0.155 [Tafoid, R. Belmont]
HardDisk required
SETUP:
- Press "S" to skip the CMOS error, "S" or wait to skip the emm386.exe error (not an emulation issue), use "Coin 2" to coin-up and start the game, and "1 Player Start" to brake.
WIP:
- 0.156: Peter Ferrie fixed Eggs Playing Chicken - Game now playable. Implemented missing dipswitch, promote to working.
- 0.155: Tafoid and R. Belmont added 'Eggs Playing Chicken' (The Game Room 2002). Barry Rodewald added hookup for Trident TGUI9680 video card. Moved device into its own source file. Added ID register, banking and clock selection. Added Trident DAC command register, so that we can tell when in a 15 or 16 bit mode. Forced Trident doubleword offset when using an SVGA video mode, fixes display in Eggs Playing Chicken. Some Trident WIP, added CRTC offset bit 8 and start address bits 16-18. Extended 3d8/3d9/CR0E new mode SVGA bank size. BIOS now detects 2MB VRAM (but WIN95 is still clueless). Fixed Trident busy bit, added logging of 2D acceleration registers. Implemented basic bitblt and bresenham line functions. Added mono bitmaps generated by writing to VRAM. Added 2D acceleration support for 15/16/32bpp video modes to Trident (untested since XFree86 3.3 requires linear addressing, which in turn requires VLB or PCI support). Improved mono pattern drawing in Trident, fixing foreground colour, adding background colour and clipping it [Barry Rodewald].
- 12th September 2014: R. Belmont - Humpty Dumpty: We've had a dump of likely Kyle Hodgetts game "Eggs Playing Chicken" for a while, but it was just recently brought to my attention. After adding it, we had some issues emulating the Trident SVGA chipset it used, which Barry Rodewald kindly fixed, and that gets us these screens.
Recommended Games (Chicken):
Chameleon
Eggor
Scrambled Egg
Chicken Shift
Egg Hunt
Egg Venture
Eggs Playing Chicken
Chicken Farm
Harddisk: 271.8 MB (CYLS: 994, HEADS: 14, SECS: 40 - Compressed: 2.87)