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Desert Patrol [TTL]

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Display
  7. Roms list
  8. Chips list
  9. Categories
  10. MAMEinfo
  11. History
Download dpatrol.zip (3 KB)
Snapshot

Game infos

Description Desert Patrol [TTL]
Name dpatrol
Manufacturer Project Support Engineering
Year 1977
Runnable yes
System arcade /
Number of players ???
Added to MAME .156
Romset size 3 KB
Romset file 4 files
Romset zip 1 B
Language English
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 0

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 0
Input buttons
Input coins

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 858 525 29.97003 13500000 858 0 858 525 0 525

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade bd1.d2 1024 e4c8e4ab 0b989ca9369139f212dcea1d1461998f20057db8 roms 0 good no
arcade bd1.e2 1024 256b3320 712573e3d9625a84c54bbe2e3edafb8879a14b2e roms 400 good no
arcade bd2.h7 32 roms c00 nodump no
arcade bd2.l1 512 4ddcc237 6bfad6a8bf8387e93c0bb1a04b647690b3701d54 roms a00 good no
arcade bd2.l4 512 bc87c648 c4709d155aa50cc87146abd152a11de618cfd64c roms 800 good no
arcade bd3.d1 128 roms c20 nodump no

Chips list

name tag type clock
Netlist CPU Device maincpu cpu 1000000000

Categories

MAMEinfo

0.156 [Dave Widel, gregf]


WIP:

- 0.172: Added rom bd2.l1 from clone (set 2) to Desert Patrol [TTL].

- 0.170: Blinddog1, Paul Swan and gregf added clone Desert Patrol (set 2) [TTL].

- 0.156: Added 'Desert Patrol [TTL]' (Project Support Engineering 1977). Skeleton driver for the PSE Desert Patrol, so to document the dumped PROMs [Dave Widel, gregf]. Minor fix [Fabio Priuli].

- 28th January 2007: Mr. Do - Addy cleaned up Desert Patrol artwork for gregf.

- 3rd August 2006: Dave Widel - I've been working on dumping GregF's Desert Patrol board and I was able to pull the image data out of one of the roms. Unfortunately the other image rom seems to be dead, I've been unable as of yet to coax any info out of it. It uses discrete logic instead of a CPU, there's no hope of this being emulated for a very long time so don't get your hopes up of seeing this thing in action.


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Desert Patrol

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Missile-X

Attack Force

Sky Chuter

Tora Tora

Red Alert

D-Day

Commando (Sega)

Ozon I

Field Combat

Danger Zone

Guts n' Glory (Antiaircraft)

Turret Tower

History


Arcade Video game published 42 years ago:

Desert Patrol (c) 1977 Project Support Engineering.

One of 3 shooting-type gun games produced by PSE using similar hardware.

Desert Patrol is a timer based, single player game. Players shoot at various aircraft targets flying on screen from left to right or right to left with a mounted machine gun on the control panel. The objective is to successfully shoot down various aircraft targets consisting of planes, jets, and a helicopter within an allotted amount of time. The time setting is operator adjustable with a pot for speeding up or slowing down of how fast the time counts down to zero.

If an aircraft is successfully hit, a figure then appears on the screen as a parachuting pilot. Players have to avoid hitting the pilot or else points are deducted from point total and also the ability to shoot gun is disabled for a few seconds. This is the penalty for shooting down a parachuting pilot.

If player shoots down the parachuting pilot, the parachute disappears and the pilot then immediately plummets to the ground at a fast rate. When that happens, a scream sound effect is played as pilot plummets to the ground. The machine gun is then disabled for a few seconds as a form of a penalty for shooting at the parchuting pilot.

- TECHNICAL -

The machine gun has a recoil action when pressing the fire button and shakes around when firing.

The game is non-cpu, but uses roms and proms to store game data, game screen images and a scream sound effect.

The scream sound effect is stored in a ROM chip and is the only audio sound effect for Desert Patrol that is stored in a rom. The audio pcb uses discrete components to generate remaining sound effects and also to control how scream sound effect is played.

Desert Patrol uses an amber plexiglass overlay to provide color to images and some status text to give meaning to the on-screen numbers. The overlay is seated inside the cab, near the bottom of cab and just above the monitor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4264&o=2