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Driver's Eyes (Japan)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Configurations
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download driveyes.zip (5.54 MB)
Snapshot

Game infos

Description Driver's Eyes (Japan)
Name driveyes
Manufacturer Namco
Year 1991
Runnable yes
System arcade /
Number of players ???
Added to MAME .097u1
Romset size 5.54 MB
Romset file 28 files
Romset zip 1 B
Language English
Genre Driving

Sound infos

Sound_channels 2

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no
paddle 0 255 15 10 no
pedal 0 255 15 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 496 480 60.606061 24576000 768 0 496 528 0 480

Configuration

name tag mask
Clutch Mode
Name Emulated
Value 1
Default yes
Name Natural
Value 0
Default no

gearbox:CONFIG
1
Gearbox Debug
Name No
Value 0
Default no
Name Yes
Value 2
Default yes

gearbox:CONFIG
2

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade de1-data-l.1a 524288 9bb37aca 7f5dffc95cadcf12f53ff7944920afc25ed3cf68 data 1 good no
arcade de1-data-u.3a 524288 fe65d2ab dbe962dda7efa60357fa3a684a265aaad49df5b5 data 0 good no
arcade de1-obj0.5s 262144 7438bd53 7619c4b56d5c466e845eb45e6157dcaf2a03ad94 gfx1 0 good no
arcade de1-obj1.5x 262144 45f2334e 95f277a4e43d6662ae44d6b69a57f65c72978319 gfx1 80000 good no
arcade de1-obj2.3s 262144 8f1a542c 2cb59713607d8929815a9b28bf2a384b6a6c9db8 gfx1 100000 good no
arcade de1-obj3.3x 262144 fc94544c 6297445c64784ee253716f6438d98e5fcd4e7520 gfx1 180000 good no
arcade de1-obj4.4s 262144 335f0ea4 9ec065d99ad0874b262b372334179a7e7612558e gfx1 40000 good no
arcade de1-obj5.4x 262144 9e22999c 02624186c359b5e2c96cd3f0e2cb1598ea36dff7 gfx1 c0000 good no
arcade de1-obj6.2s 262144 346df4d5 edbadb9db93b7f5a3b064c7f6acb77001cdacce2 gfx1 140000 good no
arcade de1-obj7.2x 262144 9ce325d7 de4d788bec14842507ed405244974b4fd4f07515 gfx1 1c0000 good no
arcade de1-pt0-lb.8d 131072 9c5c477e c8ae8a663227d636d35bd5f432d23f05d6695942 point16 1 good no
arcade de1-pt0-ub.8j 131072 3b6b746d 40c992ef4cf5187b30aba42c5fe7ce0f8f02bee0 point16 0 good no
arcade de1-pt1-l.8e 131072 a05ee081 1be4c61ad716abb809856e04d4bb450943706a55 point16 40001 good no
arcade de1-pt1-u.8l 131072 23bc72a1 083e2955ae2f88d1ad461517b47054d64375b46e point16 40000 good no
arcade de1-pt2-l.7n 131072 3339a976 c9eb9c04f7b3f2a85e5ab64ffb2fe4fcfb6c494b point16 80001 good no
arcade de1-pt2-u.5n 131072 10e83d81 446fedc3b1e258a39fb9467e5327c9f9a9f1ac3f point16 80000 good no
arcade de1-snd0.8j 131072 5474f203 e0ae2f6978deb0c934d9311a334a6e36bb402aee audiocpu c000 good no
arcade de1-snd0r.8j 131072 7bbeda42 fe840cc9069758928492bbeec79acded18daafd9 audiocpu c000 good no
arcade de1-sp-lb.4c 131072 50cb9f59 aec7fa080854f0297d9e90e3aaeb0f332fd579bd slave 1 good no
arcade de1-sp-ub.6c 131072 231b144f 42518614cb083455dc5fec71e699403907ca784b slave 0 good no
arcade de1-voi0.12b 262144 fc44adbd 4268bb1f025e47a94212351d1c1cfd0e5029221f c140 40000 good no
arcade de1-voi1.12c 262144 a71dc55a 5e746184db9144ab4e3a97b20195b92b0f56c8cc c140 c0000 good no
arcade de1-voi2.12d 262144 4d32879a eae65f4b98cee9efe4e5dad7298c3717cfb1e6bf c140 140000 good no
arcade de1-voi3.12e 262144 e4832d18 0460c79d3942aab89a765b0bd8bbddaf19a6d682 c140 1c0000 good no
arcade de2-mp-lb.1j 131072 11d8587a ecb1e8fe2ba56b6f6a71a5552d5663b597165786 maincpu 1 good no
arcade de2-mp-ub.3j 131072 f9c86fb5 b48d16e8f26e7a2cfecb30285b517c42e5585ac7 maincpu 0 good no
arcade sys2c65c.bin 32768 a5b2a4ff 068bdfcc71a5e83706e8b23330691973c1c214dc mcu 8000 good no
arcade sys2mcpu.bin 8192 a342a97e 2c420d34dba21e409bf78ddca710fc7de65a6642 mcu 0 good no

Chips list

name tag type clock
C140 c140 audio 21390
HD63705 mcu cpu 2048000
M68000 slave cpu 12288000
M6809 audiocpu cpu 3072000
Speaker rspeaker audio
TMS32025 dsp cpu 48000000
YM2151 ymsnd audio 3579580

Categories

MAMEinfo

0.97u1 [Phil Stroffolino]


< Japan >


WIP:

- 0.182: Angelo Salese added preliminary Gear Box input for Driver's Eyes. Added mechanical clutch and make it to automatically set to neutral on press, added debug for current gear. Wrote a device core for the Namco 6-speed gearbox (used by Driver's Eyes, Ridge Racer DX and Ace Driver). Replaced vertical 2-way Joystick with 8-way Joystick with 3x buttons.

- 0.180: Remap controls to use pedals and paddles for Driver's Eyes [Logan B]. Added vertical 2-way Joystick, Paddle and Pedal.

- 0.169: Fixed access violation in debug build.

- 0.152: hap changed description to 'Driver's Eyes (Japan)'.

- 0.130u1: Phil Bennett fixed C140 ROM loading in Driver's Eyes. Changed description to 'Driver's Eyes (US)'.

- 0.130: Naibo Zhang hooked up 2D layer in Driver's Eyes.

- 3rd February 2009: Naibo - Unlike some other sys-21 games like starblad or solvalou, which use sprite layers with priorities from 0 to 7, Driver's Eyes uses up to 14 & 15.

- 0.126: Driver's Eyes improvements [Naibo]: The communication work between CPU and 3D DSP should be limited to the master M68000, if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one. dipswitches: DIP3 ON for Screen on the left and DIP4 ON for Screen on the right should not toggle on both. The left, center and right screens have separate programs and boards, each would work independantly. About projection angles of left and right screen, the angle is correct on 'DRIVER'S EYES' title screen, however in the tracks of demo mode it doesn't seem correct. The game also features a pretty nice 2D sprite layer, which still doesn't show up yet. It is known that the CPU does constantly feed the 2D video memory some meaningful and logical data. Aaron Giles fixed access violation.

- 19th June 2008: Conda - The communication work between CPU and 3D DSP should be limited to the master M68000, if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one. Left, center and right screens have separate programs and boards, each would work independantly, how these 3 boards communicate and coordinate is yet unknown. About projection angles of left and right screen. The angle is correct on "DRIVER'S EYES" title screen, however in the tracks of demo mode it doesn't seem correct. The game also features a pretty nice 2D sprite layer, which still doesn't show up yet. It is known that the CPU does constantly feed the 2D video memory some meaningful and logical data. MAME system21 driver does not emulate this 2D sprite layer, we have to use namcoic and namco system-II emulator instead, possibly they are not compatible with system21.

- 11th November 2007: Phil Stroffolino - I've made progress with Driver's Eyes, a three-monitor System21 title. Only the middle screen is currently working at the moment. The game is implemented with dedicated hardware for each display.

- 0.119u1: Removed 2nd TMS32025 CPU. Changed TMS32025 CPU5 clock speed to 48MHz. Fixed gfx1 rom loading. Changed input to 2 buttons and 2x coin slots.

- 0.116u3: Atari Ace fixed crashes in Driver's Eyes.

- 0.97u3: Added new Driver's Eyes roms.

- 0.97u1: Phil Stroffolino added 'Driver's Eyes' (Namco 1999).

- 4th April 2005: Dumping Project - Randy have won a boardset for Namco's 'Driver's Eyes'.


Other Emulators:

* Mjolnir


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Final Lap R

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Winning Run '91

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Driver's Eyes

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NASCAR Racing

Maximum Speed

History


Arcade Video game published 29 years ago:

Driver's Eyes (c) 1990 Namco.

Driver's Eyes was a state of the art Formula One Simulator, a follow up to "Winning Run" (1988), one of its most advanced features for 1990 was the 3-D solid polygons and the major system 21 sound clean up (music composed by Hiroyuki Kawada who also composed music for Air Combat,Winning Run etc.) the player would select his/her level of racing, Novice or Grand Prix, then, transmission select, (Easy Drive or Technical Drive). when the selections were made, the game would then show a short animation of the engine going into the engine bay and the body work gliding down (changing view to the cockpit) revealing a sign saying BRAKES ON when the sign lifts the race started (in novice mode Grand Prix was on the starting grid). Also the game featured panoramic view thanks to a 3 monitor setup (controlled by 3 system 21's!) and finally to add the game also had an LCD display in the player's cockpit in sync with the speedo on the screen.

- TECHNICAL -

Namco System 21 hardware
Game ID : DE

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 1
Control : stick
Buttons : 4

- TRIVIA -

Even if titlescreen says 1990, Driver's Eyes was released in January 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4426&o=2