos [David Haywood]. Removed outdated comment (Demo Sounds DIP-SW doesn't work) [Brian Troha].

- 0.136u4: Fabio Priuli added driver_data class and save states to Double Wings.

- 0.129u3: Angelo Salese improved the sound in Double Wings by appling the same handling of Night Slashers (they are actually similar if not same memory map).

- 0.128u4: Angelo Salese fixed several protection issues with Double Wings, improved video and sound. Added 'Territory' dipswitch.

- 21st November 2008: Angelo Salese - Looking at Double Wings protection, first of all to fix the protection jump vectors in it. Protection works in a easier way than expected, to say in the simplest words I can use it's a "fan type jump vectors" (i.e. only a few possible results are expected).

- 0.126u4: Fabio Priuli added DIP locations to Double Wings.

- 0.106u3: Brian Troha, Guru and Yasuhiro Ogawa updated dipswitches in Double Wings. These dips are read using the protection, thus they don't currently have the stated effect on the game as the protection is not implemented right now. Also the Original PCB showed the title screen in English, and the current implementation shows it in Korean(?), so it is likely there is a Language dip/jumper setting. Added 'Coin A/B', 'Flip Screen', 'Lives', 'Difficulty', 'Bonus Life', 'Allow Continue' and 'Demo Sounds'.

- 0.98u4: David Haywood fixed sprite rendering in Double Wings. Added Z80 (4MHz) CPU2, YM2151 (3.58MHz) and OKI6295 (7627 Hz) sound. Added dipswitches '2' and 15x 'Unknown'.

- 0.96: Re-added Double Wings.

- 0.95u6: This game was removed from MAME.

- 0.95u5: Nicola Salmoria figured out decryption of remaining DECO102 games. Swapped cpu1 roms ($0, 1).

- 0.95u4: Nicola Salmoria added preliminary decryption to DECO 102 games.

- 0.84: David Haywood added 'Double Wings' (Mitchell 1993).

- 22nd April 2005: David Haywood - Decrypted Double Wings. Another one of the Deco 102 games, this gets a bit further and runs through its attract mode quite well.

- 15th May 2001: Guru - Purchased Double Wings from a PCB shop in Japan with the help of Team Japump in February.


LEVELS: 6


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History


Arcade Video game published 26 years ago:

Double-Wings (c) 1993 Mitchell Corp.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz)

Players : 1

- TRIVIA -

Released in December 1993 in Japan.

- STAFF -

Sprite Design: Pocop, 96Ken, Kurochin, Tel. O, Oyu & Justice, B.A.T.K, Miyoshissyoh, K. Saito, Kinchan, B-Bolan
Program: Nai Nai, Devid Boowy, Yo Sun, Le Quatre Sally, Utata, Mika, R & N & K

- CONTRIBUTE -

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