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Demons & Dragons (prototype)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
  13. High scores
Download demndrgn.zip (104 KB)
Snapshot

Game infos

Description Demons & Dragons (prototype)
Name demndrgn
Manufacturer Dave Nutting Associates / Bally Midway
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .095
Romset size 104 KB
Romset file 13 files
Romset zip 47 B
Language English
Evaluation 30 to 40 (Amendable)
Genre Shooter

Sound infos

Sound_channels 0

Driver infos

Driver status preliminary
Driver emulation good
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
stick 0 255 100 100 yes
trackball 0 255 100 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 352 240 60.054442 7159090 455 0 352 262 0 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade dd-x1.bin 8192 9aeaf79e c70aa1a31bc085cca904d497c34e55d49fef49b7 maincpu 0 good no
arcade dd-x10.bin 8192 4a22c4f9 d86ca38727fcf1896ea64c3b6255e3230054b5d6 banks 10000 good no
arcade dd-x11.bin 8192 d3158845 510bb8d459625263370ee68f6f63d6d7abc6d26d banks 12000 good no
arcade dd-x12.bin 8192 592c1d9a c884aabf4cff9f9b974e497fc3a1f8cdd0753680 banks 14000 good no
arcade dd-x13.bin 8192 492d7b7e a9a89a61179b154a8afa429e11e984609f787d74 banks 16000 good no
arcade dd-x14.bin 8192 7843c818 4756bf7dd07071b86645908d61891edcdffdde83 banks 18000 good no
arcade dd-x15.bin 8192 6e6bc1b6 b8c5ed8df6a709a6502dac47be88271ad22b9203 banks 1a000 good no
arcade dd-x16.bin 8192 7a4a343b 4eb82ae38ce1b14778fb29d8549c61a46bc3ee66 banks 1c000 good no
arcade dd-x2.bin 8192 0c63b624 3eaeb4e0820e9dda7233a13bb146acc44402addd maincpu 2000 good no
arcade dd-x5.bin 8192 e377e831 f53e74b3138611f9385845d6bdeab891b5d15931 banks 8000 good no
arcade dd-x6.bin 8192 0fcb46ad 5611135f9e341bd394d6da7912167b05fff17a93 banks a000 good no
arcade dd-x7.bin 8192 0675e4fa 59668e32271ff9bac0b4411cc0c541d2825ee145 banks c000 good no
arcade dd-x9.bin 8192 3792d632 da053df344f39a8f25a2c57fb1a908131c10f248 maincpu c000 good no

Chips list

name tag type clock
Z80 maincpu cpu 1789772

Categories

MAMEinfo

0.95 [Frank Palazzolo]


TODO:

* Missing audio board


WIP:

- 0.123u6: Changed description to 'Demons & Dragons (prototype)'.

- 0.115u2: Changed visible area to 352x240.

- 0.115u1: Changed Z80 CPU clock speed to 1789772 Hz, VSync to 60.054442 Hz and palettesize to 4096 colors. Changed region cpu1 ($14000-28000) to user1 ($800-1c000). Replaced Double 8-way Joystick with Stick. Added 8x 'Unused dipswitches.

- 0.113: Derrick Renaud changed 'Demons and Dragons' to proper IPT_AD_STICK controls. Replaced Trackball with Stick.

- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in Demons and Dragons.

- 0.96u1: Fixed wrong mapped input (P1 uses P2 fire buttons). Removed Player 2.

- 0.95: Frank Palazzolo added 'Demons and Dragons (prototype)' (Bally Midway 1982). No sound.

- 19th March 2005: Frank Palazzolo - It's playable now. It's got robotron-style movement, with seperate controls for moving and firing. Moving actually uses an analog joystick, which can allow speed control, but I haven't actually hooked that up yet. The only thing that's really missing is sound. It writes sample numbers to a port, so there must have been an additional audio board. Hopefully we can dig up more info on this, if the board and/or ROM images still exist anymore.

- 18th March 2005: Frank Palazzolo - Well, as it turns out - the one piece of Professor Pacman hardware that I didn't emulate is used by D&D. The good news is - I got it working tonight! Now profpac passes all self-tests, and demndrgn runs into the game portion. I need to map the controllers and dips now, since I can't control the player yet. Right now there is no sound, but it sure seems like it was supposed to have speech! There is a part where a wizards head fills the screen, and his lips move. I wonder what's up with that?

- 17th March 2005: Frank Palazzolo - Demons and Dragons is a prototype game that is supposed to run on Professor Pacman hardware, or something very similar. I got it run a little bit... but it's not playable yet.


PLAY INSTRUCTIONS:

- Avoid the killer dragon.

- Stop the flying dragons from burning the castle.

- Throw magic missiles at other evil creatures.

- Stop the dreaded troll.

- Grab all 3 keys in 1 wave to free the princess.

- Beware of dark surprises.


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Knights of Valour 3

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Demons & Dragons

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History


Arcade Video game published 37 years ago:

Demons & Dragons (c) 1982 Bally Midway.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.789773 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 204 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : trackball

- TRIVIA -

This game is a prototype.

- SCORING -

Flyer : 100 points.
Vaporous Skull : 200 Points.
Kiloflame : 250 Points.
Imp : 250 Points.
Fire Troll : 500 Points.

First key : 1000 Points.
Second key : 2500 Points.
Third key : 5000 Points.

- STAFF -

Designed by : Pat Lawlor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3957&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys__________________________66.850
hulkiii_________________________2.450