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Eagle Shot Golf

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download eaglshot.zip (17 MB)
Snapshot

Game infos

Description Eagle Shot Golf
Name eaglshot
Manufacturer Sammy
Year 1994
Runnable yes
System arcade /
Number of players 4P alt
Added to MAME .074u2
Romset size 17 MB
Romset file 10 files
Romset zip 6 B
Language English
Evaluation 70 to 80 (Good)
Genre Sports

Sound infos

Sound_channels 2

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail preliminary
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no
trackball 0 4095 30 30 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 224 60.18672 7159090 454 0 320 262 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade si003-01.u13 2097152 d7df0d52 d7b79a186f4272334c2297666c52f32c05787c29 gfxdata 0 good no
arcade si003-02.u12 2097152 92b4d50d 9dc2f2961b088824d8370ac83dff796345fe4158 gfxdata 200000 good no
arcade si003-03.u11 2097152 6ede4012 6663990c6ee8e500cb8c51ad2102761ee0b3351d gfxdata 400000 good no
arcade si003-04.u10 2097152 4c65d1a1 165f16d08813d2c989ddce4bb23b3a3652003bd5 gfxdata 600000 good no
arcade si003-05.u30 2097152 daf52d56 108419ef7d3716a3890b0d8bcbfddc1585daaae8 gfxdata 800000 good no
arcade si003-06.u31 2097152 449f9ae5 b3e664eb88d14d1e25a0cfc8dcccc8270ca778c9 gfxdata a00000 good no
arcade si003-07.u23 2097152 81679fd6 ca3b07a87781278b5c7c85951728bbe5dfcbe042 ensoniq.0 0 good no
arcade si003-08.u24 2097152 d0122ba2 96230fb690cf144cd873f7d51c0304736a698316 ensoniq.0 200000 good no
arcade si003-09.u18 524288 219c71ce 4f8996b4c5b267a90073d67857358147732f8c0d maincpu 0 good no
arcade si003-10.u20 524288 c8872e48 c8e1e712d5fa380f8fc1447502f21d2ae592811a maincpu 1 good no

Chips list

name tag type clock
ES5506 ensoniq audio 16000000
Speaker rspeaker audio
V60 maincpu cpu 16000000

Categories

MAMEinfo

0.74u2 [Guru, R. Belmont]

0.62 [Testdriver]


Artwork available


Bugs:

- Missing raster effect when the logo appear after the "No drugs screen". robiza (ID 04053)


WIP:

- 0.157: Use required_region_ptr instead of required_memory_region and removed 2 unused variables [Osso]. Use core palette handling. Use rombank instead of custom handler for Eagle Shot Golf's CPU-mapped gfx roms. Fixed Eagle Shot Golf gfx_element counts [Alex Jackson].

- 0.120u4: Added 3rd button.

- 25th September 2006: Mr. Do - Added instruction cards for Eagle Shot Golf. Thanks to Brian Troha for sending them to me for scanning (they'll be back in the mail this week Brian).

- 0.100u3: Removed clone Eagle Shot Golf (alt) - differ by only 3 bytes.

- 0.97u5: Luca Elia fixed Eagle Shot Golf - Game now playable.

- 2nd July 2005: Luca Elia - I sent a fix for the V60 CPU that stopped Eagle Shot Golf from crashing later in game, and got Mobil Suit Gundam Final Shooting (1995) to boot.

- 0.97u3: Luca Elia fixed a number of problems with Eagle Shot Golf, removing several hacks from the SSV driver along the way. Changed visible area to 320x224 and input to Trackball with 2x buttons.

- 24th June 2005: Luca Elia - Eagle Shot Golf has been in the SSV driver for quite some time now, hanging at the boot and just showing a black screen. After much investigation of its stack handling during the boot process, I was able to nail down the problem: the emulation of the TRAP and STTASK instructions of the V60 CPU. A change there got the game past the boot, but that was not the end of the story, as most of the sprites had wrong tiles or were misaligned. It turns out that this is the only game on this platform, through its sub board, that decodes the tiles from some banked ram. It reads the original data from the graphics roms and rearranges the tiles in ram (goes to explain the odd graphics layout in the roms, to begin with). The reason they did this was to simulate a pixel layer for the cpu to draw in, in order to render the course in "3D". The misaligned graphics were due to a feature no other game uses (sprites auto centering), that is turned on by a bit in the video registers. That led to the pleasant dicovery of some more sprite control bits, and with the new insight gained I was able to clean up the video emulation, by replacing many game specific hacks with a single general mechanism. There is still a lot of work to do though, both on the V60 (the game crashes after playing some holes, srmp7 doesn't boot) and on the video side of this driver (mainly misaligned layers in a handful of games).

- 0.74u2: Added 'Eagle Shot Golf' (Sammy 1994) and clone (alt).

- 0.62: Added (Testdrivers) Eagle Shot Golf and clone (alt).

- 15th May 2002: Guru - Thanks to R. Belmont for the donation of a non-working (and undumped) golf PCB running on SSV hardware (called 'Eagle Shot Golf').


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History


Arcade Video game published 25 years ago:

Eagle Shot Golf (c) 1994 Sammy Corp.

A golf game.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 4
Control : Trackball
Buttons : 2

- TRIVIA -

Released in October 1994 in Japan.

- UPDATES -

In some versions, you win a prize if you win first place.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=736&o=2