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Dogyuun

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Configurations
  9. Dipswitchs
  10. Roms list
  11. Chips list
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download dogyuun.zip (6.75 MB)
Snapshot

Game infos

Description Dogyuun
Name dogyuun
Manufacturer Toaplan
Year 1992
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .036rc2
Romset size 6.75 MB
Romset file 6 files
Romset zip 2 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 320 240 59.637405 6750000 432 0 320 262 0 240

Configuration

name tag mask
Region
Name Europe
Value 32816
Default yes
Name Europe; no speedups
Value 32992
Default no
Name Hong Kong (Charterfield)
Value 144
Default no
Name Hong Kong (Charterfield); no speedups
Value 64
Default no
Name Japan
Value 0
Default no
Name Japan (Taito Corp.)
Value 240
Default no
Name Korea (Unite Trading)
Value 160
Default no
Name Korea (Unite Trading); no speedups
Value 80
Default no
Name Southeast Asia (Charterfield)
Value 208
Default no
Name Southeast Asia (Charterfield); no speedups
Value 128
Default no
Name Taiwan
Value 176
Default no
Name Taiwan; no speedups
Value 96
Default no
Name USA
Value 16
Default no
Name USA (Atari Games Corp.)
Value 32
Default no
Name USA (Atari Games Corp.); no speedups
Value 192
Default no
Name USA; no speedups
Value 112
Default no

JMPR
33008

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade tp022_01.r16 524288 79eb2429 088c5ed0ed77557ab71f52cafe35028e3648ae1e maincpu 0 good no
arcade tp022_2.w30 262144 043271b3 c7eaa929e55dd956579b824ea9d20a1d0129a925 oki 0 good no
arcade tp022_3.w92 1048576 191b595f 89344946daa18087cc83f92027cf5da659b1c7a5 gp9001 0 good no
arcade tp022_4.w93 1048576 d58d29ca 90d142fef37764ef817347a2bed77892a288a077 gp9001 100000 good no
arcade tp022_5.w16 2097152 d4c1db45 f5655467149ba737128c2f54c9c6cdaca6e4c35c gp9001_1 0 good no
arcade tp022_6.w17 2097152 d48dc74f 081b5a00a2ff2bd82b98b30aab3cb5b6ae1014d5 gp9001_1 200000 good no

Chips list

name tag type clock
M68000 maincpu cpu 12500000
OKI6295 oki audio 1041666
Speaker mono audio
V25 audiocpu cpu 12500000
YM2151 ymsnd audio 3375000

Categories

MAMEinfo

0.36RC2 [Quench]

0.36RC1 [Testdriver]


WIP:

- 0.141u4: Alex Jackson fixed description of clones (Unite Trading license) to 'Dogyuun (older set)' and (test location version) to 'Dogyuun (location test)'. Changed VSync to 59.410646 Hz. Renamed (dogyuunk) to (dogyuuna).

- 0.141u1: Roberto Zandona and Alex Jackson added working sound to Dogyuun. Roberto Zandona decrypted some opcodes in Dogyuun.

- 19th January 2011: Roberto Zandona - Dogyuun and Vfive: Decrypted enough to hear the music and sound effects.

- 0.140u2: Andrew Welburn added clone Dogyuun (test location version).

- 23rd November 2010: Smitdogg - Andrew Welburn dumped a sample/test location version of Dogyuun.

- 0.139u2: David Haywood fixed Toaplan2 VDP mixing in Dogyuun. This fixed the tiles/tiles and tiles/sprites priorities problems. Removed 2nd screen.

- 0.139u1: Added dual screen output.

- 0.138u2: Roberto Zandona fixed Dogyuun layer-layer priorities; sprite priorities are wrong.

- 0.138u1: David Haywood reworked Toaplan2 rendering to render tilemaps / sprites in a single pass, should be more accurate to hardware. Note, this further breaks the mixing in Batsugun and Dogyuun because the previous hacks can no longer work with the new rendering code. These games have been demoted to NOT_WORKING status until a better solution is found; they never worked properly anyway due to the extent of the video hacks needed to support them. Roberto Zandona fixed sprite-sprite priorities in Batsugun and Dogyuun. Changed description of clone (Licensed to Unite Trading For Korea) to 'Dogyuun (Unite Trading license)'.

- 0.135u1: David Haywood cleaned up Toaplan2 V25 support. Added V25 (12.5 MHz) CPU2 to Dogyuun.

- 0.129: Smitdogg added clone Dogyuun (Licensed to Unite Trading For Korea).

- 8th September 2008: Guru - Dogyuun (1992 Toaplan/United Trading License) arrived from Korea. Thanks to gp-lee.

- 0.122u5: Corrado Tomaselli verified/corrected frequencies and OKI6295 pin 7 in Dogyuun. Changed 68000 CPU1 clock speed to 12.5MHz, OKI6295 to 1041666 Hz and VSync to 59Hz.

- 0.113u2: Changed VSync to 59.410646 Hz.

- 0.102u5: Added new cpu1 rom ($0).

- 0.61: Fixed rom names. Changed VSync to 59.410645Hz.

- 0.37b10: Changed OKI6295 clock speed to 20454 Hz.

- 0.37b9: Changed OKI6295 clock speed to 20000 Hz.

- 0.37b6: Changed YM-2151 clock speed to 3375000 Hz. Added 'Territory' dipswitch.

- 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun.

- 0.36RC2: Quench added 'Dogyuun' (Toaplan 1992).

- 0.36RC1: Added (Testdriver) Dogyuun. Working? But bad GFX. Requires support for two video controllers.

- 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!! and Snow Bros 2.


LEVELS: 8


Other Emulators:

* FB Alpha

* Raine


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History


Arcade Video game published 27 years ago:

Dogyuun (c) 1992 Toaplan Company, Limited.

A vertically scrolling shoot'em up.

- TECHNICAL -

Game ID : TP-022

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 20.454 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Dogyuun was released in October 1992.

Licensed to Unite Trading for Korea, to Charterfield for Hong Kong and South East Asia, to Atari Games for USA and to Taito corp. for Japan.

The title of this game translates from Japanese as "Bang!" (an onomatopoeia for gunshot).

- TIPS AND TRICKS -

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- STAFF -

Producer : Toshiaki Oota
Programmers : Hiroaki Furukawa, Toshiaki Oota, Tatsuya Uemura, Washimoto
Music composer : Tatsuya Uemura
Sound effects : Washimoto
Designers : Takaestu Iwabuchi, Miho Hayashi, Yuuko Takada, Anpanmanda, Saori Hiratsuka, Junya Inoue, Ikuo Matsumura, Kaneyo Oohira

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=658&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool____________________1.107.760
didyeah_____________________1.098.090
sawys_________________________975.830
dark_kariya___________________947.660
gnu___________________________941.270
cessna________________________859.140
foxmulder_____________________800.560
carey_________________________453.180
olivier_______________________384.080
gatts47_______________________203.500
zaos_kahan____________________146.720
thord__________________________72.510
jgabmurer______________________61.080
hulkiii________________________36.160