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Diamond Run

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
  13. High scores
Download diamond.zip (289 KB)
Snapshot

Game infos

Description Diamond Run
Name diamond
Manufacturer KH Video
Year 1989
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .022
Romset size 289 KB
Romset file 16 files
Romset zip 39 B
Language English
Evaluation 30 to 40 (Amendable)
Genre Maze

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 59.59

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade d1 16384 3a24e504 56bc38413b8a0dc2829e9c8f7bcfabafe26fd257 gfx1 0 good no
arcade d10 16384 7531edcd dc3eabf7e7503f0588f65620d26c1bc5eebde211 gfx2 4000 good no
arcade d11 16384 754357d7 eb6e07a5f2d02687306711845001205bf0efa61b gfx2 0 good no
arcade d14 16384 6f132163 cd1ebf9671bcce58896dadbf20f036eaadbe8bd5 gfx3 10000 good no
arcade d17 16384 8164b005 d03bf62734b03c90a8393a23f8ce0a3769c43bf7 gfx3 0 good no
arcade d2 32768 615f5b6f 7ef9ec5c2072e21c787a6bbf700033f50c759c1d audiocpu 0 good no
arcade d3 32768 f436d6fa 18287ac51e717ea2ba9b307a738f76735120f21b maincpu 8000 good no
arcade d3o 16384 ba4bf9f1 460e01f5ba9cd0c76d1a2ea1e66e9ad49ef1e13b maincpu 4000 good no
arcade d5 32768 453f3f9e b4dcf2eb0e6d4eca8ccde6e1a60f5e002e49a57b maincpu 18000 good no
arcade d5o 32768 ae58bd3a 674611c7107cae53150fc249ffc616df891698fe maincpu 10000 good no
arcade d6 16384 7f51dcd2 ff4a68a7a6a5caa558898b03ba4a4dc3ab43ce30 gfx2 14000 good no
arcade d7 16384 fd595274 8d22f89a7251ecc8b56ee3f8cfaab2fd5a716b3f gfx2 10000 good no
arcade d8 16384 6b61be60 a92ff6e922da523caec1919f53bea48dab4ca564 gfx2 c000 good no
arcade d9 16384 22eeca08 6454b6c0a7a0991744386b79d4988a2517ad0636 gfx2 8000 good no
arcade prom1 256 0eaf5158 bafd4108708f66cd7b280e47152b108f3e254fc9 proms 0 good no
arcade prom2 256 4a1285a4 5018c3950b675af58db499e2883ecbc55419b491 proms 100 good no

Chips list

name tag type clock
M6809 maincpu cpu 1500000
Speaker mono audio
YM2203 ym2 audio 1500000
Z80 audiocpu cpu 3000000

Categories

MAMEinfo

0.22 [Mirko Buffoni, Roberto Ventura, Nicola Salmoria]


WIP:

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for GNG driver.

- 0.135u3: Fabio Priuli added driver data struct to the GNG driver.

- 0.133u2: Changed Z80 CPU2 clock speed to 3MHz.

- 0.133u1: Brian Troha improved bonus verbiage for the GNG driver. Verbiage more like the actual manual. Changed Z80 CPU2 clock speed to 1.5MHz and VSync to 59.59 Hz.

- 0.131u1: MooglyGuy merged memory maps in the GNG driver.

- 0.113: Canim and Machone fixed Diamond Run dipswitches. Added 'Energy Loss' dipswitch.

- 0.112u1: Vas Crabb added save state support to the GNG driver.

- 0.99u3: Fixed gfx3 rom address to $10000.

- 0.37b9: Added new proms ($0, 100 - video timing and priority).

- 0.37b7: Fixed cpu1/3 and gfx3 rom loading. Changed palettesize from 192 to 256 colors.

- 0.33b3: Mike Balfour fixed Diamond Run hiscore save.

- 0.31: Yves Colombani added missing action button to Diamond Run.

- 0.28: Mike Balfour added high score saving to Diamond Run.

- 0.27: Fixed gfx rom loading.

- 0.23: "And there was MUSIC!" [Mirko Buffoni]. Thanks to Ishmair's YM-2203 FM engine, music is supported in Commando, Ghosts 'n Goblins, Diamonds. Since the synthesis is based on FM generation via OPL, you must have a SoundBlaster, Adlib, or compatible to get the music. However I heavily dislike this approach and I'm looking for documentation on FM generation. If anyone want to join to the party forward me a mail!

- 0.22: Mirko Buffoni added 'Diamond Run' (KH Video 1989) (based on GnG hardware). Don't know if the banks mode switch is right, it's too slow for me to go further the first level. Game is playable with accurate colors and sound. Control: Arrows = Move around.


LEVELS: 10 (endless)


Other Emulators:

* FB Alpha


Recommended Games (Maze Digging):

Digger

The Adventures of Robby Roto!

Dig Dug

Namco Classic Collection Vol.2 (Dig Dug)

Tenkomori Shooting (Dig Dug)

Dig Dug II

Zig Zag

Digger (CVS)

Gold Bug

Mr. Do!

Neo Mr. Do!

The Pit

Wiping

Boulder Dash / Boulder Dash Part 2

Boulder Dash (Max-A-Flex)

Boulder Dash (DECO Cassette)

Performan

Calorie Kun vs Moguranian

Diamond Run

Dangerous Dungeons

Toffy

Super Toffy

Mr. Driller

Mr. Driller 2

Mr. Driller G

Mr. Dig

Digger Man

History


Arcade Video game published 30 years ago:

Diamond Run (c) 1989 KH Video.

An arcade puzzle game in which a single player must tunnel their way through a number of underground caves, collecting the many gems spread throughout the levels. Each cave is littered with rocks which, should they fall onto the player, will result in a loss of life. Carefully planned tunnels can be dug to manipulate the direction in which the rocks fall, however, which makes them an effective weapon against the many enemies that populate the levels. A number of red explosives can be found which can also be used to kill enemies and also to destroy any walls blocking the player's path. Again, like the rocks, these must be used carefully to prevent the explosion from killing the player.

In order to complete a level, a specified number of gems must be collected. Once a sufficient amount of gems have been collected, an exit will open which the player must enter to proceed to the next cave.

Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Dash'.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

The game uses two (or probably more) songs of the "Ghost'n Goblins" arcade game.

- STAFF -

Designed by : Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=635&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

davh58________________________785.890
lacoobella____________________487.240
popotte_______________________317.300
sawys_________________________268.680
welos666______________________164.200
fly_saya______________________154.270
dark_kariya___________________139.480
antares_______________________108.530
louisonb______________________104.240
lorddraakh_____________________86.360
hulkiii________________________81.610
akuma62________________________74.190
furohon________________________73.950
thord__________________________73.370
muesliman______________________54.680
louthrax_______________________48.320
zarouk_________________________33.190
djakisback_____________________28.520
jgabmurer______________________15.800